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68 lines
2.2 KiB
Plaintext
68 lines
2.2 KiB
Plaintext
Mega-Glest
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by Titus Tscharntke and Mark Vejvoda
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original Glest code
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by Martiño Figueroa
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1. System requirements
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Developed on Windows with Microsoft Visual C++ 2008 Express (free version),
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little endian cpu. The game does currently not work on big endian cpus like ppc.
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The app has been reported to run fine on a 900Mhz Athlon box with nvidia geforce
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3 graphics card. It seems that the game also runs on geforce 2 and geforce mx
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class hardware when you disable 3d textures and shadowmaps in the options menu.
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The windows version should run on 32 and 64 bit versions of Windows and has been
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reported to run successfully on Windows 2000 - Windows 7.
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2. Building and Installation
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2.1 Prerequesites
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The game depends on some tools and libraries to be present, before you can
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start compiling it. Here's a list of them:
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* Microsoft Visual C++ Express 2008 or higher
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* Glest Windows 32 bit Dependencies
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https://sourceforge.net/projects/megaglest/files/win32_deps.7z/download
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which includes:
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* Xerces-C
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http://xml.apache.org/xerces-c/index.html
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* wxWidgets
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http://www.wxwidgets.org/downloads/
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2.2 Building
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To build and install the game use the following steps:
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1. Download the win32_deps.7z mentioned above and decompress its contents
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into the 'source' folder (where you see glest_game, g3d_viewer, etc).
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This should create a folder called win32_deps with many sub files/folders
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in it.
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2. Open the VC++ 2008 Solution file in trunk\mk\windoze called Glest.sln within
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the Visual C++ IDE.
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3. Right Click on the top level Glest node in Solution Explorer and select
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Rebuild All.
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If you had no errors all binaries will be created in trunk\data\glest_game.
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Before running mega-glest you must run the batchfile: CopyWindowsRuntimeDlls.bat
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You should now be to to just run glest_game.exe
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2.3 Installation
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Unfortunately there is no real installation mechanism present yet, just run the
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glest_game.exe from within the trunk\data\glest_game directory.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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4. Contact
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Main Glest website from http://www.glest.org
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Titus Tscharntke (info@titusgames.de)
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Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com )
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