Files
glest-source/source/shared_lib/sources/graphics/font_text.cpp
Mark Vejvoda f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00

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1.2 KiB
C++

// ==============================================================
// This file is part of the MegaGlest Shared Library (www.megaglest.org)
//
// Copyright (C) 2011 Mark Vejvoda and others
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "font_text.h"
using namespace std;
std::string Text::DEFAULT_FONT_PATH = "";
//====================================================================
Text::Text(FontTextHandlerType type) {
this->type = type;
}
Text::~Text() {}
void Text::init(string fontName, string fontFamilyName, int fontSize) {}
void Text::Render(const char*, const int) {}
float Text::Advance(const char*, const int) {return 0;}
float Text::LineHeight(const char*, const int) {return 0;}
void Text::Render(const wchar_t*, const int) {}
float Text::Advance(const wchar_t*, const int) {return 0;}
float Text::LineHeight(const wchar_t*, const int) {return 0;}
void Text::SetFaceSize(int) {}
int Text::GetFaceSize() {return 0;}