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63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_CONFIG_H_
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#define _GLEST_GAME_CONFIG_H_
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#include "properties.h"
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#include <vector>
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#include "game_constants.h"
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namespace Glest{ namespace Game{
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using Shared::Util::Properties;
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// =====================================================
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// class Config
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//
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// Game configuration
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// =====================================================
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class Config{
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private:
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Properties properties;
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private:
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Config();
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public:
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static Config &getInstance();
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void save(const string &path="glest.ini");
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int getInt(const string &key,const char *defaultValueIfNotFound=NULL) const;
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bool getBool(const string &key,const char *defaultValueIfNotFound=NULL) const;
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float getFloat(const string &key,const char *defaultValueIfNotFound=NULL) const;
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const string getString(const string &key,const char *defaultValueIfNotFound=NULL) const;
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int getInt(const char *key,const char *defaultValueIfNotFound=NULL) const;
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bool getBool(const char *key,const char *defaultValueIfNotFound=NULL) const;
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float getFloat(const char *key,const char *defaultValueIfNotFound=NULL) const;
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const string getString(const char *key,const char *defaultValueIfNotFound=NULL) const;
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void setInt(const string &key, int value);
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void setBool(const string &key, bool value);
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void setFloat(const string &key, float value);
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void setString(const string &key, const string &value);
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vector<string> getPathListForType(PathType type);
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string toString();
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};
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}}//end namespace
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#endif
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