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Group selections can be recalled with shift down and the group is added to the current selection.
1341 lines
41 KiB
C++
1341 lines
41 KiB
C++
// ==============================================================
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "gui.h"
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#include <cassert>
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#include <algorithm>
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#include "world.h"
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#include "renderer.h"
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#include "game.h"
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#include "upgrade.h"
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#include "unit.h"
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#include "metrics.h"
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#include "display.h"
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#include "platform_util.h"
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#include "sound_renderer.h"
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#include "util.h"
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#include "faction.h"
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#include "leak_dumper.h"
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#include "network_types.h"
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#include "network_manager.h"
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using namespace Shared::Graphics;
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using namespace Shared::Util;
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namespace Glest{ namespace Game{
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// =====================================================
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// class Mouse3d
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// =====================================================
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const float Mouse3d::fadeSpeed= 1.f/50.f;
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static const int queueCommandKey = vkShift;
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Mouse3d::Mouse3d(){
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enabled= false;
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rot= 0;
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fade= 0.f;
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}
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void Mouse3d::enable(){
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enabled= true;
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fade= 0.f;
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}
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void Mouse3d::update(){
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if(enabled){
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rot= (rot + 3) % 360;
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fade+= fadeSpeed;
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if(fade>1.f) fade= 1.f;
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}
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}
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// ===============================
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// class SelectionQuad
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// ===============================
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SelectionQuad::SelectionQuad(){
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enabled= false;
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posDown= Vec2i(0);
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posUp= Vec2i(0);
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}
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void SelectionQuad::setPosDown(const Vec2i &posDown){
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enabled= true;
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this->posDown= posDown;
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this->posUp= posDown;
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}
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void SelectionQuad::setPosUp(const Vec2i &posUp){
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this->posUp= posUp;
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}
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void SelectionQuad::disable(){
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enabled= false;
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}
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// =====================================================
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// class Gui
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// =====================================================
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//constructor
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Gui::Gui(){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
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lastGroupRecall = -1;
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posObjWorld= Vec2i(54, 14);
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validPosObjWorld= false;
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activeCommandType= NULL;
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activeCommandClass= ccStop;
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selectingBuilding= false;
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selectedBuildingFacing = CardinalDir::NORTH;
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selectingPos= false;
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selectingMeetingPoint= false;
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activePos= invalidPos;
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lastPosDisplay= invalidPos;
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lastQuadCalcFrame=0;
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selectionCalculationFrameSkip=10;
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minQuadSize=20;
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selectedResourceObjectPos=Vec2i(-1,-1);
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highlightedResourceObjectPos=Vec2i(-1,-1);
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highlightedUnitId=-1;
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hudTexture=NULL;
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commander=NULL;
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world=NULL;
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game=NULL;
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gameCamera=NULL;
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console=NULL;
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choosenBuildingType=NULL;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
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}
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void Gui::init(Game *game) {
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this->commander = game->getCommander();
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this->gameCamera = game->getGameCameraPtr();
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this->console = game->getConsole();
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this->world = game->getWorld();
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this->game = game;
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selection.init(this,
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world->getThisFactionIndex(),
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world->getThisTeamIndex(),
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game->isFlagType1BitEnabled(ft1_allow_shared_team_units));
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}
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void Gui::end(){
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selection.clear();
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if(hudTexture != NULL) {
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Renderer::getInstance().endTexture(rsGlobal, hudTexture, false);
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}
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hudTexture = NULL;
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}
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// ==================== get ====================
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const UnitType *Gui::getBuilding() const{
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assert(selectingBuilding);
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return choosenBuildingType;
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}
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const Object *Gui::getSelectedResourceObject() const{
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if(selectedResourceObjectPos.x==-1){
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return NULL;
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}
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else {
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return world->getMap()->getSurfaceCell(selectedResourceObjectPos)->getObject();
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}
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}
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Object *Gui::getHighlightedResourceObject() const{
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if(highlightedResourceObjectPos.x==-1){
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return NULL;
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}
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else {
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return world->getMap()->getSurfaceCell(highlightedResourceObjectPos)->getObject();
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}
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}
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Unit* Gui::getHighlightedUnit() const{
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if(highlightedUnitId==-1){
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return NULL;
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}
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else {
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return world->findUnitById(highlightedUnitId);
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}
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}
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// ==================== is ====================
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bool Gui::isPlacingBuilding() const{
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return isSelectingPos() && activeCommandType!=NULL && activeCommandType->getClass()==ccBuild;
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}
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// ==================== set ====================
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void Gui::invalidatePosObjWorld(){
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validPosObjWorld= false;
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}
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// ==================== reset state ====================
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void Gui::resetState(){
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selectingBuilding= false;
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selectedBuildingFacing = CardinalDir::NORTH;
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selectingPos= false;
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selectingMeetingPoint= false;
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activePos= invalidPos;
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activeCommandClass= ccStop;
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activeCommandType= NULL;
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}
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// ==================== events ====================
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void Gui::update(){
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if(selectionQuad.isEnabled() && selectionQuad.getPosUp().dist(selectionQuad.getPosDown())>minQuadSize){
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computeSelected(false,false);
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}
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mouse3d.update();
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}
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void Gui::tick(){
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computeDisplay();
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}
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//in display coords
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bool Gui::mouseValid(int x, int y) {
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return computePosDisplay(x, y) != invalidPos;
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}
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void Gui::mouseDownLeftDisplay(int x, int y) {
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if(selectingPos == false &&
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selectingMeetingPoint == false) {
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int posDisplay = computePosDisplay(x, y);
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if(posDisplay != invalidPos) {
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if(selection.isCommandable()) {
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if(selectingBuilding) {
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mouseDownDisplayUnitBuild(posDisplay);
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}
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else {
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mouseDownDisplayUnitSkills(posDisplay);
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}
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}
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else {
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resetState();
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}
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}
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computeDisplay();
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}
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}
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void Gui::mouseMoveDisplay(int x, int y) {
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computeInfoString(computePosDisplay(x, y));
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}
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void Gui::mouseMoveOutsideDisplay() {
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computeInfoString(invalidPos);
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}
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void Gui::mouseDownLeftGraphics(int x, int y, bool prepared) {
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if(selectingPos) {
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//give standard orders
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Vec2i targetPos=game->getMouseCellPos();
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if(prepared || (game->isValidMouseCellPos() &&
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world->getMap()->isInsideSurface(world->getMap()->toSurfCoords(targetPos)) == true)) {
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giveTwoClickOrders(x, y, prepared);
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}
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resetState();
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}
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//set meeting point
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else if(selectingMeetingPoint) {
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if(selection.isCommandable()) {
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Vec2i targetPos=game->getMouseCellPos();
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if(prepared || (game->isValidMouseCellPos() &&
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world->getMap()->isInsideSurface(world->getMap()->toSurfCoords(targetPos)) == true)) {
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commander->trySetMeetingPoint(selection.getFrontUnit(), targetPos);
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}
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}
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resetState();
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}
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else {
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selectionQuad.setPosDown(Vec2i(x, y));
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computeSelected(false,false);
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}
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computeDisplay();
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}
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void Gui::mouseDownRightGraphics(int x, int y , bool prepared) {
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if(selectingPos || selectingMeetingPoint) {
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resetState();
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}
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else if(selection.isCommandable()) {
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if(prepared) {
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Vec2i targetPos=game->getMouseCellPos();
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if(prepared || (game->isValidMouseCellPos() &&
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world->getMap()->isInsideSurface(world->getMap()->toSurfCoords(targetPos)) == true )) {
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givePreparedDefaultOrders(x, y);
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}
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}
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else {
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Vec2i targetPos=game->getMouseCellPos();
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if(prepared || (game->isValidMouseCellPos() &&
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world->getMap()->isInsideSurface(world->getMap()->toSurfCoords(targetPos)) == true)) {
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giveDefaultOrders(x, y);
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}
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}
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}
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computeDisplay();
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}
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void Gui::mouseUpLeftGraphics(int x, int y) {
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if(!selectingPos && !selectingMeetingPoint) {
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if(selectionQuad.isEnabled()){
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selectionQuad.setPosUp(Vec2i(x, y));
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if(selectionQuad.getPosUp().dist(selectionQuad.getPosDown()) > minQuadSize) {
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computeSelected(false,true);
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}
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if(selection.isCommandable() && random.randRange(0, 1)==0){
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SoundRenderer::getInstance().playFx(
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selection.getFrontUnit()->getType()->getSelectionSound(),
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selection.getFrontUnit()->getCurrMidHeightVector(),
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gameCamera->getPos());
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}
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selectionQuad.disable();
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}
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}
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}
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void Gui::mouseMoveGraphics(int x, int y) {
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//compute selection
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if(selectionQuad.isEnabled()){
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selectionQuad.setPosUp(Vec2i(x, y));
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computeSelected(false,false);
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}
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//compute position for building
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if(isPlacingBuilding()){
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posObjWorld=game->getMouseCellPos();
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validPosObjWorld= game->isValidMouseCellPos();
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}
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display.setInfoText("");
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}
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void Gui::mouseDoubleClickLeftGraphics(int x, int y){
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if(!selectingPos && !selectingMeetingPoint){
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selectionQuad.setPosDown(Vec2i(x, y));
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computeSelected(true,true);
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computeDisplay();
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}
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}
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void Gui::groupKey(int groupIndex) {
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if(isKeyDown(vkControl)){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] groupIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,groupIndex);
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selection.assignGroup(groupIndex,isKeyDown(vkShift));
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}
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else{
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] groupIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,groupIndex);
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int recallGroupCenterCameraTimeout = Config::getInstance().getInt("RecallGroupCenterCameraTimeoutMilliseconds","1500");
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if(lastGroupRecall == groupIndex &&
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lastGroupRecallTime.getMillis() > 0 &&
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lastGroupRecallTime.getMillis() <= recallGroupCenterCameraTimeout) {
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selection.recallGroup(groupIndex,!isKeyDown(vkShift));
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centerCameraOnSelection();
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}
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else {
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selection.recallGroup(groupIndex,!isKeyDown(vkShift));
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}
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lastGroupRecallTime.start();
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lastGroupRecall = groupIndex;
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}
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}
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void Gui::hotKey(SDL_KeyboardEvent key) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] key = [%c][%d]\n",__FILE__,__FUNCTION__,key,key);
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Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
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//if(key == configKeys.getCharKey("HotKeyCenterCameraOnSelection")) {
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if(isKeyPressed(configKeys.getSDLKey("HotKeyCenterCameraOnSelection"),key) == true) {
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centerCameraOnSelection();
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}
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//else if(key == configKeys.getCharKey("HotKeySelectIdleHarvesterUnit")) {
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else if(isKeyPressed(configKeys.getSDLKey("HotKeySelectIdleHarvesterUnit"),key) == true) {
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selectInterestingUnit(iutIdleHarvester);
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}
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//else if(key == configKeys.getCharKey("HotKeySelectBuiltBuilding")) {
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else if(isKeyPressed(configKeys.getSDLKey("HotKeySelectBuiltBuilding"),key) == true) {
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selectInterestingUnit(iutBuiltBuilding);
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}
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//else if(key == configKeys.getCharKey("HotKeyDumpWorldToLog")) {
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else if(isKeyPressed(configKeys.getSDLKey("HotKeyDumpWorldToLog"),key) == true) {
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std::string worldLog = world->DumpWorldToLog();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] worldLog dumped to [%s]\n",__FILE__,__FUNCTION__,__LINE__,worldLog.c_str());
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}
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//else if(key == configKeys.getCharKey("HotKeyRotateUnitDuringPlacement")){
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else if(isKeyPressed(configKeys.getSDLKey("HotKeyRotateUnitDuringPlacement"),key) == true) {
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// Here the user triggers a unit rotation while placing a unit
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if(isPlacingBuilding()) {
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if(getBuilding()->getRotationAllowed()){
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++selectedBuildingFacing;
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}
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}
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}
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//else if(key == configKeys.getCharKey("HotKeySelectDamagedUnit")) {
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else if(isKeyPressed(configKeys.getSDLKey("HotKeySelectDamagedUnit"),key) == true) {
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selectInterestingUnit(iutDamaged);
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}
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//else if(key == configKeys.getCharKey("HotKeySelectStoreUnit")) {
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else if(isKeyPressed(configKeys.getSDLKey("HotKeySelectStoreUnit"),key) == true) {
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selectInterestingUnit(iutStore);
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}
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//else if(key == configKeys.getCharKey("HotKeySelectedUnitsAttack")) {
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else if(isKeyPressed(configKeys.getSDLKey("HotKeySelectedUnitsAttack"),key) == true) {
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clickCommonCommand(ccAttack);
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}
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//else if(key == configKeys.getCharKey("HotKeySelectedUnitsStop")) {
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else if(isKeyPressed(configKeys.getSDLKey("HotKeySelectedUnitsStop"),key) == true) {
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clickCommonCommand(ccStop);
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}
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}
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void Gui::switchToNextDisplayColor(){
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display.switchColor();
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}
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void Gui::onSelectionChanged(){
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resetState();
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computeDisplay();
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}
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// ================= PRIVATE =================
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void Gui::giveOneClickOrders(){
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//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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std::pair<CommandResult,string> result(crFailUndefined,"");
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bool queueKeyDown = isKeyDown(queueCommandKey);
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if(selection.isUniform()){
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result= commander->tryGiveCommand(&selection, activeCommandType, Vec2i(0), (Unit*)NULL, queueKeyDown);
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}
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else{
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result= commander->tryGiveCommand(&selection, activeCommandClass, Vec2i(0), (Unit*)NULL, queueKeyDown);
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}
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addOrdersResultToConsole(activeCommandClass, result);
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activeCommandType= NULL;
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activeCommandClass= ccStop;
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}
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void Gui::giveDefaultOrders(int x, int y) {
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//compute target
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//printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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const Unit *targetUnit= NULL;
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Vec2i targetPos;
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if(computeTarget(Vec2i(x, y), targetPos, targetUnit) == false) {
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console->addStdMessage("InvalidPosition");
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return;
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}
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//printf("In [%s::%s Line: %d] targetUnit = %p\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,targetUnit);
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giveDefaultOrders(targetPos.x,targetPos.y,targetUnit,true);
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//printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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}
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void Gui::givePreparedDefaultOrders(int x, int y){
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//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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giveDefaultOrders(x, y, NULL,false);
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}
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void Gui::giveDefaultOrders(int x, int y,const Unit *targetUnit, bool paintMouse3d) {
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//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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bool queueKeyDown = isKeyDown(queueCommandKey);
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Vec2i targetPos=Vec2i(x, y);
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//give order
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//printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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std::pair<CommandResult,string> result= commander->tryGiveCommand(&selection, targetPos, targetUnit, queueKeyDown);
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//printf("In [%s::%s Line: %d] selected units = %d result.first = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,selection.getCount(),result.first);
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//graphical result
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addOrdersResultToConsole(activeCommandClass, result);
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if(result.first == crSuccess || result.first == crSomeFailed) {
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if(paintMouse3d)
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mouse3d.enable();
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if(random.randRange(0, 1)==0){
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SoundRenderer::getInstance().playFx(
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selection.getFrontUnit()->getType()->getCommandSound(),
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selection.getFrontUnit()->getCurrMidHeightVector(),
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gameCamera->getPos());
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}
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}
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//reset
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resetState();
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}
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void Gui::giveTwoClickOrders(int x, int y , bool prepared) {
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//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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std::pair<CommandResult,string> result(crFailUndefined,"");
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//compute target
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const Unit *targetUnit= NULL;
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Vec2i targetPos;
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if(prepared){
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targetPos=Vec2i(x, y);
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}
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else {
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if(computeTarget(Vec2i(x, y), targetPos, targetUnit) == false) {
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|
console->addStdMessage("InvalidPosition");
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool queueKeyDown = isKeyDown(queueCommandKey);
|
|
//give orders to the units of this faction
|
|
if(selectingBuilding == false) {
|
|
if(selection.isUniform()) {
|
|
result= commander->tryGiveCommand(&selection, activeCommandType,
|
|
targetPos, targetUnit,queueKeyDown);
|
|
}
|
|
else {
|
|
result= commander->tryGiveCommand(&selection, activeCommandClass,
|
|
targetPos, targetUnit,queueKeyDown);
|
|
}
|
|
}
|
|
else {
|
|
//selecting building
|
|
result= commander->tryGiveCommand(&selection,
|
|
activeCommandType, posObjWorld, choosenBuildingType,
|
|
selectedBuildingFacing,queueKeyDown);
|
|
}
|
|
|
|
//graphical result
|
|
addOrdersResultToConsole(activeCommandClass, result);
|
|
if(result.first == crSuccess || result.first == crSomeFailed) {
|
|
if(prepared == false) {
|
|
mouse3d.enable();
|
|
}
|
|
|
|
if(random.randRange(0, 1) == 0) {
|
|
SoundRenderer::getInstance().playFx(
|
|
selection.getFrontUnit()->getType()->getCommandSound(),
|
|
selection.getFrontUnit()->getCurrMidHeightVector(),
|
|
gameCamera->getPos());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Gui::centerCameraOnSelection() {
|
|
if(selection.isEmpty() == false) {
|
|
Vec3f refPos= selection.getRefPos();
|
|
gameCamera->centerXZ(refPos.x, refPos.z);
|
|
}
|
|
}
|
|
|
|
void Gui::selectInterestingUnit(InterestingUnitType iut) {
|
|
const Faction *thisFaction = world->getThisFaction();
|
|
const Unit* previousUnit = NULL;
|
|
bool previousFound = true;
|
|
|
|
//start at the next harvester
|
|
if(selection.getCount() == 1) {
|
|
const Unit* refUnit= selection.getFrontUnit();
|
|
|
|
if(refUnit->isInteresting(iut)) {
|
|
previousUnit= refUnit;
|
|
previousFound= false;
|
|
}
|
|
}
|
|
|
|
//clear selection
|
|
selection.clear();
|
|
|
|
//search
|
|
for(int index = 0; index < thisFaction->getUnitCount(); ++index){
|
|
Unit* unit = thisFaction->getUnit(index);
|
|
|
|
if(previousFound == true) {
|
|
if(unit->isInteresting(iut)) {
|
|
selection.select(unit);
|
|
break;
|
|
}
|
|
}
|
|
else{
|
|
if(unit == previousUnit) {
|
|
previousFound = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
//search again if we have a previous
|
|
if(selection.isEmpty() && previousUnit != NULL && previousFound == true) {
|
|
for(int index = 0; index < thisFaction->getUnitCount(); ++index) {
|
|
Unit* unit = thisFaction->getUnit(index);
|
|
|
|
if(unit->isInteresting(iut)) {
|
|
selection.select(unit);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Gui::clickCommonCommand(CommandClass commandClass) {
|
|
for(int index = 0; index < Display::downCellCount; ++index) {
|
|
const CommandType *ct = display.getCommandType(index);
|
|
|
|
if((ct != NULL && ct->getClass() == commandClass) ||
|
|
display.getCommandClass(index) == commandClass) {
|
|
|
|
mouseDownDisplayUnitSkills(index);
|
|
break;
|
|
}
|
|
}
|
|
computeDisplay();
|
|
}
|
|
|
|
void Gui::mouseDownDisplayUnitSkills(int posDisplay) {
|
|
if(selection.isEmpty() == false) {
|
|
if(posDisplay != cancelPos) {
|
|
if(posDisplay != meetingPointPos) {
|
|
const Unit *unit= selection.getFrontUnit();
|
|
|
|
//uniform selection
|
|
if(selection.isUniform()) {
|
|
const CommandType *ct = display.getCommandType(posDisplay);
|
|
|
|
// try to switch to next attack type
|
|
if(activeCommandClass == ccAttack) {
|
|
|
|
int maxI = unit->getType()->getCommandTypeCount();
|
|
int cmdTypeId = activeCommandType->getId();
|
|
int cmdTypeIdNext = cmdTypeId+1;
|
|
|
|
while(cmdTypeIdNext != cmdTypeId) {
|
|
if(cmdTypeIdNext >= maxI) {
|
|
cmdTypeIdNext = 0;
|
|
}
|
|
const CommandType *ctype = display.getCommandType(cmdTypeIdNext);
|
|
if(ctype != NULL && ctype->getClass() == ccAttack) {
|
|
if(ctype != NULL && unit->getFaction()->reqsOk(ctype)) {
|
|
posDisplay=cmdTypeIdNext;
|
|
break;
|
|
}
|
|
}
|
|
cmdTypeIdNext++;
|
|
}
|
|
}
|
|
|
|
if(ct != NULL && unit->getFaction()->reqsOk(ct)) {
|
|
activeCommandType= display.getCommandType(posDisplay);
|
|
activeCommandClass= activeCommandType->getClass();
|
|
}
|
|
else {
|
|
posDisplay= invalidPos;
|
|
activeCommandType= NULL;
|
|
activeCommandClass= ccStop;
|
|
return;
|
|
}
|
|
}
|
|
|
|
//non uniform selection
|
|
else {
|
|
activeCommandType= NULL;
|
|
activeCommandClass= display.getCommandClass(posDisplay);
|
|
}
|
|
|
|
//give orders depending on command type
|
|
if(!selection.isEmpty()){
|
|
const CommandType *ct= selection.getUnit(0)->getType()->getFirstCtOfClass(activeCommandClass);
|
|
if(activeCommandType!=NULL && activeCommandType->getClass()==ccBuild){
|
|
assert(selection.isUniform());
|
|
selectingBuilding= true;
|
|
}
|
|
else if(ct->getClicks()==cOne){
|
|
invalidatePosObjWorld();
|
|
giveOneClickOrders();
|
|
}
|
|
else{
|
|
selectingPos= true;
|
|
activePos= posDisplay;
|
|
}
|
|
}
|
|
}
|
|
else{
|
|
activePos= posDisplay;
|
|
selectingMeetingPoint= true;
|
|
}
|
|
}
|
|
else{
|
|
commander->tryCancelCommand(&selection);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Gui::mouseDownDisplayUnitBuild(int posDisplay) {
|
|
//int factionIndex = world->getThisFactionIndex();
|
|
|
|
if(posDisplay == cancelPos) {
|
|
resetState();
|
|
}
|
|
else {
|
|
if(activeCommandType != NULL &&
|
|
activeCommandType->getClass() == ccBuild) {
|
|
|
|
const BuildCommandType *bct = dynamic_cast<const BuildCommandType*>(activeCommandType);
|
|
if(bct != NULL) {
|
|
const UnitType *ut = bct->getBuilding(posDisplay);
|
|
|
|
const Unit *unit = selection.getFrontUnit();
|
|
if(unit != NULL && unit->getFaction() != NULL) {
|
|
|
|
if(selection.canSelectUnitFactionCheck(unit) == true &&
|
|
unit->getFaction()->reqsOk(ut)) {
|
|
|
|
choosenBuildingType = ut;
|
|
selectingPos = true;
|
|
selectedBuildingFacing = CardinalDir::NORTH;
|
|
activePos = posDisplay;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
string Gui::computeDefaultInfoString() {
|
|
string result="";
|
|
|
|
if(selection.isUniform()) {
|
|
if(selection.isObserver() || selection.isCommandable()) {
|
|
// default is the description extension
|
|
result = selection.getFrontUnit()->getDescExtension(game->showTranslatedTechTree());
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
void Gui::computeInfoString(int posDisplay){
|
|
|
|
Lang &lang= Lang::getInstance();
|
|
|
|
lastPosDisplay = posDisplay;
|
|
|
|
display.setInfoText(computeDefaultInfoString());
|
|
|
|
if(posDisplay!=invalidPos && selection.isCommandable()){
|
|
if(!selectingBuilding){
|
|
if(posDisplay==cancelPos){
|
|
display.setInfoText(lang.getString("Cancel"));
|
|
}
|
|
else if(posDisplay==meetingPointPos){
|
|
display.setInfoText(lang.getString("MeetingPoint"));
|
|
}
|
|
else{
|
|
//uniform selection
|
|
if(selection.isUniform()){
|
|
const Unit *unit= selection.getFrontUnit();
|
|
const CommandType *ct= display.getCommandType(posDisplay);
|
|
|
|
if(ct!=NULL){
|
|
if(unit->getFaction()->reqsOk(ct)){
|
|
display.setInfoText(ct->getDesc(unit->getTotalUpgrade(),game->showTranslatedTechTree()));
|
|
}
|
|
else{
|
|
display.setInfoText(ct->getReqDesc(game->showTranslatedTechTree()));
|
|
if(ct->getClass()==ccUpgrade){
|
|
string text="";
|
|
const UpgradeCommandType *uct= static_cast<const UpgradeCommandType*>(ct);
|
|
if(unit->getFaction()->getUpgradeManager()->isUpgrading(uct->getProducedUpgrade())){
|
|
text=lang.getString("Upgrading")+"\n\n";
|
|
}
|
|
else if(unit->getFaction()->getUpgradeManager()->isUpgraded(uct->getProducedUpgrade())){
|
|
text=lang.getString("AlreadyUpgraded")+"\n\n";
|
|
}
|
|
display.setInfoText(text+ct->getReqDesc(game->showTranslatedTechTree()));
|
|
}
|
|
//locked by scenario
|
|
else if(ct->getClass()==ccProduce){
|
|
string text="";
|
|
const ProduceCommandType *pct= static_cast<const ProduceCommandType*>(ct);
|
|
if(unit->getFaction()->isUnitLocked(pct->getProducedUnit())){
|
|
display.setInfoText(lang.getString("LockedByScenario")+"\n\n"+ct->getReqDesc(game->showTranslatedTechTree()));
|
|
}
|
|
}
|
|
else if(ct->getClass()==ccMorph){
|
|
const MorphCommandType *mct= static_cast<const MorphCommandType*>(ct);
|
|
if(unit->getFaction()->isUnitLocked(mct->getMorphUnit())){
|
|
display.setInfoText(lang.getString("LockedByScenario")+"\n\n"+ct->getReqDesc(game->showTranslatedTechTree()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//non uniform selection
|
|
else{
|
|
const UnitType *ut= selection.getFrontUnit()->getType();
|
|
CommandClass cc= display.getCommandClass(posDisplay);
|
|
if(cc!=ccNull){
|
|
display.setInfoText(lang.getString("CommonCommand") + ": " + ut->getFirstCtOfClass(cc)->toString(true));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else{
|
|
if(posDisplay==cancelPos){
|
|
display.setInfoText(lang.getString("Return"));
|
|
}
|
|
else{
|
|
if(activeCommandType!=NULL && activeCommandType->getClass()==ccBuild){
|
|
//locked by scenario
|
|
const BuildCommandType *bct= static_cast<const BuildCommandType*>(activeCommandType);
|
|
const Unit *unit= selection.getFrontUnit();
|
|
if(unit->getFaction()->isUnitLocked(bct->getBuilding(posDisplay))){
|
|
display.setInfoText(lang.getString("LockedByScenario")+"\n\n"+bct->getBuilding(posDisplay)->getReqDesc(game->showTranslatedTechTree()));
|
|
} else {
|
|
display.setInfoText(bct->getBuilding(posDisplay)->getReqDesc(game->showTranslatedTechTree()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Gui::computeDisplay(){
|
|
|
|
//printf("Start ===> computeDisplay()\n");
|
|
Lang &lang= Lang::getInstance();
|
|
//init
|
|
display.clear();
|
|
|
|
// ================ PART 1 ================
|
|
const Object *selectedResourceObject =getSelectedResourceObject();
|
|
if(selection.isEmpty() && selectedResourceObject != NULL && selectedResourceObject->getResource() != NULL) {
|
|
Resource *r = selectedResourceObject->getResource();
|
|
display.setTitle(r->getType()->getName(game->showTranslatedTechTree()));
|
|
display.setText(lang.getString("Amount")+ ": "+intToStr(r->getAmount())+" / "+intToStr(r->getType()->getDefResPerPatch()));
|
|
//display.setProgressBar(r->);
|
|
display.setUpImage(0, r->getType()->getImage());
|
|
}
|
|
else {
|
|
//title, text and progress bar
|
|
if(selection.getCount() == 1){
|
|
display.setTitle(selection.getFrontUnit()->getFullName(game->showTranslatedTechTree()));
|
|
display.setText(selection.getFrontUnit()->getDesc(game->showTranslatedTechTree()));
|
|
display.setProgressBar(selection.getFrontUnit()->getProductionPercent());
|
|
}
|
|
|
|
//portraits
|
|
for(int i= 0; i < selection.getCount(); ++i){
|
|
display.setUpImage(i, selection.getUnit(i)->getType()->getImage());
|
|
}
|
|
|
|
// ================ PART 2 ================
|
|
|
|
if(selectingPos || selectingMeetingPoint){
|
|
//printf("selectingPos || selectingMeetingPoint\n");
|
|
display.setDownSelectedPos(activePos);
|
|
}
|
|
|
|
//printf("computeDisplay selection.isCommandable() = %d\n",selection.isCommandable());
|
|
|
|
if(selection.isCommandable()) {
|
|
//printf("selection.isComandable()\n");
|
|
|
|
if(selectingBuilding == false){
|
|
|
|
//cancel button
|
|
const Unit *u= selection.getFrontUnit();
|
|
const UnitType *ut= u->getType();
|
|
if(selection.isCancelable()) {
|
|
//printf("selection.isCancelable() commandcount = %d\n",selection.getUnit(0)->getCommandSize());
|
|
if(selection.getUnit(0)->getCommandSize() > 0){
|
|
//printf("Current Command [%s]\n",selection.getUnit(0)->getCurrCommand()->toString().c_str());
|
|
}
|
|
|
|
display.setDownImage(cancelPos, ut->getCancelImage());
|
|
display.setDownLighted(cancelPos, true);
|
|
}
|
|
|
|
//meeting point
|
|
if(selection.isMeetable()){
|
|
//printf("selection.isMeetable()\n");
|
|
|
|
display.setDownImage(meetingPointPos, ut->getMeetingPointImage());
|
|
display.setDownLighted(meetingPointPos, true);
|
|
}
|
|
|
|
|
|
//printf("computeDisplay selection.isUniform() = %d\n",selection.isUniform());
|
|
|
|
if(selection.isUniform()) {
|
|
//printf("selection.isUniform()\n");
|
|
|
|
//uniform selection
|
|
if(u->isBuilt()){
|
|
//printf("u->isBuilt()\n");
|
|
|
|
int morphPos= 8;
|
|
for(int i= 0; i < ut->getCommandTypeCount(); ++i){
|
|
int displayPos= i;
|
|
const CommandType *ct= ut->getCommandType(i);
|
|
if(ct->getClass() == ccMorph) {
|
|
displayPos= morphPos++;
|
|
}
|
|
|
|
//printf("computeDisplay i = %d displayPos = %d morphPos = %d ct->getClass() = %d [%s]\n",i,displayPos,morphPos,ct->getClass(),ct->getName().c_str());
|
|
|
|
display.setDownImage(displayPos, ct->getImage());
|
|
display.setCommandType(displayPos, ct);
|
|
display.setCommandClass(displayPos, ct->getClass());
|
|
display.setDownLighted(displayPos, u->getFaction()->reqsOk(ct));
|
|
}
|
|
}
|
|
}
|
|
else{
|
|
//printf("selection.isUniform() == FALSE\n");
|
|
|
|
//non uniform selection
|
|
int lastCommand= 0;
|
|
for(int i= 0; i < ccCount; ++i){
|
|
CommandClass cc= static_cast<CommandClass> (i);
|
|
|
|
//printf("computeDisplay i = %d cc = %d isshared = %d lastCommand = %d\n",i,cc,isSharedCommandClass(cc),lastCommand);
|
|
|
|
if(isSharedCommandClass(cc) && cc != ccBuild){
|
|
display.setDownLighted(lastCommand, true);
|
|
display.setDownImage(lastCommand, ut->getFirstCtOfClass(cc)->getImage());
|
|
display.setCommandClass(lastCommand, cc);
|
|
lastCommand++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else{
|
|
|
|
//selecting building
|
|
const Unit *unit= selection.getFrontUnit();
|
|
if(activeCommandType != NULL && activeCommandType->getClass() == ccBuild){
|
|
const BuildCommandType* bct= static_cast<const BuildCommandType*> (activeCommandType);
|
|
for(int i= 0; i < bct->getBuildingCount(); ++i){
|
|
display.setDownImage(i, bct->getBuilding(i)->getImage());
|
|
display.setDownLighted(i, unit->getFaction()->reqsOk(bct->getBuilding(i)));
|
|
}
|
|
display.setDownImage(cancelPos, selection.getFrontUnit()->getType()->getCancelImage());
|
|
display.setDownLighted(cancelPos, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// refresh other things
|
|
if(!isSelecting() && !isSelectingPos()){
|
|
if(!isSelectingPos() && lastPosDisplay == invalidPos){
|
|
computeInfoString(lastPosDisplay);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
int Gui::computePosDisplay(int x, int y){
|
|
int posDisplay= display.computeDownIndex(x, y);
|
|
|
|
//printf("computePosDisplay x = %d y = %d posDisplay = %d Display::downCellCount = %d cc = %d ct = %p\n",x,y,posDisplay,Display::downCellCount,display.getCommandClass(posDisplay),display.getCommandType(posDisplay));
|
|
|
|
if(posDisplay < 0 || posDisplay >= Display::downCellCount) {
|
|
posDisplay= invalidPos;
|
|
//printf("In [%s:%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
else if(selection.isCommandable()) {
|
|
if(posDisplay != cancelPos) {
|
|
if(posDisplay != meetingPointPos) {
|
|
if(selectingBuilding == false) {
|
|
//standard selection
|
|
if(display.getCommandClass(posDisplay) == ccNull && display.getCommandType(posDisplay) == NULL) {
|
|
posDisplay= invalidPos;
|
|
//printf("In [%s:%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
}
|
|
else {
|
|
//building selection
|
|
if(activeCommandType != NULL && activeCommandType->getClass() == ccBuild){
|
|
const BuildCommandType *bct= static_cast<const BuildCommandType*>(activeCommandType);
|
|
if(posDisplay >= bct->getBuildingCount()) {
|
|
posDisplay= invalidPos;
|
|
//printf("In [%s:%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else{
|
|
//check meeting point
|
|
if(!selection.isMeetable()) {
|
|
posDisplay= invalidPos;
|
|
//printf("In [%s:%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
//check cancel button
|
|
if(selection.isCancelable() == false) {
|
|
posDisplay= invalidPos;
|
|
//printf("In [%s:%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
posDisplay= invalidPos;
|
|
//printf("In [%s:%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
|
}
|
|
|
|
//printf("computePosDisplay returning = %d\n",posDisplay);
|
|
|
|
return posDisplay;
|
|
}
|
|
|
|
void Gui::addOrdersResultToConsole(CommandClass cc, std::pair<CommandResult,string> result) {
|
|
|
|
switch(result.first) {
|
|
case crSuccess:
|
|
break;
|
|
case crFailReqs:
|
|
switch(cc){
|
|
case ccBuild:
|
|
console->addStdMessage("BuildingNoReqs",result.second);
|
|
break;
|
|
case ccProduce:
|
|
console->addStdMessage("UnitNoReqs",result.second);
|
|
break;
|
|
case ccMorph:
|
|
console->addStdMessage("MorphNoReqs",result.second);
|
|
break;
|
|
case ccUpgrade:
|
|
console->addStdMessage("UpgradeNoReqs",result.second);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case crFailRes:
|
|
switch(cc){
|
|
case ccBuild:
|
|
console->addStdMessage("BuildingNoRes",result.second);
|
|
break;
|
|
case ccProduce:
|
|
console->addStdMessage("UnitNoRes",result.second);
|
|
break;
|
|
case ccMorph:
|
|
console->addStdMessage("MorphNoRes",result.second);
|
|
break;
|
|
case ccUpgrade:
|
|
console->addStdMessage("UpgradeNoRes",result.second);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case crFailUndefined:
|
|
console->addStdMessage("InvalidOrder",result.second);
|
|
break;
|
|
|
|
case crSomeFailed:
|
|
console->addStdMessage("SomeOrdersFailed",result.second);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Gui::isSharedCommandClass(CommandClass commandClass){
|
|
for(int i=0; i<selection.getCount(); ++i){
|
|
const Unit *unit= selection.getUnit(i);
|
|
const CommandType *ct= unit->getType()->getFirstCtOfClass(commandClass);
|
|
if(ct==NULL || !unit->getFaction()->reqsOk(ct))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Gui::computeSelected(bool doubleClick, bool force){
|
|
Selection::UnitContainer units;
|
|
|
|
if( force || ( lastQuadCalcFrame+selectionCalculationFrameSkip < game->getTotalRenderFps() ) ){
|
|
lastQuadCalcFrame=game->getTotalRenderFps();
|
|
const Object *selectedResourceObject=NULL;
|
|
selectedResourceObjectPos=Vec2i(-1,-1);
|
|
if(selectionQuad.isEnabled() && selectionQuad.getPosUp().dist(selectionQuad.getPosDown())<minQuadSize){
|
|
//Renderer::getInstance().computeSelected(units, selectedResourceObject, true, selectionQuad.getPosDown(), selectionQuad.getPosDown());
|
|
Renderer::getInstance().computeSelected(units, selectedResourceObject, true, selectionQuad.getPosDown(), selectionQuad.getPosDown());
|
|
if(selectedResourceObject!=NULL){
|
|
selectedResourceObjectPos=Map::toSurfCoords(selectedResourceObject->getMapPos());
|
|
}
|
|
}
|
|
else{
|
|
Renderer::getInstance().computeSelected(units, selectedResourceObject, false, selectionQuad.getPosDown(), selectionQuad.getPosUp());
|
|
}
|
|
selectingBuilding= false;
|
|
activeCommandType= NULL;
|
|
|
|
//select all units of the same type if double click
|
|
if(doubleClick && units.empty() == false){
|
|
const Unit *refUnit= getRelevantObjectFromSelection(&units);
|
|
int factionIndex= refUnit->getFactionIndex();
|
|
for(int i=0; i<world->getFaction(factionIndex)->getUnitCount(); ++i){
|
|
Unit *unit= world->getFaction(factionIndex)->getUnit(i);
|
|
if(unit->getPos().dist(refUnit->getPosNotThreadSafe())<doubleClickSelectionRadius &&
|
|
unit->getType()==refUnit->getType())
|
|
{
|
|
units.push_back(unit);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool shiftDown= isKeyDown(vkShift);
|
|
bool controlDown= isKeyDown(vkControl);
|
|
|
|
if(!shiftDown && !controlDown){
|
|
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] about to call selection.clear()\n",__FILE__,__FUNCTION__,__LINE__);
|
|
selection.clear();
|
|
}
|
|
|
|
if(!controlDown){
|
|
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] about to call selection.select(units)\n",__FILE__,__FUNCTION__,__LINE__);
|
|
selection.select(units);
|
|
if(!selection.isEmpty()){
|
|
selectedResourceObject=NULL;
|
|
}
|
|
}
|
|
else{
|
|
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] selection.unSelect(units)\n",__FILE__,__FUNCTION__,__LINE__);
|
|
selection.unSelect(units);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Gui::computeTarget(const Vec2i &screenPos, Vec2i &targetPos, const Unit *&targetUnit){
|
|
Selection::UnitContainer uc;
|
|
Renderer &renderer= Renderer::getInstance();
|
|
const Object* obj= NULL;
|
|
renderer.computeSelected(uc, obj, true, screenPos, screenPos);
|
|
validPosObjWorld= false;
|
|
|
|
if(uc.empty() == false){
|
|
targetUnit= getRelevantObjectFromSelection(&uc);
|
|
targetPos= targetUnit->getPosNotThreadSafe();
|
|
highlightedUnitId=targetUnit->getId();
|
|
getHighlightedUnit()->resetHighlight();
|
|
return true;
|
|
}
|
|
else if(obj != NULL){
|
|
targetUnit= NULL;
|
|
highlightedResourceObjectPos=Map::toSurfCoords(obj->getMapPos());
|
|
|
|
Object *selObj = getHighlightedResourceObject();
|
|
if(selObj != NULL) {
|
|
selObj->resetHighlight();
|
|
// get real click pos
|
|
targetPos=game->getMouseCellPos();
|
|
//validPosObjWorld= true;
|
|
//posObjWorld = targetPos;
|
|
|
|
int tx= targetPos.x;
|
|
int ty= targetPos.y;
|
|
|
|
int ox= obj->getMapPos().x;
|
|
int oy= obj->getMapPos().y;
|
|
|
|
Resource* clickedRecource= world->getMap()->getSurfaceCell(Map::toSurfCoords(obj->getMapPos()))->getResource();
|
|
|
|
// lets see if the click had the same Resource
|
|
if(clickedRecource == world->getMap()->getSurfaceCell(Map::toSurfCoords(targetPos))->getResource()){
|
|
// same ressource is meant, so use the user selected position
|
|
return true;
|
|
}
|
|
else{// calculate a valid resource position which is as near as possible to the selected position
|
|
Vec2i testIt= Vec2i(obj->getMapPos());
|
|
///////////////
|
|
// test both //
|
|
///////////////
|
|
if(ty < oy){
|
|
testIt.y--;
|
|
}
|
|
else if(ty > oy){
|
|
testIt.y++;
|
|
}
|
|
if(tx < ox){
|
|
testIt.x--;
|
|
}
|
|
else if(tx > ox){
|
|
testIt.x++;
|
|
}
|
|
|
|
if(clickedRecource == world->getMap()->getSurfaceCell(Map::toSurfCoords(testIt))->getResource()){
|
|
// same ressource is meant, so use this position
|
|
targetPos= testIt;
|
|
//posObjWorld= targetPos;
|
|
return true;
|
|
}
|
|
else{
|
|
testIt= Vec2i(obj->getMapPos());
|
|
}
|
|
|
|
/////////////////
|
|
// test y-only //
|
|
/////////////////
|
|
if(ty < oy){
|
|
testIt.y--;
|
|
}
|
|
else if(ty > oy){
|
|
testIt.y++;
|
|
}
|
|
if(clickedRecource == world->getMap()->getSurfaceCell(Map::toSurfCoords(testIt))->getResource()){
|
|
// same ressource is meant, so use this position
|
|
targetPos= testIt;
|
|
//posObjWorld= targetPos;
|
|
return true;
|
|
}
|
|
else{
|
|
testIt= Vec2i(obj->getMapPos());
|
|
}
|
|
|
|
/////////////////
|
|
// test x-only //
|
|
/////////////////
|
|
if(tx < ox){
|
|
testIt.x--;
|
|
}
|
|
else if(tx > ox){
|
|
testIt.x++;
|
|
}
|
|
if(clickedRecource == world->getMap()->getSurfaceCell(Map::toSurfCoords(testIt))->getResource()){
|
|
// same ressource is meant, so use this position
|
|
targetPos= testIt;
|
|
//posObjWorld= targetPos;
|
|
return true;
|
|
}
|
|
}
|
|
// give up and use the object position;
|
|
targetPos= obj->getMapPos();
|
|
posObjWorld= targetPos;
|
|
return true;
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
else{
|
|
targetUnit= NULL;
|
|
targetPos=game->getMouseCellPos();
|
|
if(game->isValidMouseCellPos()){
|
|
validPosObjWorld= true;
|
|
posObjWorld= targetPos;
|
|
|
|
if(world->getMap()->getSurfaceCell(Map::toSurfCoords(targetPos))->getResource() != NULL) {
|
|
highlightedResourceObjectPos=Map::toSurfCoords(targetPos);
|
|
|
|
Object *selObj = getHighlightedResourceObject();
|
|
if(selObj != NULL) {
|
|
selObj->resetHighlight();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
Unit* Gui::getRelevantObjectFromSelection(Selection::UnitContainer *uc){
|
|
Unit *resultUnit=NULL;
|
|
for(int i= 0; i < (int)uc->size(); ++i) {
|
|
resultUnit= uc->at(i);
|
|
if(resultUnit->getType()->hasSkillClass(scMove)){// moving units are more relevant than non moving ones
|
|
break;
|
|
}
|
|
}
|
|
return resultUnit;
|
|
}
|
|
|
|
void Gui::saveGame(XmlNode *rootNode) const {
|
|
std::map<string,string> mapTagReplacements;
|
|
XmlNode *guiNode = rootNode->addChild("Gui");
|
|
|
|
guiNode->addAttribute("random",intToStr(random.getLastNumber()), mapTagReplacements);
|
|
guiNode->addAttribute("posObjWorld",posObjWorld.getString(), mapTagReplacements);
|
|
guiNode->addAttribute("validPosObjWorld",intToStr(validPosObjWorld), mapTagReplacements);
|
|
if(choosenBuildingType != NULL) {
|
|
const Faction* thisFaction= world->getThisFaction();
|
|
guiNode->addAttribute("choosenBuildingType",choosenBuildingType->getName(false), mapTagReplacements);
|
|
guiNode->addAttribute("choosenBuildingTypeFactionIndex",intToStr(thisFaction->getIndex()), mapTagReplacements);
|
|
}
|
|
if(activeCommandType != NULL) {
|
|
guiNode->addAttribute("activeCommandType",activeCommandType->getName(false), mapTagReplacements);
|
|
}
|
|
|
|
guiNode->addAttribute("activeCommandClass",intToStr(activeCommandClass), mapTagReplacements);
|
|
guiNode->addAttribute("activePos",intToStr(activePos), mapTagReplacements);
|
|
guiNode->addAttribute("lastPosDisplay",intToStr(lastPosDisplay), mapTagReplacements);
|
|
display.saveGame(guiNode);
|
|
selection.saveGame(guiNode);
|
|
guiNode->addAttribute("lastQuadCalcFrame",intToStr(lastQuadCalcFrame), mapTagReplacements);
|
|
guiNode->addAttribute("selectionCalculationFrameSkip",intToStr(selectionCalculationFrameSkip), mapTagReplacements);
|
|
guiNode->addAttribute("minQuadSize",intToStr(minQuadSize), mapTagReplacements);
|
|
guiNode->addAttribute("lastGroupRecall",intToStr(lastGroupRecall), mapTagReplacements);
|
|
guiNode->addAttribute("selectingBuilding",intToStr(selectingBuilding), mapTagReplacements);
|
|
guiNode->addAttribute("selectingPos",intToStr(selectingPos), mapTagReplacements);
|
|
guiNode->addAttribute("selectingMeetingPoint",intToStr(selectingMeetingPoint), mapTagReplacements);
|
|
guiNode->addAttribute("selectedBuildingFacing",intToStr(selectedBuildingFacing), mapTagReplacements);
|
|
}
|
|
|
|
void Gui::loadGame(const XmlNode *rootNode, World *world) {
|
|
const XmlNode *guiNode = rootNode->getChild("Gui");
|
|
|
|
random.setLastNumber(guiNode->getAttribute("random")->getIntValue());
|
|
posObjWorld = Vec2i::strToVec2(guiNode->getAttribute("posObjWorld")->getValue());
|
|
validPosObjWorld = guiNode->getAttribute("validPosObjWorld")->getIntValue() != 0;
|
|
if(guiNode->hasAttribute("choosenBuildingType") == true) {
|
|
string unitType = guiNode->getAttribute("choosenBuildingType")->getValue();
|
|
int factionIndex = guiNode->getAttribute("choosenBuildingTypeFactionIndex")->getIntValue();
|
|
choosenBuildingType = world->getFaction(factionIndex)->getType()->getUnitType(unitType);
|
|
}
|
|
activePos = guiNode->getAttribute("activePos")->getIntValue();
|
|
lastPosDisplay = guiNode->getAttribute("lastPosDisplay")->getIntValue();
|
|
display.loadGame(guiNode);
|
|
selection.loadGame(guiNode,world);
|
|
// don't load this! lastQuadCalcFrame = guiNode->getAttribute("lastQuadCalcFrame")->getIntValue();
|
|
lastQuadCalcFrame = game->getTotalRenderFps();
|
|
selectionCalculationFrameSkip = guiNode->getAttribute("selectionCalculationFrameSkip")->getIntValue();
|
|
minQuadSize = guiNode->getAttribute("minQuadSize")->getIntValue();
|
|
lastGroupRecall = guiNode->getAttribute("lastGroupRecall")->getIntValue();
|
|
}
|
|
|
|
}}//end namespace
|