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104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_UTIL_LOGGER_H_
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#define _SHARED_UTIL_LOGGER_H_
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#ifdef WIN32
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#include <winsock2.h>
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#include <winsock.h>
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#endif
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#include <string>
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#include <deque>
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#include "texture.h"
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#include "properties.h"
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#include "components.h"
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#include "leak_dumper.h"
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using std::string;
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using std::deque;
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using Shared::Graphics::Texture2D;
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using Shared::Util::Properties;
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namespace Glest{ namespace Game{
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// =====================================================
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// class Logger
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//
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/// Interface to write log files
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// =====================================================
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class Logger {
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private:
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static const int logLineCount;
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private:
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typedef deque<string> Strings;
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private:
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string fileName;
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string state;
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string subtitle;
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string current;
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Texture2D *loadingTexture;
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Properties gameHints;
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Properties gameHintsTranslation;
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string gameHintToShow;
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int progress;
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bool showProgressBar;
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string statusText;
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bool cancelSelected;
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GraphicButton buttonCancel;
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Vec4f displayColor;
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GraphicButton buttonNextHint;
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private:
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Logger();
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~Logger();
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public:
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static Logger & getInstance();
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//void setMasterserverMode(bool value) { masterserverMode = value; }
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void setFile(const string &fileName) {this->fileName= fileName;}
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void setState(const string &state) {this->state= state;}
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void setSubtitle(const string &subtitle) {this->subtitle= subtitle;}
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void setProgress(int value) { this->progress = value; }
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int getProgress() const {return progress;}
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void showProgress() { showProgressBar = true;}
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void hideProgress() { showProgressBar = false;}
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void add(const string str, bool renderScreen= false, const string statusText="");
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void loadLoadingScreen(string filepath);
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void loadGameHints(string filePathEnglish,string filePathTranslation,bool clearList);
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void renderLoadingScreen();
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void setCancelLoadingEnabled(bool value);
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bool getCancelLoading() const { return cancelSelected; }
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void setCancelLoading(bool value) { cancelSelected = value; }
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void handleMouseClick(int x, int y);
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void clearHints();
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void clear();
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private:
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void showNextHint();
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};
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}}//end namespace
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#endif
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