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mirror of https://github.com/glest/glest-source.git synced 2025-09-28 08:29:00 +02:00
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f4cbced3f419d351c38b0507f95bfa895ecf4a27
glest-source/source/shared_lib/include/util
History
Mark Vejvoda 8d4f5a9f40 i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
..
utf8
- added game statistics gathering and saving on masterserver.
2013-10-31 00:57:36 +00:00
checksum.h
- added more crc capture data to track down oos
2013-10-17 06:36:28 +00:00
conversion.h
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
factory.h
- tighten up code.. ensure pointers set to null after delete, etc
2013-02-01 17:25:49 +00:00
gen_uuid.h
- added game statistics gathering and saving on masterserver.
2013-10-31 00:57:36 +00:00
leak_dumper.h
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
profiler.h
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
properties.h
tracking down bug on i386 platform
2013-06-01 17:23:51 +00:00
randomgen.h
try to see if this makes disabled network crc checking more performance freindly
2013-10-20 20:06:19 +00:00
string_utils.h
- ripped out a lot of unused code dealing with utf8
2012-11-15 08:12:40 +00:00
utf8.h
- added game statistics gathering and saving on masterserver.
2013-10-31 00:57:36 +00:00
util.h
revert most doubles back to float and truncate at 6 decimals
2013-10-03 00:17:51 +00:00
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