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glest-source/source/shared_lib/sources/graphics/md5/GlErrors.cpp

72 lines
2.5 KiB
C++

// ==============================================================
// This file is part of MegaGlest (www.glest.org)
//
// GlErrors.cpp -- Copyright (c) 2006-2007 David Henry
// changed for use with MegaGlest: Copyright (C) 2011- by Mark Vejvoda
//
// This code is licensed under the MIT license:
// http://www.opensource.org/licenses/mit-license.php
//
// Open Source Initiative OSI - The MIT License (MIT):Licensing
//
// The MIT License (MIT)
// Copyright (c) <year> <copyright holders>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.//
//
// OpenGL error management.
//
/////////////////////////////////////////////////////////////////////////////
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif // _WIN32
#include <GL/glew.h>
#include <iostream>
#include "GlErrors.h"
namespace Shared { namespace Graphics { namespace md5 {
using std::cerr;
using std::endl;
// -------------------------------------------------------------------------
// checkOpenGLErrors
//
// Print the last OpenGL error code. @file is the filename where the
// function has been called, @line is the line number. You should use
// this function like this:
// checkOpenGLErrors (__FILE__, __LINE__);
// -------------------------------------------------------------------------
GLenum checkOpenGLErrors (const char *file, int line) {
GLenum errCode = glGetError ();
if (errCode != GL_NO_ERROR)
cerr << "(GL) " << file << " (" << line << "): "
<< gluErrorString (errCode) << endl;
return errCode;
}
}}} //end namespace