Files
pokemon-essentials/Data/Scripts/021_Compiler/002_Compiler_CompilePBS.rb
2022-10-01 18:06:15 +01:00

2004 lines
86 KiB
Ruby

module Compiler
module_function
#=============================================================================
# Compile Town Map data
#=============================================================================
def compile_town_map(path = "PBS/town_map.txt")
compile_pbs_file_message_start(path)
nonglobaltypes = {
"Name" => [0, "s"],
"Filename" => [1, "s"],
"Point" => [2, "uussUUUU"]
}
currentmap = -1
rgnnames = []
placenames = []
placedescs = []
sections = []
pbCompilerEachCommentedLine(path) { |line, lineno|
if line[/^\s*\[\s*(\d+)\s*\]\s*$/]
currentmap = $~[1].to_i
sections[currentmap] = []
else
if currentmap < 0
raise _INTL("Expected a section at the beginning of the file\r\n{1}", FileLineData.linereport)
end
if !line[/^\s*(\w+)\s*=\s*(.*)$/]
raise _INTL("Bad line syntax (expected syntax like XXX=YYY)\r\n{1}", FileLineData.linereport)
end
settingname = $~[1]
schema = nonglobaltypes[settingname]
if schema
record = pbGetCsvRecord($~[2], lineno, schema)
case settingname
when "Name"
rgnnames[currentmap] = record
sections[currentmap][schema[0]] = record
when "Point"
placenames.push(record[2])
placedescs.push(record[3])
sections[currentmap][schema[0]] = [] if !sections[currentmap][schema[0]]
sections[currentmap][schema[0]].push(record)
else # Filename
sections[currentmap][schema[0]] = record
end
end
end
}
save_data(sections, "Data/town_map.dat")
MessageTypes.setMessages(MessageTypes::RegionNames, rgnnames)
MessageTypes.setMessagesAsHash(MessageTypes::PlaceNames, placenames)
MessageTypes.setMessagesAsHash(MessageTypes::PlaceDescriptions, placedescs)
process_pbs_file_message_end
end
#=============================================================================
# Compile map connections
#=============================================================================
def compile_connections(path = "PBS/map_connections.txt")
compile_pbs_file_message_start(path)
records = []
pbCompilerEachPreppedLine(path) { |line, lineno|
hashenum = {
"N" => "N", "North" => "N",
"E" => "E", "East" => "E",
"S" => "S", "South" => "S",
"W" => "W", "West" => "W"
}
record = []
thisline = line.dup
record.push(csvInt!(thisline, lineno))
record.push(csvEnumFieldOrInt!(thisline, hashenum, "", sprintf("(line %d)", lineno)))
record.push(csvInt!(thisline, lineno))
record.push(csvInt!(thisline, lineno))
record.push(csvEnumFieldOrInt!(thisline, hashenum, "", sprintf("(line %d)", lineno)))
record.push(csvInt!(thisline, lineno))
if !pbRgssExists?(sprintf("Data/Map%03d.rxdata", record[0]))
print _INTL("Warning: Map {1}, as mentioned in the map connection data, was not found.\r\n{2}", record[0], FileLineData.linereport)
end
if !pbRgssExists?(sprintf("Data/Map%03d.rxdata", record[3]))
print _INTL("Warning: Map {1}, as mentioned in the map connection data, was not found.\r\n{2}", record[3], FileLineData.linereport)
end
case record[1]
when "N"
raise _INTL("North side of first map must connect with south side of second map\r\n{1}", FileLineData.linereport) if record[4] != "S"
when "S"
raise _INTL("South side of first map must connect with north side of second map\r\n{1}", FileLineData.linereport) if record[4] != "N"
when "E"
raise _INTL("East side of first map must connect with west side of second map\r\n{1}", FileLineData.linereport) if record[4] != "W"
when "W"
raise _INTL("West side of first map must connect with east side of second map\r\n{1}", FileLineData.linereport) if record[4] != "E"
end
records.push(record)
}
save_data(records, "Data/map_connections.dat")
process_pbs_file_message_end
end
#=============================================================================
# Compile phone messages
#=============================================================================
def compile_phone(path = "PBS/phone.txt")
return if !safeExists?(path)
compile_pbs_file_message_start(path)
GameData::PhoneMessage::DATA.clear
schema = GameData::PhoneMessage::SCHEMA
messages = []
contact_hash = nil
# Read each line of phone.txt at a time and compile it as a contact property
idx = 0
pbCompilerEachPreppedLine(path) { |line, line_no|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
if line[/^\s*\[\s*(.+)\s*\]\s*$/]
# New section [trainer_type, name] or [trainer_type, name, version]
if contact_hash
# Add contact's data to records
if contact_hash[:trainer_type] == "default"
contact_hash[:id] = contact_hash[:trainer_type]
else
contact_hash[:id] = [contact_hash[:trainer_type], contact_hash[:name], contact_hash[:version]]
end
GameData::PhoneMessage.register(contact_hash)
end
# Construct contact hash
header = $~[1]
if header.strip.downcase == "default"
contact_hash = {
:trainer_type => "default"
}
else
line_data = pbGetCsvRecord($~[1], line_no, [0, "esU", :TrainerType])
contact_hash = {
:trainer_type => line_data[0],
:name => line_data[1],
:version => line_data[2] || 0
}
end
elsif line[/^\s*(\w+)\s*=\s*(.*)$/]
# XXX=YYY lines
if !contact_hash
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport)
end
property_name = $~[1]
line_schema = schema[property_name]
next if !line_schema
property_value = pbGetCsvRecord($~[2], line_no, line_schema)
# Record XXX=YYY setting
contact_hash[line_schema[0]] ||= []
contact_hash[line_schema[0]].push(property_value)
messages.push(property_value)
end
}
# Add last contact's data to records
if contact_hash
# Add contact's data to records
if contact_hash[:trainer_type] == "default"
contact_hash[:id] = contact_hash[:trainer_type]
else
contact_hash[:id] = [contact_hash[:trainer_type], contact_hash[:name], contact_hash[:version]]
end
GameData::PhoneMessage.register(contact_hash)
end
# Save all data
GameData::PhoneMessage.save
MessageTypes.setMessagesAsHash(MessageTypes::PhoneMessages, messages)
process_pbs_file_message_end
end
#=============================================================================
# Compile type data
#=============================================================================
def compile_types(path = "PBS/types.txt")
compile_pbs_file_message_start(path)
GameData::Type::DATA.clear
type_names = []
# Read from PBS file
File.open(path, "rb") { |f|
FileLineData.file = path # For error reporting
# Read a whole section's lines at once, then run through this code.
# contents is a hash containing all the XXX=YYY lines in that section, where
# the keys are the XXX and the values are the YYY (as unprocessed strings).
schema = GameData::Type::SCHEMA
pbEachFileSection(f) { |contents, type_id|
contents["InternalName"] = type_id if !type_id[/^\d+/]
icon_pos = (type_id[/^\d+/]) ? type_id.to_i : nil
# Go through schema hash of compilable data and compile this section
schema.each_key do |key|
FileLineData.setSection(type_id, key, contents[key]) # For error reporting
# Skip empty properties, or raise an error if a required property is
# empty
if contents[key].nil?
if ["Name", "InternalName"].include?(key)
raise _INTL("The entry {1} is required in {2} section {3}.", key, path, type_id)
end
next
end
# Compile value for key
value = pbGetCsvRecord(contents[key], key, schema[key])
value = nil if value.is_a?(Array) && value.empty?
contents[key] = value
# Ensure weaknesses/resistances/immunities are in arrays and are symbols
if value && ["Weaknesses", "Resistances", "Immunities"].include?(key)
contents[key].map! { |x| x.to_sym }
contents[key].uniq!
end
end
# Construct type hash
type_hash = {
:id => contents["InternalName"].to_sym,
:name => contents["Name"],
:pseudo_type => contents["IsPseudoType"],
:special_type => contents["IsSpecialType"],
:flags => contents["Flags"],
:weaknesses => contents["Weaknesses"],
:resistances => contents["Resistances"],
:immunities => contents["Immunities"],
:icon_position => contents["IconPosition"] || icon_pos
}
# Add type's data to records
GameData::Type.register(type_hash)
type_names.push(type_hash[:name])
}
}
# Ensure all weaknesses/resistances/immunities are valid types
GameData::Type.each do |type|
type.weaknesses.each do |other_type|
next if GameData::Type.exists?(other_type)
raise _INTL("'{1}' is not a defined type ({2}, section {3}, Weaknesses).", other_type.to_s, path, type.id)
end
type.resistances.each do |other_type|
next if GameData::Type.exists?(other_type)
raise _INTL("'{1}' is not a defined type ({2}, section {3}, Resistances).", other_type.to_s, path, type.id)
end
type.immunities.each do |other_type|
next if GameData::Type.exists?(other_type)
raise _INTL("'{1}' is not a defined type ({2}, section {3}, Immunities).", other_type.to_s, path, type.id)
end
end
# Save all data
GameData::Type.save
MessageTypes.setMessagesAsHash(MessageTypes::Types, type_names)
process_pbs_file_message_end
end
#=============================================================================
# Compile ability data
#=============================================================================
def compile_abilities(path = "PBS/abilities.txt")
compile_pbs_file_message_start(path)
GameData::Ability::DATA.clear
schema = GameData::Ability::SCHEMA
ability_names = []
ability_descriptions = []
ability_hash = nil
pbCompilerEachPreppedLine(path) { |line, line_no|
if line[/^\s*\[\s*(.+)\s*\]\s*$/] # New section [ability_id]
# Add previous ability's data to records
GameData::Ability.register(ability_hash) if ability_hash
# Parse ability ID
ability_id = $~[1].to_sym
if GameData::Ability.exists?(ability_id)
raise _INTL("Ability ID '{1}' is used twice.\r\n{2}", ability_id, FileLineData.linereport)
end
# Construct ability hash
ability_hash = {
:id => ability_id
}
elsif line[/^\s*(\w+)\s*=\s*(.*)\s*$/] # XXX=YYY lines
if !ability_hash
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport)
end
# Parse property and value
property_name = $~[1]
line_schema = schema[property_name]
next if !line_schema
property_value = pbGetCsvRecord($~[2], line_no, line_schema)
# Record XXX=YYY setting
ability_hash[line_schema[0]] = property_value
case property_name
when "Name"
ability_names.push(ability_hash[:name])
when "Description"
ability_descriptions.push(ability_hash[:description])
end
else # Old format
# Add previous ability's data to records
GameData::Ability.register(ability_hash) if ability_hash
# Parse ability
line = pbGetCsvRecord(line, line_no, [0, "snss"])
ability_id = line[1].to_sym
if GameData::Ability::DATA[ability_id]
raise _INTL("Ability ID '{1}' is used twice.\r\n{2}", ability_id, FileLineData.linereport)
end
# Construct ability hash
ability_hash = {
:id => ability_id,
:name => line[2],
:description => line[3]
}
# Add ability's data to records
GameData::Ability.register(ability_hash)
ability_names.push(ability_hash[:name])
ability_descriptions.push(ability_hash[:description])
ability_hash = nil
end
}
# Add last ability's data to records
GameData::Ability.register(ability_hash) if ability_hash
# Save all data
GameData::Ability.save
MessageTypes.setMessagesAsHash(MessageTypes::Abilities, ability_names)
MessageTypes.setMessagesAsHash(MessageTypes::AbilityDescs, ability_descriptions)
process_pbs_file_message_end
end
#=============================================================================
# Compile move data
#=============================================================================
def compile_moves(path = "PBS/moves.txt")
compile_pbs_file_message_start(path)
GameData::Move::DATA.clear
schema = GameData::Move::SCHEMA
move_names = []
move_descriptions = []
move_hash = nil
# Read each line of moves.txt at a time and compile it into an move
idx = 0
pbCompilerEachPreppedLine(path) { |line, line_no|
echo "." if idx % 500 == 0
idx += 1
if line[/^\s*\[\s*(.+)\s*\]\s*$/] # New section [move_id]
# Add previous move's data to records
if move_hash
# Sanitise data
if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0
raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}",
move_hash[:name], FileLineData.linereport)
elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0
print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}",
move_hash[:name], FileLineData.linereport)
move_hash[:category] = 2
end
GameData::Move.register(move_hash)
end
# Parse move ID
move_id = $~[1].to_sym
if GameData::Move.exists?(move_id)
raise _INTL("Move ID '{1}' is used twice.\r\n{2}", move_id, FileLineData.linereport)
end
# Construct move hash
move_hash = {
:id => move_id
}
elsif line[/^\s*(\w+)\s*=\s*(.*)\s*$/] # XXX=YYY lines
if !move_hash
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport)
end
# Parse property and value
property_name = $~[1]
line_schema = schema[property_name]
next if !line_schema
property_value = pbGetCsvRecord($~[2], line_no, line_schema)
# Record XXX=YYY setting
move_hash[line_schema[0]] = property_value
case property_name
when "Name"
move_names.push(move_hash[:name])
when "Description"
move_descriptions.push(move_hash[:description])
end
else # Old format
# Add previous move's data to records
if move_hash
# Sanitise data
if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0
raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}",
move_hash[:name], FileLineData.linereport)
elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0
print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}",
move_hash[:name], FileLineData.linereport)
move_hash[:category] = 2
end
GameData::Move.register(move_hash)
end
# Parse move
line = pbGetCsvRecord(line, line_no,
[0, "snssueeuuueiss",
nil, nil, nil, nil, nil, :Type, ["Physical", "Special", "Status"],
nil, nil, nil, :Target, nil, nil, nil])
move_id = line[1].to_sym
if GameData::Move::DATA[move_id]
raise _INTL("Move ID '{1}' is used twice.\r\n{2}", move_id, FileLineData.linereport)
end
# Sanitise data
if line[6] == 2 && line[4] != 0
raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport)
elsif line[6] != 2 && line[4] == 0
print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport)
line[6] = 2
end
flags = []
flags.push("Contact") if line[12][/a/]
flags.push("CanProtect") if line[12][/b/]
flags.push("CanMirrorMove") if line[12][/e/]
flags.push("ThawsUser") if line[12][/g/]
flags.push("HighCriticalHitRate") if line[12][/h/]
flags.push("Biting") if line[12][/i/]
flags.push("Punching") if line[12][/j/]
flags.push("Sound") if line[12][/k/]
flags.push("Powder") if line[12][/l/]
flags.push("Pulse") if line[12][/m/]
flags.push("Bomb") if line[12][/n/]
flags.push("Dance") if line[12][/o/]
# Construct move hash
move_hash = {
:id => move_id,
:name => line[2],
:function_code => line[3],
:base_damage => line[4],
:type => line[5],
:category => line[6],
:accuracy => line[7],
:total_pp => line[8],
:effect_chance => line[9],
:target => line[10],
:priority => line[11],
:flags => flags,
:description => line[13]
}
# Add move's data to records
GameData::Move.register(move_hash)
move_names.push(move_hash[:name])
move_descriptions.push(move_hash[:description])
move_hash = nil
end
}
# Add last move's data to records
if move_hash
# Sanitise data
if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0
raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport)
elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0
print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport)
move_hash[:category] = 2
end
GameData::Move.register(move_hash)
end
# Save all data
GameData::Move.save
MessageTypes.setMessagesAsHash(MessageTypes::Moves, move_names)
MessageTypes.setMessagesAsHash(MessageTypes::MoveDescriptions, move_descriptions)
process_pbs_file_message_end
end
#=============================================================================
# Compile item data
#=============================================================================
def compile_items(path = "PBS/items.txt")
compile_pbs_file_message_start(path)
GameData::Item::DATA.clear
schema = GameData::Item::SCHEMA
item_names = []
item_names_plural = []
item_descriptions = []
item_hash = nil
# Read each line of items.txt at a time and compile it into an item
idx = 0
pbCompilerEachPreppedLine(path) { |line, line_no|
echo "." if idx % 250 == 0
idx += 1
if line[/^\s*\[\s*(.+)\s*\]\s*$/] # New section [item_id]
# Add previous item's data to records
GameData::Item.register(item_hash) if item_hash
# Parse item ID
item_id = $~[1].to_sym
if GameData::Item.exists?(item_id)
raise _INTL("Item ID '{1}' is used twice.\r\n{2}", item_id, FileLineData.linereport)
end
# Construct item hash
item_hash = {
:id => item_id
}
elsif line[/^\s*(\w+)\s*=\s*(.*)\s*$/] # XXX=YYY lines
if !item_hash
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport)
end
# Parse property and value
property_name = $~[1]
line_schema = schema[property_name]
next if !line_schema
property_value = pbGetCsvRecord($~[2], line_no, line_schema)
# Record XXX=YYY setting
item_hash[line_schema[0]] = property_value
case property_name
when "Name"
item_names.push(item_hash[:name])
when "NamePlural"
item_names_plural.push(item_hash[:name_plural])
when "Description"
item_descriptions.push(item_hash[:description])
end
else # Old format
# Add previous item's data to records
GameData::Item.register(item_hash) if item_hash
# Parse item
line = pbGetCsvRecord(line, line_no,
[0, "snssvusuuUE", nil, nil, nil,
nil, nil, nil, nil, nil, nil, nil, :Move])
item_id = line[1].to_sym
if GameData::Item.exists?(item_id)
raise _INTL("Item ID '{1}' is used twice.\r\n{2}", item_id, FileLineData.linereport)
end
consumable = !([3, 4, 5].include?(line[7]) || line[8] >= 6)
line[7] = 1 if line[7] == 5
line[7] = 5 if line[7] == 6
line[8] -= 5 if line[8] > 5
flags = []
flags.push(line[9]) if !nil_or_empty?(line[9])
# Construct item hash
item_hash = {
:id => item_id,
:name => line[2],
:name_plural => line[3],
:pocket => line[4],
:price => line[5],
:description => line[6],
:field_use => line[7],
:battle_use => line[8],
:consumable => consumable,
:flags => flags,
:move => line[10]
}
# Add item's data to records
GameData::Item.register(item_hash)
item_names.push(item_hash[:name])
item_names_plural.push(item_hash[:name_plural])
item_descriptions.push(item_hash[:description])
item_hash = nil
end
}
# Add last item's data to records
GameData::Item.register(item_hash) if item_hash
# Save all data
GameData::Item.save
MessageTypes.setMessagesAsHash(MessageTypes::Items, item_names)
MessageTypes.setMessagesAsHash(MessageTypes::ItemPlurals, item_names_plural)
MessageTypes.setMessagesAsHash(MessageTypes::ItemDescriptions, item_descriptions)
process_pbs_file_message_end
end
#=============================================================================
# Compile berry plant data
#=============================================================================
def compile_berry_plants(path = "PBS/berry_plants.txt")
compile_pbs_file_message_start(path)
GameData::BerryPlant::DATA.clear
schema = GameData::BerryPlant::SCHEMA
item_hash = nil
old_format = nil
# Read each line of berry_plants.txt at a time and compile it into a berry plant
idx = 0
pbCompilerEachPreppedLine(path) { |line, line_no|
echo "." if idx % 250 == 0
idx += 1
if line[/^\s*\[\s*(.+)\s*\]\s*$/] # New section [item_id]
old_format = false if old_format.nil?
if old_format
raise _INTL("Can't mix old and new formats.\r\n{1}", FileLineData.linereport)
end
# Add previous berry plant's data to records
GameData::BerryPlant.register(item_hash) if item_hash
# Parse item ID
item_id = $~[1].to_sym
if GameData::BerryPlant.exists?(item_id)
raise _INTL("Item ID '{1}' is used twice.\r\n{2}", item_id, FileLineData.linereport)
end
# Construct item hash
item_hash = {
:id => item_id
}
elsif line[/^\s*(\w+)\s*=\s*(.*)\s*$/] # XXX=YYY lines
old_format = true if old_format.nil?
if old_format
key = $1
value = $2
item_id = parseItem(key)
line = pbGetCsvRecord(value, line_no, [0, "vuuv"])
# Construct berry plant hash
berry_plant_hash = {
:id => item_id,
:hours_per_stage => line[0],
:drying_per_hour => line[1],
:yield => [line[2], line[3]]
}
# Add berry plant's data to records
GameData::BerryPlant.register(berry_plant_hash)
else
if !item_hash
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport)
end
# Parse property and value
property_name = $~[1]
line_schema = schema[property_name]
next if !line_schema
property_value = pbGetCsvRecord($~[2], line_no, line_schema)
# Record XXX=YYY setting
item_hash[line_schema[0]] = property_value
end
end
}
# Add last berry plant's data to records
GameData::BerryPlant.register(item_hash) if item_hash
# Save all data
GameData::BerryPlant.save
process_pbs_file_message_end
end
#=============================================================================
# Compile Pokémon data
#=============================================================================
def compile_pokemon(path = "PBS/pokemon.txt")
compile_pbs_file_message_start(path)
GameData::Species::DATA.clear
species_names = []
species_form_names = []
species_categories = []
species_pokedex_entries = []
# Read from PBS file
File.open(path, "rb") { |f|
FileLineData.file = path # For error reporting
# Read a whole section's lines at once, then run through this code.
# contents is a hash containing all the XXX=YYY lines in that section, where
# the keys are the XXX and the values are the YYY (as unprocessed strings).
schema = GameData::Species.schema
idx = 0
pbEachFileSection(f) { |contents, species_id|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
FileLineData.setSection(species_id, "header", nil) # For error reporting
contents["InternalName"] = species_id if !species_id[/^\d+/]
# Ensure all required properties have been defined, and raise an error
# if not
schema.each_key do |key|
next if !nil_or_empty?(contents[key])
if ["Name", "InternalName"].include?(key)
raise _INTL("The entry {1} is required in {2} section {3}.", key, path, species_id)
end
contents[key] = nil
end
# Raise an error if a species ID is used twice
if GameData::Species::DATA[contents["InternalName"].to_sym]
raise _INTL("Species ID '{1}' is used twice.\r\n{2}", contents["InternalName"], FileLineData.linereport)
end
# Go through schema hash of compilable data and compile this section
schema.each_key do |key|
next if nil_or_empty?(contents[key])
FileLineData.setSection(species_id, key, contents[key]) # For error reporting
# Compile value for key
if ["EVs", "EffortPoints"].include?(key) && contents[key].split(",")[0].numeric?
value = pbGetCsvRecord(contents[key], key, [0, "uuuuuu"]) # Old format
else
value = pbGetCsvRecord(contents[key], key, schema[key])
end
value = nil if value.is_a?(Array) && value.empty?
contents[key] = value
# Sanitise data
case key
when "BaseStats"
value_hash = {}
GameData::Stat.each_main do |s|
value_hash[s.id] = value[s.pbs_order] if s.pbs_order >= 0
end
contents[key] = value_hash
when "EVs", "EffortPoints"
if value[0].is_a?(Array) # New format
value_hash = {}
value.each { |val| value_hash[val[0]] = val[1] }
GameData::Stat.each_main { |s| value_hash[s.id] ||= 0 }
contents[key] = value_hash
else # Old format
value_hash = {}
GameData::Stat.each_main do |s|
value_hash[s.id] = value[s.pbs_order] if s.pbs_order >= 0
end
contents[key] = value_hash
end
when "Height", "Weight"
# Convert height/weight to 1 decimal place and multiply by 10
value = (value * 10).round
if value <= 0
raise _INTL("Value for '{1}' can't be less than or close to 0 (section {2}, {3})", key, species_id, path)
end
contents[key] = value
when "Evolutions"
contents[key].each { |evo| evo[3] = false }
end
end
# Construct species hash
types = contents["Types"] || [contents["Type1"], contents["Type2"]]
types = [types] if !types.is_a?(Array)
types = types.uniq.compact
species_hash = {
:id => contents["InternalName"].to_sym,
:name => contents["Name"],
:form_name => contents["FormName"],
:category => contents["Category"] || contents["Kind"],
:pokedex_entry => contents["Pokedex"],
:types => types,
:base_stats => contents["BaseStats"],
:evs => contents["EVs"] || contents["EffortPoints"],
:base_exp => contents["BaseExp"] || contents["BaseEXP"],
:growth_rate => contents["GrowthRate"],
:gender_ratio => contents["GenderRatio"] || contents["GenderRate"],
:catch_rate => contents["CatchRate"] || contents["Rareness"],
:happiness => contents["Happiness"],
:moves => contents["Moves"],
:tutor_moves => contents["TutorMoves"],
:egg_moves => contents["EggMoves"],
:abilities => contents["Abilities"],
:hidden_abilities => contents["HiddenAbilities"] || contents["HiddenAbility"],
:wild_item_common => contents["WildItemCommon"],
:wild_item_uncommon => contents["WildItemUncommon"],
:wild_item_rare => contents["WildItemRare"],
:egg_groups => contents["EggGroups"] || contents["Compatibility"],
:hatch_steps => contents["HatchSteps"] || contents["StepsToHatch"],
:incense => contents["Incense"],
:offspring => contents["Offspring"],
:evolutions => contents["Evolutions"],
:height => contents["Height"],
:weight => contents["Weight"],
:color => contents["Color"],
:shape => contents["Shape"],
:habitat => contents["Habitat"],
:generation => contents["Generation"],
:flags => contents["Flags"]
}
# Add species' data to records
GameData::Species.register(species_hash)
species_names.push(species_hash[:name])
species_form_names.push(species_hash[:form_name])
species_categories.push(species_hash[:category])
species_pokedex_entries.push(species_hash[:pokedex_entry])
# Save metrics data if defined (backwards compatibility)
if contents["BattlerPlayerX"] || contents["BattlerPlayerY"] ||
contents["BattlerEnemyX"] || contents["BattlerEnemyY"] ||
contents["BattlerAltitude"] || contents["BattlerShadowX"] ||
contents["BattlerShadowSize"]
metrics_hash = {
:id => contents["InternalName"].to_sym,
:back_sprite => [contents["BattlerPlayerX"] || 0, contents["BattlerPlayerY"] || 0],
:front_sprite => [contents["BattlerEnemyX"] || 0, contents["BattlerEnemyY"] || 0],
:front_sprite_altitude => contents["BattlerAltitude"] || 0,
:shadow_x => contents["BattlerShadowX"] || 0,
:shadow_size => contents["BattlerShadowSize"] || 2
}
GameData::SpeciesMetrics.register(metrics_hash)
end
}
}
# Enumerate all offspring species (this couldn't be done earlier)
GameData::Species.each do |species|
FileLineData.setSection(species.id.to_s, "Offspring", nil) # For error reporting
offspring = species.offspring
offspring.each_with_index do |sp, i|
offspring[i] = csvEnumField!(sp, :Species, "Offspring", species.id)
end
end
# Enumerate all evolution species and parameters (this couldn't be done earlier)
GameData::Species.each do |species|
FileLineData.setSection(species.id.to_s, "Evolutions", nil) # For error reporting
species.evolutions.each do |evo|
evo[0] = csvEnumField!(evo[0], :Species, "Evolutions", species.id)
param_type = GameData::Evolution.get(evo[1]).parameter
if param_type.nil?
evo[2] = nil
elsif param_type == Integer
evo[2] = csvPosInt!(evo[2])
elsif param_type != String
evo[2] = csvEnumField!(evo[2], param_type, "Evolutions", species.id)
end
end
end
# Add prevolution "evolution" entry for all evolved species
all_evos = {}
GameData::Species.each do |species| # Build a hash of prevolutions for each species
species.evolutions.each do |evo|
all_evos[evo[0]] = [species.species, evo[1], evo[2], true] if !all_evos[evo[0]]
end
end
GameData::Species.each do |species| # Distribute prevolutions
species.evolutions.push(all_evos[species.species].clone) if all_evos[species.species]
end
# Save all data
GameData::Species.save
GameData::SpeciesMetrics.save
MessageTypes.setMessagesAsHash(MessageTypes::Species, species_names)
MessageTypes.setMessagesAsHash(MessageTypes::FormNames, species_form_names)
MessageTypes.setMessagesAsHash(MessageTypes::Kinds, species_categories)
MessageTypes.setMessagesAsHash(MessageTypes::Entries, species_pokedex_entries)
process_pbs_file_message_end
end
#=============================================================================
# Compile Pokémon forms data
#=============================================================================
def compile_pokemon_forms(path = "PBS/pokemon_forms.txt")
compile_pbs_file_message_start(path)
species_names = []
species_form_names = []
species_categories = []
species_pokedex_entries = []
used_forms = {}
# Read from PBS file
File.open(path, "rb") { |f|
FileLineData.file = path # For error reporting
# Read a whole section's lines at once, then run through this code.
# contents is a hash containing all the XXX=YYY lines in that section, where
# the keys are the XXX and the values are the YYY (as unprocessed strings).
schema = GameData::Species.schema(true)
idx = 0
pbEachFileSectionPokemonForms(f) { |contents, section_name|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
FileLineData.setSection(section_name, "header", nil) # For error reporting
# Split section_name into a species number and form number
split_section_name = section_name.split(/[-,\s]/)
if split_section_name.length != 2
raise _INTL("Section name {1} is invalid ({2}). Expected syntax like [XXX,Y] (XXX=species ID, Y=form number).", section_name, path)
end
species_symbol = csvEnumField!(split_section_name[0], :Species, nil, nil)
form = csvPosInt!(split_section_name[1])
# Raise an error if a species is undefined, the form number is invalid or
# a species/form combo is used twice
if !GameData::Species.exists?(species_symbol)
raise _INTL("Species ID '{1}' is not defined in {2}.\r\n{3}", species_symbol, path, FileLineData.linereport)
elsif form == 0
raise _INTL("A form cannot be defined with a form number of 0.\r\n{1}", FileLineData.linereport)
elsif used_forms[species_symbol]&.include?(form)
raise _INTL("Form {1} for species ID {2} is defined twice.\r\n{3}", form, species_symbol, FileLineData.linereport)
end
used_forms[species_symbol] = [] if !used_forms[species_symbol]
used_forms[species_symbol].push(form)
base_data = GameData::Species.get(species_symbol)
# Go through schema hash of compilable data and compile this section
schema.each_key do |key|
# Skip empty properties (none are required)
if nil_or_empty?(contents[key])
contents[key] = nil
next
end
FileLineData.setSection(section_name, key, contents[key]) # For error reporting
# Compile value for key
if ["EVs", "EffortPoints"].include?(key) && contents[key].split(",")[0].numeric?
value = pbGetCsvRecord(contents[key], key, [0, "uuuuuu"]) # Old format
else
value = pbGetCsvRecord(contents[key], key, schema[key])
end
value = nil if value.is_a?(Array) && value.length == 0
contents[key] = value
# Sanitise data
case key
when "BaseStats"
value_hash = {}
GameData::Stat.each_main do |s|
value_hash[s.id] = value[s.pbs_order] if s.pbs_order >= 0
end
contents[key] = value_hash
when "EVs", "EffortPoints"
if value[0].is_a?(Array) # New format
value_hash = {}
value.each { |val| value_hash[val[0]] = val[1] }
GameData::Stat.each_main { |s| value_hash[s.id] ||= 0 }
contents[key] = value_hash
else # Old format
value_hash = {}
GameData::Stat.each_main do |s|
value_hash[s.id] = value[s.pbs_order] if s.pbs_order >= 0
end
contents[key] = value_hash
end
when "Height", "Weight"
# Convert height/weight to 1 decimal place and multiply by 10
value = (value * 10).round
if value <= 0
raise _INTL("Value for '{1}' can't be less than or close to 0 (section {2}, {3})", key, section_name, path)
end
contents[key] = value
when "Evolutions"
contents[key].each do |evo|
evo[3] = false
param_type = GameData::Evolution.get(evo[1]).parameter
if param_type.nil?
evo[2] = nil
elsif param_type == Integer
evo[2] = csvPosInt!(evo[2])
elsif param_type != String
evo[2] = csvEnumField!(evo[2], param_type, "Evolutions", section_name)
end
end
end
end
# Construct species hash
form_symbol = sprintf("%s_%d", species_symbol.to_s, form).to_sym
types = contents["Types"]
types ||= [contents["Type1"], contents["Type2"]] if contents["Type1"]
types ||= base_data.types.clone
types = [types] if !types.is_a?(Array)
types = types.uniq.compact
moves = contents["Moves"]
if !moves
moves = []
base_data.moves.each { |m| moves.push(m.clone) }
end
evolutions = contents["Evolutions"]
if !evolutions
evolutions = []
base_data.evolutions.each { |e| evolutions.push(e.clone) }
end
species_hash = {
:id => form_symbol,
:species => species_symbol,
:form => form,
:name => base_data.real_name,
:form_name => contents["FormName"],
:category => contents["Category"] || contents["Kind"] || base_data.real_category,
:pokedex_entry => contents["Pokedex"] || base_data.real_pokedex_entry,
:pokedex_form => contents["PokedexForm"],
:types => types,
:base_stats => contents["BaseStats"] || base_data.base_stats,
:evs => contents["EVs"] || contents["EffortPoints"] || base_data.evs,
:base_exp => contents["BaseExp"] || contents["BaseEXP"] || base_data.base_exp,
:growth_rate => base_data.growth_rate,
:gender_ratio => base_data.gender_ratio,
:catch_rate => contents["CatchRate"] || contents["Rareness"] || base_data.catch_rate,
:happiness => contents["Happiness"] || base_data.happiness,
:moves => moves,
:tutor_moves => contents["TutorMoves"] || base_data.tutor_moves.clone,
:egg_moves => contents["EggMoves"] || base_data.egg_moves.clone,
:abilities => contents["Abilities"] || base_data.abilities.clone,
:hidden_abilities => contents["HiddenAbilities"] || contents["HiddenAbility"] || base_data.hidden_abilities.clone,
:wild_item_common => contents["WildItemCommon"] || base_data.wild_item_common.clone,
:wild_item_uncommon => contents["WildItemUncommon"] || base_data.wild_item_uncommon.clone,
:wild_item_rare => contents["WildItemRare"] || base_data.wild_item_rare.clone,
:egg_groups => contents["EggGroups"] || contents["Compatibility"] || base_data.egg_groups.clone,
:hatch_steps => contents["HatchSteps"] || contents["StepsToHatch"] || base_data.hatch_steps,
:incense => base_data.incense,
:offspring => contents["Offspring"] || base_data.offspring.clone,
:evolutions => evolutions,
:height => contents["Height"] || base_data.height,
:weight => contents["Weight"] || base_data.weight,
:color => contents["Color"] || base_data.color,
:shape => contents["Shape"] || base_data.shape,
:habitat => contents["Habitat"] || base_data.habitat,
:generation => contents["Generation"] || base_data.generation,
:flags => contents["Flags"] || base_data.flags.clone,
:mega_stone => contents["MegaStone"],
:mega_move => contents["MegaMove"],
:unmega_form => contents["UnmegaForm"],
:mega_message => contents["MegaMessage"]
}
# If form has any wild items, ensure none are inherited from base species
if (contents["WildItemCommon"] && !contents["WildItemCommon"].empty?) ||
(contents["WildItemUncommon"] && !contents["WildItemUncommon"].empty?) ||
(contents["WildItemRare"] && !contents["WildItemRare"].empty?)
species_hash[:wild_item_common] = contents["WildItemCommon"]
species_hash[:wild_item_uncommon] = contents["WildItemUncommon"]
species_hash[:wild_item_rare] = contents["WildItemRare"]
end
# Add form's data to records
GameData::Species.register(species_hash)
species_names.push(species_hash[:name])
species_form_names.push(species_hash[:form_name])
species_categories.push(species_hash[:category])
species_pokedex_entries.push(species_hash[:pokedex_entry])
# Save metrics data if defined (backwards compatibility)
if contents["BattlerPlayerX"] || contents["BattlerPlayerY"] ||
contents["BattlerEnemyX"] || contents["BattlerEnemyY"] ||
contents["BattlerAltitude"] || contents["BattlerShadowX"] ||
contents["BattlerShadowSize"]
base_metrics = GameData::SpeciesMetrics.get_species_form(species_symbol, 0)
back_x = contents["BattlerPlayerX"] || base_metrics.back_sprite[0]
back_y = contents["BattlerPlayerY"] || base_metrics.back_sprite[1]
front_x = contents["BattlerEnemyX"] || base_metrics.front_sprite[0]
front_y = contents["BattlerEnemyY"] || base_metrics.front_sprite[1]
altitude = contents["BattlerAltitude"] || base_metrics.front_sprite_altitude
shadow_x = contents["BattlerShadowX"] || base_metrics.shadow_x
shadow_size = contents["BattlerShadowSize"] || base_metrics.shadow_size
metrics_hash = {
:id => form_symbol,
:species => species_symbol,
:form => form,
:back_sprite => [back_x, back_y],
:front_sprite => [front_x, front_y],
:front_sprite_altitude => altitude,
:shadow_x => shadow_x,
:shadow_size => shadow_size
}
GameData::SpeciesMetrics.register(metrics_hash)
end
}
}
# Add prevolution "evolution" entry for all evolved forms that define their
# own evolution methods (and thus won't have a prevolution listed already)
all_evos = {}
GameData::Species.each do |species| # Build a hash of prevolutions for each species
species.evolutions.each do |evo|
all_evos[evo[0]] = [species.species, evo[1], evo[2], true] if !evo[3] && !all_evos[evo[0]]
end
end
GameData::Species.each do |species| # Distribute prevolutions
next if species.evolutions.any? { |evo| evo[3] } # Already has prevo listed
next if !all_evos[species.species]
# Record what species evolves from
species.evolutions.push(all_evos[species.species].clone)
# Record that the prevolution can evolve into species
prevo = GameData::Species.get(all_evos[species.species][0])
if prevo.evolutions.none? { |evo| !evo[3] && evo[0] == species.species }
prevo.evolutions.push([species.species, :None, nil])
end
end
# Save all data
GameData::Species.save
GameData::SpeciesMetrics.save
MessageTypes.addMessagesAsHash(MessageTypes::Species, species_names)
MessageTypes.addMessagesAsHash(MessageTypes::FormNames, species_form_names)
MessageTypes.addMessagesAsHash(MessageTypes::Kinds, species_categories)
MessageTypes.addMessagesAsHash(MessageTypes::Entries, species_pokedex_entries)
process_pbs_file_message_end
end
#=============================================================================
# Compile Pokémon metrics data
#=============================================================================
def compile_pokemon_metrics(path = "PBS/pokemon_metrics.txt")
return if !safeExists?(path)
compile_pbs_file_message_start(path)
schema = GameData::SpeciesMetrics::SCHEMA
# Read from PBS file
File.open(path, "rb") { |f|
FileLineData.file = path # For error reporting
# Read a whole section's lines at once, then run through this code.
# contents is a hash containing all the XXX=YYY lines in that section, where
# the keys are the XXX and the values are the YYY (as unprocessed strings).
idx = 0
pbEachFileSection(f) { |contents, section_name|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
FileLineData.setSection(section_name, "header", nil) # For error reporting
# Split section_name into a species number and form number
split_section_name = section_name.split(/[-,\s]/)
if split_section_name.length == 0 || split_section_name.length > 2
raise _INTL("Section name {1} is invalid ({2}). Expected syntax like [XXX] or [XXX,Y] (XXX=species ID, Y=form number).", section_name, path)
end
species_symbol = csvEnumField!(split_section_name[0], :Species, nil, nil)
form = (split_section_name[1]) ? csvPosInt!(split_section_name[1]) : 0
# Go through schema hash of compilable data and compile this section
schema.each_key do |key|
# Skip empty properties (none are required)
if nil_or_empty?(contents[key])
contents[key] = nil
next
end
FileLineData.setSection(section_name, key, contents[key]) # For error reporting
# Compile value for key
value = pbGetCsvRecord(contents[key], key, schema[key])
value = nil if value.is_a?(Array) && value.length == 0
contents[key] = value
end
# Construct species hash
form_symbol = (form > 0) ? sprintf("%s_%d", species_symbol.to_s, form).to_sym : species_symbol
species_hash = {
:id => form_symbol,
:species => species_symbol,
:form => form,
:back_sprite => contents["BackSprite"],
:front_sprite => contents["FrontSprite"],
:front_sprite_altitude => contents["FrontSpriteAltitude"],
:shadow_x => contents["ShadowX"],
:shadow_size => contents["ShadowSize"]
}
# Add form's data to records
GameData::SpeciesMetrics.register(species_hash)
}
}
# Save all data
GameData::SpeciesMetrics.save
process_pbs_file_message_end
end
#=============================================================================
# Compile Shadow Pokémon data
#=============================================================================
def compile_shadow_pokemon(path = "PBS/shadow_pokemon.txt")
compile_pbs_file_message_start(path)
GameData::ShadowPokemon::DATA.clear
schema = GameData::ShadowPokemon::SCHEMA
shadow_hash = nil
old_format = nil
# Read each line of shadow_pokemon.txt at a time and compile it into a
# Shadow Pokémon's data
idx = 0
pbCompilerEachPreppedLine(path) { |line, line_no|
echo "." if idx % 250 == 0
idx += 1
if line[/^\s*\[\s*(.+)\s*\]\s*$/] # New section [species_id]
old_format = false if old_format.nil?
if old_format
raise _INTL("Can't mix old and new formats.\r\n{1}", FileLineData.linereport)
end
# Add previous Shadow Pokémon's data to records
GameData::ShadowPokemon.register(shadow_hash) if shadow_hash
# Parse species ID
species_id = $~[1].to_sym
if GameData::ShadowPokemon.exists?(species_id)
raise _INTL("Shadow Pokémon data for species '{1}' is defined twice.\r\n{2}", species_id, FileLineData.linereport)
end
# Construct Shadow Pokémon hash
shadow_hash = {
:id => species_id
}
elsif line[/^\s*(\w+)\s*=\s*(.*)\s*$/] # XXX=YYY lines
old_format = true if old_format.nil?
if old_format
key = $1
value = $2
value = value.split(",")
species = parseSpecies(key)
value.each { |val| val.strip! }
value.delete_if { |val| nil_or_empty?(val) }
# Construct Shadow Pokémon hash
shadow_hash = {
:id => species,
:moves => value
}
# Add Shadow Pokémons data to records
GameData::ShadowPokemon.register(shadow_hash)
shadow_hash = nil
else
# Parse property and value
property_name = $~[1]
line_schema = schema[property_name]
next if !line_schema
property_value = pbGetCsvRecord($~[2], line_no, line_schema)
# Record XXX=YYY setting
shadow_hash[line_schema[0]] = property_value
end
end
}
# Add last item's data to records
GameData::ShadowPokemon.register(shadow_hash) if shadow_hash
# Save all data
GameData::ShadowPokemon.save
process_pbs_file_message_end
end
#=============================================================================
# Compile Regional Dexes
#=============================================================================
def compile_regional_dexes(path = "PBS/regional_dexes.txt")
compile_pbs_file_message_start(path)
dex_lists = []
section = nil
pbCompilerEachPreppedLine(path) { |line, line_no|
Graphics.update if line_no % 200 == 0
if line[/^\s*\[\s*(\d+)\s*\]\s*$/]
section = $~[1].to_i
if dex_lists[section]
raise _INTL("Dex list number {1} is defined at least twice.\r\n{2}", section, FileLineData.linereport)
end
dex_lists[section] = []
else
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport) if !section
species_list = line.split(",")
species_list.each do |species|
next if !species || species.empty?
s = parseSpecies(species)
dex_lists[section].push(s)
end
end
}
# Check for duplicate species in a Regional Dex
dex_lists.each_with_index do |list, index|
unique_list = list.uniq
next if list == unique_list
list.each_with_index do |s, i|
next if unique_list[i] == s
raise _INTL("Dex list number {1} has species {2} listed twice.\r\n{3}", index, s, FileLineData.linereport)
end
end
# Save all data
save_data(dex_lists, "Data/regional_dexes.dat")
process_pbs_file_message_end
end
#=============================================================================
# Compile ribbon data
#=============================================================================
def compile_ribbons(path = "PBS/ribbons.txt")
compile_pbs_file_message_start(path)
GameData::Ribbon::DATA.clear
schema = GameData::Ribbon::SCHEMA
ribbon_names = []
ribbon_descriptions = []
ribbon_hash = nil
pbCompilerEachPreppedLine(path) { |line, line_no|
if line[/^\s*\[\s*(.+)\s*\]\s*$/] # New section [ribbon_id]
# Add previous ribbon's data to records
GameData::Ribbon.register(ribbon_hash) if ribbon_hash
# Parse ribbon ID
ribbon_id = $~[1].to_sym
if GameData::Ribbon.exists?(ribbon_id)
raise _INTL("Ribbon ID '{1}' is used twice.\r\n{2}", ribbon_id, FileLineData.linereport)
end
# Construct ribbon hash
ribbon_hash = {
:id => ribbon_id
}
elsif line[/^\s*(\w+)\s*=\s*(.*)\s*$/] # XXX=YYY lines
if !ribbon_hash
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport)
end
# Parse property and value
property_name = $~[1]
line_schema = schema[property_name]
next if !line_schema
property_value = pbGetCsvRecord($~[2], line_no, line_schema)
# Record XXX=YYY setting
ribbon_hash[line_schema[0]] = property_value
case property_name
when "Name"
ribbon_names.push(ribbon_hash[:name])
when "Description"
ribbon_descriptions.push(ribbon_hash[:description])
end
else # Old format
# Add previous ribbon's data to records
GameData::Ribbon.register(ribbon_hash) if ribbon_hash
# Parse ribbon
line = pbGetCsvRecord(line, line_no, [0, "unss"])
ribbon_id = line[1].to_sym
if GameData::Ribbon::DATA[ribbon_id]
raise _INTL("Ribbon ID '{1}' is used twice.\r\n{2}", ribbon_id, FileLineData.linereport)
end
# Construct ribbon hash
ribbon_hash = {
:id => ribbon_id,
:name => line[2],
:description => line[3],
:icon_position => line[0] - 1
}
# Add ribbon's data to records
GameData::Ribbon.register(ribbon_hash)
ribbon_names.push(ribbon_hash[:name])
ribbon_descriptions.push(ribbon_hash[:description])
ribbon_hash = nil
end
}
# Add last ribbon's data to records
GameData::Ribbon.register(ribbon_hash) if ribbon_hash
# Save all data
GameData::Ribbon.save
MessageTypes.setMessagesAsHash(MessageTypes::RibbonNames, ribbon_names)
MessageTypes.setMessagesAsHash(MessageTypes::RibbonDescriptions, ribbon_descriptions)
process_pbs_file_message_end
end
#=============================================================================
# Compile wild encounter data
#=============================================================================
def compile_encounters(path = "PBS/encounters.txt")
compile_pbs_file_message_start(path)
GameData::Encounter::DATA.clear
encounter_hash = nil
step_chances = nil
current_type = nil
max_level = GameData::GrowthRate.max_level
idx = 0
pbCompilerEachPreppedLine(path) { |line, line_no|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
next if line.length == 0
if current_type && line[/^\d+,/] # Species line
values = line.split(",").collect! { |v| v.strip }
if !values || values.length < 3
raise _INTL("Expected a species entry line for encounter type {1} for map '{2}', got \"{3}\" instead.\r\n{4}",
GameData::EncounterType.get(current_type).real_name, encounter_hash[:map], line, FileLineData.linereport)
end
values = pbGetCsvRecord(line, line_no, [0, "vevV", nil, :Species])
values[3] = values[2] if !values[3]
if values[2] > max_level
raise _INTL("Level number {1} is not valid (max. {2}).\r\n{3}", values[2], max_level, FileLineData.linereport)
elsif values[3] > max_level
raise _INTL("Level number {1} is not valid (max. {2}).\r\n{3}", values[3], max_level, FileLineData.linereport)
elsif values[2] > values[3]
raise _INTL("Minimum level is greater than maximum level: {1}\r\n{2}", line, FileLineData.linereport)
end
encounter_hash[:types][current_type].push(values)
elsif line[/^\[\s*(.+)\s*\]$/] # Map ID line
values = $~[1].split(",").collect! { |v| v.strip.to_i }
values[1] = 0 if !values[1]
map_number = values[0]
map_version = values[1]
# Add map encounter's data to records
if encounter_hash
encounter_hash[:types].each_value do |slots|
next if !slots || slots.length == 0
slots.each_with_index do |slot, i|
next if !slot
slots.each_with_index do |other_slot, j|
next if i == j || !other_slot
next if slot[1] != other_slot[1] || slot[2] != other_slot[2] || slot[3] != other_slot[3]
slot[0] += other_slot[0]
slots[j] = nil
end
end
slots.compact!
slots.sort! { |a, b| (a[0] == b[0]) ? a[1].to_s <=> b[1].to_s : b[0] <=> a[0] }
end
GameData::Encounter.register(encounter_hash)
end
# Raise an error if a map/version combo is used twice
key = sprintf("%s_%d", map_number, map_version).to_sym
if GameData::Encounter::DATA[key]
raise _INTL("Encounters for map '{1}' are defined twice.\r\n{2}", map_number, FileLineData.linereport)
end
step_chances = {}
# Construct encounter hash
encounter_hash = {
:id => key,
:map => map_number,
:version => map_version,
:step_chances => step_chances,
:types => {}
}
current_type = nil
elsif !encounter_hash # File began with something other than a map ID line
raise _INTL("Expected a map number, got \"{1}\" instead.\r\n{2}", line, FileLineData.linereport)
else
# Check if line is an encounter method name or not
values = line.split(",").collect! { |v| v.strip }
current_type = (values[0] && !values[0].empty?) ? values[0].to_sym : nil
if current_type && GameData::EncounterType.exists?(current_type) # Start of a new encounter method
step_chances[current_type] = values[1].to_i if values[1] && !values[1].empty?
step_chances[current_type] ||= GameData::EncounterType.get(current_type).trigger_chance
encounter_hash[:types][current_type] = []
else
raise _INTL("Undefined encounter type \"{1}\" for map '{2}'.\r\n{3}",
line, encounter_hash[:map], FileLineData.linereport)
end
end
}
# Add last map's encounter data to records
if encounter_hash
encounter_hash[:types].each_value do |slots|
next if !slots || slots.length == 0
slots.each_with_index do |slot, i|
next if !slot
slots.each_with_index do |other_slot, j|
next if i == j || !other_slot
next if slot[1] != other_slot[1] || slot[2] != other_slot[2] || slot[3] != other_slot[3]
slot[0] += other_slot[0]
slots[j] = nil
end
end
slots.compact!
slots.sort! { |a, b| (a[0] == b[0]) ? a[1].to_s <=> b[1].to_s : b[0] <=> a[0] }
end
GameData::Encounter.register(encounter_hash)
end
# Save all data
GameData::Encounter.save
process_pbs_file_message_end
end
#=============================================================================
# Compile trainer type data
#=============================================================================
def compile_trainer_types(path = "PBS/trainer_types.txt")
compile_pbs_file_message_start(path)
GameData::TrainerType::DATA.clear
schema = GameData::TrainerType::SCHEMA
tr_type_names = []
tr_type_hash = nil
# Read each line of trainer_types.txt at a time and compile it into a trainer type
pbCompilerEachPreppedLine(path) { |line, line_no|
if line[/^\s*\[\s*(.+)\s*\]\s*$/] # New section [tr_type_id]
# Add previous trainer type's data to records
GameData::TrainerType.register(tr_type_hash) if tr_type_hash
# Parse trainer type ID
tr_type_id = $~[1].to_sym
if GameData::TrainerType.exists?(tr_type_id)
raise _INTL("Trainer Type ID '{1}' is used twice.\r\n{2}", tr_type_id, FileLineData.linereport)
end
# Construct trainer type hash
tr_type_hash = {
:id => tr_type_id
}
elsif line[/^\s*(\w+)\s*=\s*(.*)\s*$/] # XXX=YYY lines
if !tr_type_hash
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport)
end
# Parse property and value
property_name = $~[1]
line_schema = schema[property_name]
next if !line_schema
property_value = pbGetCsvRecord($~[2], line_no, line_schema)
# Record XXX=YYY setting
tr_type_hash[line_schema[0]] = property_value
tr_type_names.push(tr_type_hash[:name]) if property_name == "Name"
else # Old format
# Add previous trainer type's data to records
GameData::TrainerType.register(tr_type_hash) if tr_type_hash
# Parse trainer type
line = pbGetCsvRecord(line, line_no,
[0, "snsUSSSeUS",
nil, nil, nil, nil, nil, nil, nil,
{ "Male" => 0, "M" => 0, "0" => 0,
"Female" => 1, "F" => 1, "1" => 1,
"Mixed" => 2, "X" => 2, "2" => 2, "" => 2 },
nil, nil])
tr_type_id = line[1].to_sym
if GameData::TrainerType.exists?(tr_type_id)
raise _INTL("Trainer Type ID '{1}' is used twice.\r\n{2}", tr_type_id, FileLineData.linereport)
end
# Construct trainer type hash
tr_type_hash = {
:id => tr_type_id,
:name => line[2],
:base_money => line[3],
:battle_BGM => line[4],
:victory_BGM => line[5],
:intro_BGM => line[6],
:gender => line[7],
:skill_level => line[8],
:flags => line[9]
}
# Add trainer type's data to records
GameData::TrainerType.register(tr_type_hash)
tr_type_names.push(tr_type_hash[:name])
tr_type_hash = nil
end
}
# Add last trainer type's data to records
GameData::TrainerType.register(tr_type_hash) if tr_type_hash
# Save all data
GameData::TrainerType.save
MessageTypes.setMessagesAsHash(MessageTypes::TrainerTypes, tr_type_names)
process_pbs_file_message_end
end
#=============================================================================
# Compile individual trainer data
#=============================================================================
def compile_trainers(path = "PBS/trainers.txt")
compile_pbs_file_message_start(path)
GameData::Trainer::DATA.clear
schema = GameData::Trainer::SCHEMA
max_level = GameData::GrowthRate.max_level
trainer_names = []
trainer_lose_texts = []
trainer_hash = nil
current_pkmn = nil
# Read each line of trainers.txt at a time and compile it as a trainer property
idx = 0
pbCompilerEachPreppedLine(path) { |line, line_no|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
if line[/^\s*\[\s*(.+)\s*\]\s*$/]
# New section [trainer_type, name] or [trainer_type, name, version]
if trainer_hash
if !current_pkmn
raise _INTL("Started new trainer while previous trainer has no Pokémon.\r\n{1}", FileLineData.linereport)
end
# Add trainer's data to records
trainer_hash[:id] = [trainer_hash[:trainer_type], trainer_hash[:name], trainer_hash[:version]]
GameData::Trainer.register(trainer_hash)
end
line_data = pbGetCsvRecord($~[1], line_no, [0, "esU", :TrainerType])
# Construct trainer hash
trainer_hash = {
:trainer_type => line_data[0],
:name => line_data[1],
:version => line_data[2] || 0,
:pokemon => []
}
current_pkmn = nil
trainer_names.push(trainer_hash[:name])
elsif line[/^\s*(\w+)\s*=\s*(.*)$/]
# XXX=YYY lines
if !trainer_hash
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport)
end
property_name = $~[1]
line_schema = schema[property_name]
next if !line_schema
property_value = pbGetCsvRecord($~[2], line_no, line_schema)
# Error checking in XXX=YYY lines
case property_name
when "Pokemon"
if property_value[1] > max_level
raise _INTL("Bad level: {1} (must be 1-{2}).\r\n{3}", property_value[1], max_level, FileLineData.linereport)
end
when "Name"
if property_value.length > Pokemon::MAX_NAME_SIZE
raise _INTL("Bad nickname: {1} (must be 1-{2} characters).\r\n{3}", property_value, Pokemon::MAX_NAME_SIZE, FileLineData.linereport)
end
when "Moves"
property_value.uniq!
when "IV"
property_value.each do |iv|
next if iv <= Pokemon::IV_STAT_LIMIT
raise _INTL("Bad IV: {1} (must be 0-{2}).\r\n{3}", iv, Pokemon::IV_STAT_LIMIT, FileLineData.linereport)
end
when "EV"
property_value.each do |ev|
next if ev <= Pokemon::EV_STAT_LIMIT
raise _INTL("Bad EV: {1} (must be 0-{2}).\r\n{3}", ev, Pokemon::EV_STAT_LIMIT, FileLineData.linereport)
end
ev_total = 0
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
ev_total += (property_value[s.pbs_order] || property_value[0])
end
if ev_total > Pokemon::EV_LIMIT
raise _INTL("Total EVs are greater than allowed ({1}).\r\n{2}", Pokemon::EV_LIMIT, FileLineData.linereport)
end
when "Happiness"
if property_value > 255
raise _INTL("Bad happiness: {1} (must be 0-255).\r\n{2}", property_value, FileLineData.linereport)
end
when "Ball"
if !GameData::Item.get(property_value).is_poke_ball?
raise _INTL("Value {1} isn't a defined Poké Ball.\r\n{2}", property_value, FileLineData.linereport)
end
end
# Record XXX=YYY setting
case property_name
when "Items", "LoseText"
trainer_hash[line_schema[0]] = property_value
trainer_lose_texts.push(property_value) if property_name == "LoseText"
when "Pokemon"
current_pkmn = {
:species => property_value[0],
:level => property_value[1]
}
trainer_hash[line_schema[0]].push(current_pkmn)
else
if !current_pkmn
raise _INTL("Pokémon hasn't been defined yet!\r\n{1}", FileLineData.linereport)
end
case property_name
when "IV", "EV"
value_hash = {}
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
value_hash[s.id] = property_value[s.pbs_order] || property_value[0]
end
current_pkmn[line_schema[0]] = value_hash
else
current_pkmn[line_schema[0]] = property_value
end
end
end
}
# Add last trainer's data to records
if trainer_hash
if !current_pkmn
raise _INTL("End of file reached while last trainer has no Pokémon.\r\n{1}", FileLineData.linereport)
end
trainer_hash[:id] = [trainer_hash[:trainer_type], trainer_hash[:name], trainer_hash[:version]]
GameData::Trainer.register(trainer_hash)
end
# Save all data
GameData::Trainer.save
MessageTypes.setMessagesAsHash(MessageTypes::TrainerNames, trainer_names)
MessageTypes.setMessagesAsHash(MessageTypes::TrainerLoseText, trainer_lose_texts)
process_pbs_file_message_end
end
#=============================================================================
# Compile Battle Tower and other Cups trainers/Pokémon
#=============================================================================
def compile_trainer_lists(path = "PBS/battle_facility_lists.txt")
compile_pbs_file_message_start(path)
btTrainersRequiredTypes = {
"Trainers" => [0, "s"],
"Pokemon" => [1, "s"],
"Challenges" => [2, "*s"]
}
if !safeExists?(path)
File.open(path, "wb") { |f|
f.write(0xEF.chr)
f.write(0xBB.chr)
f.write(0xBF.chr)
f.write("[DefaultTrainerList]\r\n")
f.write("Trainers = battle_tower_trainers.txt\r\n")
f.write("Pokemon = battle_tower_pokemon.txt\r\n")
}
end
sections = []
MessageTypes.setMessagesAsHash(MessageTypes::BeginSpeech, [])
MessageTypes.setMessagesAsHash(MessageTypes::EndSpeechWin, [])
MessageTypes.setMessagesAsHash(MessageTypes::EndSpeechLose, [])
File.open(path, "rb") { |f|
FileLineData.file = path
idx = 0
pbEachFileSection(f) { |section, name|
echo "."
idx += 1
Graphics.update
next if name != "DefaultTrainerList" && name != "TrainerList"
rsection = []
section.each_key do |key|
FileLineData.setSection(name, key, section[key])
schema = btTrainersRequiredTypes[key]
next if key == "Challenges" && name == "DefaultTrainerList"
next if !schema
record = pbGetCsvRecord(section[key], 0, schema)
rsection[schema[0]] = record
end
if !rsection[0]
raise _INTL("No trainer data file given in section {1}.\r\n{2}", name, FileLineData.linereport)
end
if !rsection[1]
raise _INTL("No trainer data file given in section {1}.\r\n{2}", name, FileLineData.linereport)
end
rsection[3] = rsection[0]
rsection[4] = rsection[1]
rsection[5] = (name == "DefaultTrainerList")
if safeExists?("PBS/" + rsection[0])
rsection[0] = compile_battle_tower_trainers("PBS/" + rsection[0])
else
rsection[0] = []
end
if safeExists?("PBS/" + rsection[1])
filename = "PBS/" + rsection[1]
rsection[1] = []
pbCompilerEachCommentedLine(filename) { |line, _lineno|
rsection[1].push(PBPokemon.fromInspected(line))
}
else
rsection[1] = []
end
rsection[2] = [] if !rsection[2]
while rsection[2].include?("")
rsection[2].delete("")
end
rsection[2].compact!
sections.push(rsection)
}
}
save_data(sections, "Data/trainer_lists.dat")
process_pbs_file_message_end
end
def compile_battle_tower_trainers(filename)
sections = []
requiredtypes = {
"Type" => [0, "e", :TrainerType],
"Name" => [1, "s"],
"BeginSpeech" => [2, "s"],
"EndSpeechWin" => [3, "s"],
"EndSpeechLose" => [4, "s"],
"PokemonNos" => [5, "*u"]
}
trainernames = []
beginspeech = []
endspeechwin = []
endspeechlose = []
if safeExists?(filename)
File.open(filename, "rb") { |f|
FileLineData.file = filename
pbEachFileSection(f) { |section, name|
rsection = []
section.each_key do |key|
FileLineData.setSection(name, key, section[key])
schema = requiredtypes[key]
next if !schema
record = pbGetCsvRecord(section[key], 0, schema)
rsection[schema[0]] = record
end
trainernames.push(rsection[1])
beginspeech.push(rsection[2])
endspeechwin.push(rsection[3])
endspeechlose.push(rsection[4])
sections.push(rsection)
}
}
end
MessageTypes.addMessagesAsHash(MessageTypes::TrainerNames, trainernames)
MessageTypes.addMessagesAsHash(MessageTypes::BeginSpeech, beginspeech)
MessageTypes.addMessagesAsHash(MessageTypes::EndSpeechWin, endspeechwin)
MessageTypes.addMessagesAsHash(MessageTypes::EndSpeechLose, endspeechlose)
return sections
end
#=============================================================================
# Compile metadata
#=============================================================================
def compile_metadata(path = "PBS/metadata.txt")
compile_pbs_file_message_start(path)
GameData::Metadata::DATA.clear
GameData::PlayerMetadata::DATA.clear
storage_creator = []
# Read from PBS file
File.open(path, "rb") { |f|
FileLineData.file = path # For error reporting
# Read a whole section's lines at once, then run through this code.
# contents is a hash containing all the XXX=YYY lines in that section, where
# the keys are the XXX and the values are the YYY (as unprocessed strings).
pbEachFileSectionNumbered(f) { |contents, section_id|
schema = (section_id == 0) ? GameData::Metadata::SCHEMA : GameData::PlayerMetadata::SCHEMA
# Go through schema hash of compilable data and compile this section
schema.each_key do |key|
FileLineData.setSection(section_id, key, contents[key]) # For error reporting
# Skip empty properties, or raise an error if a required property is
# empty
if contents[key].nil?
if section_id == 0 && ["Home"].include?(key)
raise _INTL("The entry {1} is required in {2} section 0.", key, path)
end
next
end
# Compile value for key
value = pbGetCsvRecord(contents[key], key, schema[key])
value = nil if value.is_a?(Array) && value.length == 0
contents[key] = value
end
if section_id == 0 # Metadata
# Construct metadata hash
metadata_hash = {
:id => section_id,
:start_money => contents["StartMoney"],
:start_item_storage => contents["StartItemStorage"],
:home => contents["Home"],
:storage_creator => contents["StorageCreator"],
:wild_battle_BGM => contents["WildBattleBGM"],
:trainer_battle_BGM => contents["TrainerBattleBGM"],
:wild_victory_BGM => contents["WildVictoryBGM"],
:trainer_victory_BGM => contents["TrainerVictoryBGM"],
:wild_capture_ME => contents["WildCaptureME"],
:surf_BGM => contents["SurfBGM"],
:bicycle_BGM => contents["BicycleBGM"]
}
storage_creator[0] = contents["StorageCreator"]
# Add metadata's data to records
GameData::Metadata.register(metadata_hash)
else # Player metadata
# Construct metadata hash
metadata_hash = {
:id => section_id,
:trainer_type => contents["TrainerType"],
:walk_charset => contents["WalkCharset"],
:run_charset => contents["RunCharset"],
:cycle_charset => contents["CycleCharset"],
:surf_charset => contents["SurfCharset"],
:dive_charset => contents["DiveCharset"],
:fish_charset => contents["FishCharset"],
:surf_fish_charset => contents["SurfFishCharset"]
}
# Add metadata's data to records
GameData::PlayerMetadata.register(metadata_hash)
end
}
}
if !GameData::PlayerMetadata.exists?(1)
raise _INTL("Metadata for player character 1 in {1} is not defined but should be.", path)
end
# Save all data
GameData::Metadata.save
GameData::PlayerMetadata.save
MessageTypes.setMessages(MessageTypes::StorageCreator, storage_creator)
process_pbs_file_message_end
end
#=============================================================================
# Compile map metadata
#=============================================================================
def compile_map_metadata(path = "PBS/map_metadata.txt")
compile_pbs_file_message_start(path)
GameData::MapMetadata::DATA.clear
map_infos = pbLoadMapInfos
map_names = []
map_infos.each_key { |id| map_names[id] = map_infos[id].name }
# Read from PBS file
File.open(path, "rb") { |f|
FileLineData.file = path # For error reporting
# Read a whole section's lines at once, then run through this code.
# contents is a hash containing all the XXX=YYY lines in that section, where
# the keys are the XXX and the values are the YYY (as unprocessed strings).
schema = GameData::MapMetadata::SCHEMA
idx = 0
pbEachFileSectionNumbered(f) { |contents, map_id|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
# Go through schema hash of compilable data and compile this section
schema.each_key do |key|
FileLineData.setSection(map_id, key, contents[key]) # For error reporting
# Skip empty properties
next if contents[key].nil?
# Compile value for key
value = pbGetCsvRecord(contents[key], key, schema[key])
value = nil if value.is_a?(Array) && value.length == 0
contents[key] = value
end
# Construct map metadata hash
metadata_hash = {
:id => map_id,
:name => contents["Name"],
:outdoor_map => contents["Outdoor"],
:announce_location => contents["ShowArea"],
:can_bicycle => contents["Bicycle"],
:always_bicycle => contents["BicycleAlways"],
:teleport_destination => contents["HealingSpot"],
:weather => contents["Weather"],
:town_map_position => contents["MapPosition"],
:dive_map_id => contents["DiveMap"],
:dark_map => contents["DarkMap"],
:safari_map => contents["SafariMap"],
:snap_edges => contents["SnapEdges"],
:random_dungeon => contents["Dungeon"],
:battle_background => contents["BattleBack"],
:wild_battle_BGM => contents["WildBattleBGM"],
:trainer_battle_BGM => contents["TrainerBattleBGM"],
:wild_victory_BGM => contents["WildVictoryBGM"],
:trainer_victory_BGM => contents["TrainerVictoryBGM"],
:wild_capture_ME => contents["WildCaptureME"],
:town_map_size => contents["MapSize"],
:battle_environment => contents["Environment"],
:flags => contents["Flags"]
}
# Add map metadata's data to records
GameData::MapMetadata.register(metadata_hash)
map_names[map_id] = metadata_hash[:name] if !nil_or_empty?(metadata_hash[:name])
}
}
# Save all data
GameData::MapMetadata.save
MessageTypes.setMessages(MessageTypes::MapNames, map_names)
process_pbs_file_message_end
end
#=============================================================================
# Compile dungeon tileset data
#=============================================================================
def compile_dungeon_tilesets(path = "PBS/dungeon_tilesets.txt")
compile_pbs_file_message_start(path)
GameData::DungeonTileset::DATA.clear
schema = GameData::DungeonTileset::SCHEMA
tileset_hash = nil
# Read each line of dungeon_tilesets.txt at a time and compile it as a tileset property
idx = 0
pbCompilerEachPreppedLine(path) { |line, line_no|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
if line[/^\s*\[\s*(.+)\s*\]\s*$/]
# New section
# Add tileset's data to records
GameData::DungeonTileset.register(tileset_hash) if tileset_hash
# Construct tileset hash
tileset_hash = {
:id => $~[1].to_i,
:tile => [],
:autotile => []
}
elsif line[/^\s*(\w+)\s*=\s*(.*)$/]
# XXX=YYY lines
if !tileset_hash
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport)
end
property_name = $~[1]
line_schema = schema[property_name]
next if !line_schema
property_value = pbGetCsvRecord($~[2], line_no, line_schema)
# Record XXX=YYY setting
case property_name
when "Tile", "Autotile"
tileset_hash[line_schema[0]].push(property_value)
else
tileset_hash[line_schema[0]] = property_value
end
end
}
# Add last tileset's data to records
GameData::DungeonTileset.register(tileset_hash) if tileset_hash
# Save all data
GameData::DungeonTileset.save
process_pbs_file_message_end
end
#=============================================================================
# Compile dungeon parameters data
#=============================================================================
def compile_dungeon_parameters(path = "PBS/dungeon_parameters.txt")
compile_pbs_file_message_start(path)
GameData::DungeonParameters::DATA.clear
schema = GameData::DungeonParameters::SCHEMA
# Read from PBS file
File.open(path, "rb") { |f|
FileLineData.file = path # For error reporting
# Read a whole section's lines at once, then run through this code.
# contents is a hash containing all the XXX=YYY lines in that section, where
# the keys are the XXX and the values are the YYY (as unprocessed strings).
idx = 0
pbEachFileSection(f) { |contents, section_name|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
FileLineData.setSection(section_name, "header", nil) # For error reporting
# Split section_name into an area and version number
split_section_name = section_name.split(/[-,\s]/)
if split_section_name.length == 0 || split_section_name.length > 2
raise _INTL("Section name {1} is invalid ({2}). Expected syntax like [XXX] or [XXX,Y] (XXX=area, Y=version).", section_name, path)
end
area_symbol = split_section_name[0].downcase.to_sym
version = (split_section_name[1]) ? csvPosInt!(split_section_name[1]) : 0
# Construct parameters hash
area_version = (version > 0) ? sprintf("%s_%d", area_symbol.to_s, version).to_sym : area_symbol
parameters_hash = {
:id => area_version,
:area => area_symbol,
:version => version
}
# Go through schema hash of compilable data and compile this section
schema.each_key do |key|
# Skip empty properties (none are required)
if nil_or_empty?(contents[key])
contents[key] = nil
next
end
FileLineData.setSection(section_name, key, contents[key]) # For error reporting
# Compile value for key
value = pbGetCsvRecord(contents[key], key, schema[key])
value = nil if value.is_a?(Array) && value.length == 0
parameters_hash[schema[key][0]] = value
end
# Add parameters data to records
GameData::DungeonParameters.register(parameters_hash)
}
}
# Save all data
GameData::DungeonParameters.save
process_pbs_file_message_end
end
#=============================================================================
# Compile battle animations
#=============================================================================
def compile_animations
Console.echo_li _INTL("Compiling animations...")
begin
pbanims = load_data("Data/PkmnAnimations.rxdata")
rescue
pbanims = PBAnimations.new
end
changed = false
move2anim = [{}, {}]
=begin
anims = load_data("Data/Animations.rxdata")
for anim in anims
next if !anim || anim.frames.length==1
found = false
for i in 0...pbanims.length
if pbanims[i] && pbanims[i].id==anim.id
found = true if pbanims[i].array.length>1
break
end
end
pbanims[anim.id] = pbConvertRPGAnimation(anim) if !found
end
=end
pbanims.length.times do |i|
next if !pbanims[i]
if pbanims[i].name[/^OppMove\:\s*(.*)$/]
if GameData::Move.exists?($~[1])
moveid = GameData::Move.get($~[1]).id
changed = true if !move2anim[0][moveid] || move2anim[1][moveid] != i
move2anim[1][moveid] = i
end
elsif pbanims[i].name[/^Move\:\s*(.*)$/]
if GameData::Move.exists?($~[1])
moveid = GameData::Move.get($~[1]).id
changed = true if !move2anim[0][moveid] || move2anim[0][moveid] != i
move2anim[0][moveid] = i
end
end
end
if changed
save_data(move2anim, "Data/move2anim.dat")
save_data(pbanims, "Data/PkmnAnimations.rxdata")
end
process_pbs_file_message_end
end
end