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- network fixes for multiplayer defects found - initial code (disabled currently) for content crc checking and downloading - code compiles on Win32 using VS2008 express, project files not yet included
110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "chat_manager.h"
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#include "window.h"
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#include "console.h"
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#include "network_manager.h"
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#include "lang.h"
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#include "leak_dumper.h"
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using namespace Shared::Platform;
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namespace Glest{ namespace Game{
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// =====================================================
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// class ChatManager
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// =====================================================
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const int ChatManager::maxTextLenght= 64;
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ChatManager::ChatManager(){
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console= NULL;
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editEnabled= false;
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teamMode= false;
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thisTeamIndex= -1;
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}
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void ChatManager::init(Console* console, int thisTeamIndex){
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this->console= console;
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this->thisTeamIndex= thisTeamIndex;
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}
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void ChatManager::keyDown(char key){
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Lang &lang= Lang::getInstance();
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//toggle team mode
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if(!editEnabled && key=='H'){
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if(teamMode){
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teamMode= false;
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console->addLine(lang.get("ChatMode") + ": " + lang.get("All"));
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}
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else{
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teamMode= true;
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console->addLine(lang.get("ChatMode") + ": " + lang.get("Team"));
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}
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}
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if(key==vkReturn){
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if(editEnabled){
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GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
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editEnabled= false;
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if(!text.empty()){
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console->addLine(gameNetworkInterface->getHostName() + ": " + text);
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gameNetworkInterface->sendTextMessage(text, teamMode? thisTeamIndex: -1);
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}
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}
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else{
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editEnabled= true;
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text.clear();
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}
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}
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else if(key==vkBack){
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if(!text.empty()){
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text.erase(text.end() -1);
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}
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}
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}
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void ChatManager::keyPress(char c){
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if(editEnabled && text.size()<maxTextLenght){
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//space is the first meaningful code
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if(c>=' '){
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text+= c;
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}
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}
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}
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void ChatManager::updateNetwork()
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{
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GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
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string text;
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string sender;
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if(!gameNetworkInterface->getChatText().empty())
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{
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int teamIndex= gameNetworkInterface->getChatTeamIndex();
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if(Socket::enableDebugText) printf("In [%s::%s] got nmtText [%s] for team = %d\n",__FILE__,__FUNCTION__,gameNetworkInterface->getChatText().c_str(),teamIndex);
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if(teamIndex==-1 || teamIndex==thisTeamIndex){
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console->addLine(gameNetworkInterface->getChatSender()+": "+gameNetworkInterface->getChatText(), true);
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if(Socket::enableDebugText) printf("In [%s::%s] Added text to console\n",__FILE__,__FUNCTION__);
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}
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}
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}
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}}//end namespace
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