Files
glest-source/source/shared_lib/include/graphics/font_text.h
Mark Vejvoda f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00

54 lines
1.4 KiB
C++

// ==============================================================
// This file is part of the MegaGlest Shared Library (www.megaglest.org)
//
// Copyright (C) 2011 Mark Vejvoda and others
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef Text_h
#define Text_h
#include <string>
using std::string;
enum FontTextHandlerType {
ftht_2D,
ftht_3D
};
/**
* Base class upon which all text rendering calls are made.
*/
//====================================================================
class Text
{
protected:
FontTextHandlerType type;
public:
static std::string DEFAULT_FONT_PATH;
Text(FontTextHandlerType type);
virtual ~Text();
virtual void init(string fontName, string fontFamilyName, int fontSize);
virtual void SetFaceSize(int);
virtual int GetFaceSize();
virtual void Render(const char*, const int = -1);
virtual float Advance(const char*, const int = -1);
virtual float LineHeight(const char* = " ", const int = -1);
virtual void Render(const wchar_t*, const int = -1);
virtual float Advance(const wchar_t*, const int = -1);
virtual float LineHeight(const wchar_t* = L" ", const int = -1);
};
#endif // Text_h