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f71f83d2b88b86c87bd2a72d56fcba1cc930d87a
glest-source/source
History
Mark Vejvoda f71f83d2b8 - bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction).
2011-05-01 05:36:04 +00:00
..
configurator
- fixed configurator to properly read / write mg ini files
2011-04-17 07:04:38 +00:00
g3d_viewer
-fix cmake script for mingw, just for completeness.
2011-04-15 01:15:46 +00:00
glest_game
- bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction).
2011-05-01 05:36:04 +00:00
glest_map_editor
-fix cmake script for mingw, just for completeness.
2011-04-15 01:15:46 +00:00
masterserver
- removed hard coded enabled system and network debug (someone must have left this code in there)
2011-04-08 01:58:34 +00:00
shared_lib
- added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
2011-04-28 07:48:19 +00:00
tools
- some adjustments to olaus' online docs' mg.ini configuration file
2011-02-15 03:54:47 +00:00
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