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78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_WATER_EFFECTS_H_
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#define _GLEST_GAME_WATER_EFFECTS_H_
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#include <vector>
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#include "vec.h"
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#include "leak_dumper.h"
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using std::vector;
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using Shared::Graphics::Vec2f;
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namespace Glest{ namespace Game{
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class Map;
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// =====================================================
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// class WaterSplash
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// =====================================================
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class WaterSplash{
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private:
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Vec2f pos;
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int size;
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float anim;
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bool enabled;
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public:
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WaterSplash(const Vec2f &pos, int size);
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void update(float amount);
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const Vec2f &getPos() const {return pos;}
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const int &getSize() const {return size;}
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float getAnim() const {return anim;}
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bool getEnabled() const {return enabled;}
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};
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// ===============================
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// class WaterEffects
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//
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/// List of water splashes
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// ===============================
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class WaterEffects{
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public:
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typedef vector<WaterSplash> WaterSplashes;
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private:
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WaterSplashes waterSplashes;
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float anim;
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public:
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WaterEffects();
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void update();
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float getAmin() const {return anim;}
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void addWaterSplash(const Vec2f &pos, int size);
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int getWaterSplashCount() const {return waterSplashes.size();}
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const WaterSplash *getWaterSplash(int i) const {return &waterSplashes[i];}
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};
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}}//end namespace
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#endif
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