Files
pokemon-essentials/Data/Scripts/021_Compiler/003_Compiler_WritePBS.rb
2022-10-01 18:06:15 +01:00

992 lines
43 KiB
Ruby

module Compiler
module_function
def add_PBS_header_to_file(file)
file.write(0xEF.chr)
file.write(0xBB.chr)
file.write(0xBF.chr)
file.write("\# " + _INTL("See the documentation on the wiki to learn how to edit this file.") + "\r\n")
end
#=============================================================================
# Save Town Map data to PBS file
#=============================================================================
def write_town_map(path = "PBS/town_map.txt")
mapdata = pbLoadTownMapData
return if !mapdata
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
mapdata.length.times do |i|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
map = mapdata[i]
next if !map
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%d]\r\n", i))
rname = pbGetMessage(MessageTypes::RegionNames, i)
f.write(sprintf("Name = %s\r\n", (rname && rname != "") ? rname : _INTL("Unnamed")))
f.write(sprintf("Filename = %s\r\n", csvQuote((map[1].is_a?(Array)) ? map[1][0] : map[1])))
map[2].each do |loc|
f.write("Point = ")
pbWriteCsvRecord(loc, f, [nil, "uussUUUU"])
f.write("\r\n")
end
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save map connections to PBS file
#=============================================================================
def normalize_connection(conn)
ret = conn.clone
if conn[1].negative? != conn[4].negative? # Exactly one is negative
ret[4] = -conn[1]
ret[1] = -conn[4]
end
if conn[2].negative? != conn[5].negative? # Exactly one is negative
ret[5] = -conn[2]
ret[2] = -conn[5]
end
return ret
end
def get_connection_text(map1, x1, y1, map2, x2, y2)
dims1 = MapFactoryHelper.getMapDims(map1)
dims2 = MapFactoryHelper.getMapDims(map2)
if x1 == 0 && x2 == dims2[0]
return sprintf("%d,West,%d,%d,East,%d", map1, y1, map2, y2)
elsif y1 == 0 && y2 == dims2[1]
return sprintf("%d,North,%d,%d,South,%d", map1, x1, map2, x2)
elsif x1 == dims1[0] && x2 == 0
return sprintf("%d,East,%d,%d,West,%d", map1, y1, map2, y2)
elsif y1 == dims1[1] && y2 == 0
return sprintf("%d,South,%d,%d,North,%d", map1, x1, map2, x2)
end
return sprintf("%d,%d,%d,%d,%d,%d", map1, x1, y1, map2, x2, y2)
end
def write_connections(path = "PBS/map_connections.txt")
conndata = load_data("Data/map_connections.dat")
return if !conndata
write_pbs_file_message_start(path)
mapinfos = pbLoadMapInfos
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
conndata.each do |conn|
if mapinfos
# Skip if map no longer exists
next if !mapinfos[conn[0]] || !mapinfos[conn[3]]
f.write(sprintf("# %s (%d) - %s (%d)\r\n",
(mapinfos[conn[0]]) ? mapinfos[conn[0]].name : "???", conn[0],
(mapinfos[conn[3]]) ? mapinfos[conn[3]].name : "???", conn[3]))
end
if conn[1].is_a?(String) || conn[4].is_a?(String)
f.write(sprintf("%d,%s,%d,%d,%s,%d", conn[0], conn[1], conn[2],
conn[3], conn[4], conn[5]))
else
ret = normalize_connection(conn)
f.write(get_connection_text(ret[0], ret[1], ret[2], ret[3], ret[4], ret[5]))
end
f.write("\r\n")
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save phone messages to PBS file
#=============================================================================
def write_phone(path = "PBS/phone.txt")
write_pbs_file_message_start(path)
keys = GameData::PhoneMessage::SCHEMA.keys
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
# Write message sets
GameData::PhoneMessage.each do |contact|
f.write("\#-------------------------------\r\n")
if contact.id == "default"
f.write("[Default]\r\n")
elsif contact.version > 0
f.write(sprintf("[%s,%s,%d]\r\n", contact.trainer_type, contact.real_name, contact.version))
else
f.write(sprintf("[%s,%s]\r\n", contact.trainer_type, contact.real_name))
end
keys.each do |key|
msgs = contact.property_from_string(key)
next if !msgs || msgs.length == 0
msgs.each { |msg| f.write(key + " = " + msg + "\r\n") }
end
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save type data to PBS file
#=============================================================================
def write_types(path = "PBS/types.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
# Write each type in turn
GameData::Type.each do |type|
f.write("\#-------------------------------\r\n")
f.write("[#{type.id}]\r\n")
f.write("Name = #{type.real_name}\r\n")
f.write("IconPosition = #{type.icon_position}\r\n")
f.write("IsSpecialType = true\r\n") if type.special?
f.write("IsPseudoType = true\r\n") if type.pseudo_type
f.write(sprintf("Flags = %s\r\n", type.flags.join(","))) if type.flags.length > 0
f.write("Weaknesses = #{type.weaknesses.join(',')}\r\n") if type.weaknesses.length > 0
f.write("Resistances = #{type.resistances.join(',')}\r\n") if type.resistances.length > 0
f.write("Immunities = #{type.immunities.join(',')}\r\n") if type.immunities.length > 0
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save ability data to PBS file
#=============================================================================
def write_abilities(path = "PBS/abilities.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
# Write each ability in turn
GameData::Ability.each do |ability|
f.write("\#-------------------------------\r\n")
f.write("[#{ability.id}]\r\n")
f.write("Name = #{ability.real_name}\r\n")
f.write("Description = #{ability.real_description}\r\n")
f.write(sprintf("Flags = %s\r\n", ability.flags.join(","))) if ability.flags.length > 0
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save move data to PBS file
#=============================================================================
def write_moves(path = "PBS/moves.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
# Write each move in turn
GameData::Move.each do |move|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
f.write("\#-------------------------------\r\n")
f.write("[#{move.id}]\r\n")
f.write("Name = #{move.real_name}\r\n")
f.write("Type = #{move.type}\r\n")
category = GameData::Move::SCHEMA["Category"][2][move.category]
f.write("Category = #{category}\r\n")
f.write("Power = #{move.base_damage}\r\n") if move.base_damage > 0
f.write("Accuracy = #{move.accuracy}\r\n")
f.write("TotalPP = #{move.total_pp}\r\n")
f.write("Target = #{move.target}\r\n")
f.write("Priority = #{move.priority}\r\n") if move.priority != 0
f.write("FunctionCode = #{move.function_code}\r\n")
f.write("Flags = #{move.flags.join(',')}\r\n") if move.flags.length > 0
f.write("EffectChance = #{move.effect_chance}\r\n") if move.effect_chance > 0
f.write("Description = #{move.real_description}\r\n")
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save item data to PBS file
#=============================================================================
def write_items(path = "PBS/items.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
GameData::Item.each do |item|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%s]\r\n", item.id))
f.write(sprintf("Name = %s\r\n", item.real_name))
f.write(sprintf("NamePlural = %s\r\n", item.real_name_plural))
f.write(sprintf("Pocket = %d\r\n", item.pocket))
f.write(sprintf("Price = %d\r\n", item.price))
f.write(sprintf("SellPrice = %d\r\n", item.sell_price)) if item.sell_price != item.price / 2
field_use = GameData::Item::SCHEMA["FieldUse"][2].key(item.field_use)
f.write(sprintf("FieldUse = %s\r\n", field_use)) if field_use
battle_use = GameData::Item::SCHEMA["BattleUse"][2].key(item.battle_use)
f.write(sprintf("BattleUse = %s\r\n", battle_use)) if battle_use
f.write(sprintf("Consumable = false\r\n")) if !item.is_important? && !item.consumable
f.write(sprintf("Flags = %s\r\n", item.flags.join(","))) if item.flags.length > 0
f.write(sprintf("Move = %s\r\n", item.move)) if item.move
f.write(sprintf("Description = %s\r\n", item.real_description))
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save berry plant data to PBS file
#=============================================================================
def write_berry_plants(path = "PBS/berry_plants.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
GameData::BerryPlant.each do |bp|
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%s]\r\n", bp.id))
f.write(sprintf("HoursPerStage = %d\r\n", bp.hours_per_stage))
f.write(sprintf("DryingPerHour = %d\r\n", bp.drying_per_hour))
f.write(sprintf("Yield = %s\r\n", bp.yield.join(",")))
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save Pokémon data to PBS file
#=============================================================================
def write_pokemon(path = "PBS/pokemon.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
GameData::Species.each_species do |species|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%s]\r\n", species.id))
f.write(sprintf("Name = %s\r\n", species.real_name))
f.write(sprintf("Types = %s\r\n", species.types.uniq.compact.join(",")))
stats_array = []
evs_array = []
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
stats_array[s.pbs_order] = species.base_stats[s.id]
evs_array.concat([s.id.to_s, species.evs[s.id]]) if species.evs[s.id] > 0
end
f.write(sprintf("BaseStats = %s\r\n", stats_array.join(",")))
f.write(sprintf("GenderRatio = %s\r\n", species.gender_ratio))
f.write(sprintf("GrowthRate = %s\r\n", species.growth_rate))
f.write(sprintf("BaseExp = %d\r\n", species.base_exp))
f.write(sprintf("EVs = %s\r\n", evs_array.join(",")))
f.write(sprintf("CatchRate = %d\r\n", species.catch_rate))
f.write(sprintf("Happiness = %d\r\n", species.happiness))
if species.abilities.length > 0
f.write(sprintf("Abilities = %s\r\n", species.abilities.join(",")))
end
if species.hidden_abilities.length > 0
f.write(sprintf("HiddenAbilities = %s\r\n", species.hidden_abilities.join(",")))
end
if species.moves.length > 0
f.write(sprintf("Moves = %s\r\n", species.moves.join(",")))
end
if species.tutor_moves.length > 0
f.write(sprintf("TutorMoves = %s\r\n", species.tutor_moves.join(",")))
end
if species.egg_moves.length > 0
f.write(sprintf("EggMoves = %s\r\n", species.egg_moves.join(",")))
end
if species.egg_groups.length > 0
f.write(sprintf("EggGroups = %s\r\n", species.egg_groups.join(",")))
end
f.write(sprintf("HatchSteps = %d\r\n", species.hatch_steps))
f.write(sprintf("Incense = %s\r\n", species.incense)) if species.incense
if species.offspring.length > 0
f.write(sprintf("Offspring = %s\r\n", species.offspring.join(",")))
end
f.write(sprintf("Height = %.1f\r\n", species.height / 10.0))
f.write(sprintf("Weight = %.1f\r\n", species.weight / 10.0))
f.write(sprintf("Color = %s\r\n", species.color))
f.write(sprintf("Shape = %s\r\n", species.shape))
f.write(sprintf("Habitat = %s\r\n", species.habitat)) if species.habitat != :None
f.write(sprintf("Category = %s\r\n", species.real_category))
f.write(sprintf("Pokedex = %s\r\n", species.real_pokedex_entry))
f.write(sprintf("FormName = %s\r\n", species.real_form_name)) if species.real_form_name && !species.real_form_name.empty?
f.write(sprintf("Generation = %d\r\n", species.generation)) if species.generation != 0
f.write(sprintf("Flags = %s\r\n", species.flags.join(","))) if species.flags.length > 0
f.write(sprintf("WildItemCommon = %s\r\n", species.wild_item_common.join(","))) if species.wild_item_common.length > 0
f.write(sprintf("WildItemUncommon = %s\r\n", species.wild_item_uncommon.join(","))) if species.wild_item_uncommon.length > 0
f.write(sprintf("WildItemRare = %s\r\n", species.wild_item_rare.join(","))) if species.wild_item_rare.length > 0
if species.evolutions.any? { |evo| !evo[3] }
f.write("Evolutions = ")
need_comma = false
species.evolutions.each do |evo|
next if evo[3] # Skip prevolution entries
f.write(",") if need_comma
need_comma = true
evo_type_data = GameData::Evolution.get(evo[1])
param_type = evo_type_data.parameter
f.write(sprintf("%s,%s,", evo[0], evo_type_data.id.to_s))
if !param_type.nil?
if param_type.is_a?(Symbol) && !GameData.const_defined?(param_type)
f.write(getConstantName(param_type, evo[2]))
else
f.write(evo[2].to_s)
end
end
end
f.write("\r\n")
end
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save Pokémon forms data to PBS file
#=============================================================================
def write_pokemon_forms(path = "PBS/pokemon_forms.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
GameData::Species.each do |species|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
next if species.form == 0
base_species = GameData::Species.get(species.species)
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%s,%d]\r\n", species.species, species.form))
f.write(sprintf("FormName = %s\r\n", species.real_form_name)) if species.real_form_name && !species.real_form_name.empty?
f.write(sprintf("PokedexForm = %d\r\n", species.pokedex_form)) if species.pokedex_form != species.form
f.write(sprintf("MegaStone = %s\r\n", species.mega_stone)) if species.mega_stone
f.write(sprintf("MegaMove = %s\r\n", species.mega_move)) if species.mega_move
f.write(sprintf("UnmegaForm = %d\r\n", species.unmega_form)) if species.unmega_form != 0
f.write(sprintf("MegaMessage = %d\r\n", species.mega_message)) if species.mega_message != 0
if species.types.uniq.compact != base_species.types.uniq.compact
f.write(sprintf("Types = %s\r\n", species.types.uniq.compact.join(",")))
end
stats_array = []
evs_array = []
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
stats_array[s.pbs_order] = species.base_stats[s.id]
evs_array.concat([s.id.to_s, species.evs[s.id]]) if species.evs[s.id] > 0
end
f.write(sprintf("BaseStats = %s\r\n", stats_array.join(","))) if species.base_stats != base_species.base_stats
f.write(sprintf("BaseExp = %d\r\n", species.base_exp)) if species.base_exp != base_species.base_exp
f.write(sprintf("EVs = %s\r\n", evs_array.join(","))) if species.evs != base_species.evs
f.write(sprintf("CatchRate = %d\r\n", species.catch_rate)) if species.catch_rate != base_species.catch_rate
f.write(sprintf("Happiness = %d\r\n", species.happiness)) if species.happiness != base_species.happiness
if species.abilities.length > 0 && species.abilities != base_species.abilities
f.write(sprintf("Abilities = %s\r\n", species.abilities.join(",")))
end
if species.hidden_abilities.length > 0 && species.hidden_abilities != base_species.hidden_abilities
f.write(sprintf("HiddenAbilities = %s\r\n", species.hidden_abilities.join(",")))
end
if species.moves.length > 0 && species.moves != base_species.moves
f.write(sprintf("Moves = %s\r\n", species.moves.join(",")))
end
if species.tutor_moves.length > 0 && species.tutor_moves != base_species.tutor_moves
f.write(sprintf("TutorMoves = %s\r\n", species.tutor_moves.join(",")))
end
if species.egg_moves.length > 0 && species.egg_moves != base_species.egg_moves
f.write(sprintf("EggMoves = %s\r\n", species.egg_moves.join(",")))
end
if species.egg_groups.length > 0 && species.egg_groups != base_species.egg_groups
f.write(sprintf("EggGroups = %s\r\n", species.egg_groups.join(",")))
end
f.write(sprintf("HatchSteps = %d\r\n", species.hatch_steps)) if species.hatch_steps != base_species.hatch_steps
if species.offspring.length > 0 && species.offspring != base_species.offspring
f.write(sprintf("Offspring = %s\r\n", species.offspring.join(",")))
end
f.write(sprintf("Height = %.1f\r\n", species.height / 10.0)) if species.height != base_species.height
f.write(sprintf("Weight = %.1f\r\n", species.weight / 10.0)) if species.weight != base_species.weight
f.write(sprintf("Color = %s\r\n", species.color)) if species.color != base_species.color
f.write(sprintf("Shape = %s\r\n", species.shape)) if species.shape != base_species.shape
if species.habitat != :None && species.habitat != base_species.habitat
f.write(sprintf("Habitat = %s\r\n", species.habitat))
end
f.write(sprintf("Category = %s\r\n", species.real_category)) if species.real_category != base_species.real_category
f.write(sprintf("Pokedex = %s\r\n", species.real_pokedex_entry)) if species.real_pokedex_entry != base_species.real_pokedex_entry
f.write(sprintf("Generation = %d\r\n", species.generation)) if species.generation != base_species.generation
f.write(sprintf("Flags = %s\r\n", species.flags.join(","))) if species.flags.length > 0 && species.flags != base_species.flags
if species.wild_item_common != base_species.wild_item_common ||
species.wild_item_uncommon != base_species.wild_item_uncommon ||
species.wild_item_rare != base_species.wild_item_rare
f.write(sprintf("WildItemCommon = %s\r\n", species.wild_item_common.join(","))) if species.wild_item_common.length > 0
f.write(sprintf("WildItemUncommon = %s\r\n", species.wild_item_uncommon.join(","))) if species.wild_item_uncommon.length > 0
f.write(sprintf("WildItemRare = %s\r\n", species.wild_item_rare.join(","))) if species.wild_item_rare.length > 0
end
if species.evolutions != base_species.evolutions && species.evolutions.any? { |evo| !evo[3] }
f.write("Evolutions = ")
need_comma = false
species.evolutions.each do |evo|
next if evo[3] # Skip prevolution entries
f.write(",") if need_comma
need_comma = true
evo_type_data = GameData::Evolution.get(evo[1])
param_type = evo_type_data.parameter
f.write(sprintf("%s,%s,", evo[0], evo_type_data.id.to_s))
if !param_type.nil?
if param_type.is_a?(Symbol) && !GameData.const_defined?(param_type)
f.write(getConstantName(param_type, evo[2]))
else
f.write(evo[2].to_s)
end
end
end
f.write("\r\n")
end
end
}
process_pbs_file_message_end
end
#=============================================================================
# Write species metrics
#=============================================================================
def write_pokemon_metrics(path = "PBS/pokemon_metrics.txt")
write_pbs_file_message_start(path)
# Get in species order then in form order
sort_array = []
dex_numbers = {}
i = 0
GameData::SpeciesMetrics.each do |metrics|
dex_numbers[metrics.species] = i if !dex_numbers[metrics.species]
sort_array.push([dex_numbers[metrics.species], metrics.id, metrics.species, metrics.form])
i += 1
end
sort_array.sort! { |a, b| (a[0] == b[0]) ? a[3] <=> b[3] : a[0] <=> b[0] }
# Write file
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
sort_array.each do |val|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
species = GameData::SpeciesMetrics.get(val[1])
if species.form > 0
base_species = GameData::SpeciesMetrics.get(val[2])
next if species.back_sprite == base_species.back_sprite &&
species.front_sprite == base_species.front_sprite &&
species.front_sprite_altitude == base_species.front_sprite_altitude &&
species.shadow_x == base_species.shadow_x &&
species.shadow_size == base_species.shadow_size
else
next if species.back_sprite == [0, 0] && species.front_sprite == [0, 0] &&
species.front_sprite_altitude == 0 &&
species.shadow_x == 0 && species.shadow_size == 2
end
f.write("\#-------------------------------\r\n")
if species.form > 0
f.write(sprintf("[%s,%d]\r\n", species.species, species.form))
else
f.write(sprintf("[%s]\r\n", species.species))
end
f.write(sprintf("BackSprite = %s\r\n", species.back_sprite.join(",")))
f.write(sprintf("FrontSprite = %s\r\n", species.front_sprite.join(",")))
f.write(sprintf("FrontSpriteAltitude = %d\r\n", species.front_sprite_altitude)) if species.front_sprite_altitude != 0
f.write(sprintf("ShadowX = %d\r\n", species.shadow_x))
f.write(sprintf("ShadowSize = %d\r\n", species.shadow_size))
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save Shadow Pokémon data to PBS file
#=============================================================================
def write_shadow_pokemon(path = "PBS/shadow_pokemon.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
GameData::ShadowPokemon.each do |shadow|
echo "." if idx % 150 == 0
idx += 1
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%s]\r\n", shadow.id))
f.write(sprintf("GaugeSize = %d\r\n", shadow.gauge_size))
f.write(sprintf("Moves = %s\r\n", shadow.moves.join(","))) if shadow.moves.length > 0
f.write(sprintf("Flags = %s\r\n", shadow.flags.join(","))) if shadow.flags.length > 0
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save Regional Dexes to PBS file
#=============================================================================
def write_regional_dexes(path = "PBS/regional_dexes.txt")
write_pbs_file_message_start(path)
dex_lists = pbLoadRegionalDexes
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
# Write each Dex list in turn
dex_lists.each_with_index do |list, index|
f.write("\#-------------------------------\r\n")
f.write("[#{index}]")
comma = false
current_family = nil
list.each do |species|
next if !species
if current_family&.include?(species)
f.write(",") if comma
else
current_family = GameData::Species.get(species).get_family_species
comma = false
f.write("\r\n")
end
f.write(species)
comma = true
end
f.write("\r\n")
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save ability data to PBS file
#=============================================================================
def write_ribbons(path = "PBS/ribbons.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
# Write each ability in turn
GameData::Ribbon.each do |ribbon|
f.write("\#-------------------------------\r\n")
f.write("[#{ribbon.id}]\r\n")
f.write("Name = #{ribbon.real_name}\r\n")
f.write("IconPosition = #{ribbon.icon_position}\r\n")
f.write("Description = #{ribbon.real_description}\r\n")
f.write(sprintf("Flags = %s\r\n", ribbon.flags.join(","))) if ribbon.flags.length > 0
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save wild encounter data to PBS file
#=============================================================================
def write_encounters(path = "PBS/encounters.txt")
write_pbs_file_message_start(path)
map_infos = pbLoadMapInfos
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
GameData::Encounter.each do |encounter_data|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
f.write("\#-------------------------------\r\n")
map_name = (map_infos[encounter_data.map]) ? " # #{map_infos[encounter_data.map].name}" : ""
if encounter_data.version > 0
f.write(sprintf("[%03d,%d]%s\r\n", encounter_data.map, encounter_data.version, map_name))
else
f.write(sprintf("[%03d]%s\r\n", encounter_data.map, map_name))
end
encounter_data.types.each do |type, slots|
next if !slots || slots.length == 0
if encounter_data.step_chances[type] && encounter_data.step_chances[type] > 0
f.write(sprintf("%s,%d\r\n", type.to_s, encounter_data.step_chances[type]))
else
f.write(sprintf("%s\r\n", type.to_s))
end
slots.each do |slot|
if slot[2] == slot[3]
f.write(sprintf(" %d,%s,%d\r\n", slot[0], slot[1], slot[2]))
else
f.write(sprintf(" %d,%s,%d,%d\r\n", slot[0], slot[1], slot[2], slot[3]))
end
end
end
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save trainer type data to PBS file
#=============================================================================
def write_trainer_types(path = "PBS/trainer_types.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
GameData::TrainerType.each do |t|
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%s]\r\n", t.id))
f.write(sprintf("Name = %s\r\n", t.real_name))
gender = GameData::TrainerType::SCHEMA["Gender"][2].key(t.gender)
f.write(sprintf("Gender = %s\r\n", gender))
f.write(sprintf("BaseMoney = %d\r\n", t.base_money))
f.write(sprintf("SkillLevel = %d\r\n", t.skill_level)) if t.skill_level != t.base_money
f.write(sprintf("Flags = %s\r\n", t.flags.join(","))) if t.flags.length > 0
f.write(sprintf("IntroBGM = %s\r\n", t.intro_BGM)) if !nil_or_empty?(t.intro_BGM)
f.write(sprintf("BattleBGM = %s\r\n", t.battle_BGM)) if !nil_or_empty?(t.battle_BGM)
f.write(sprintf("VictoryBGM = %s\r\n", t.victory_BGM)) if !nil_or_empty?(t.victory_BGM)
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save individual trainer data to PBS file
#=============================================================================
def write_trainers(path = "PBS/trainers.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
GameData::Trainer.each do |trainer|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
f.write("\#-------------------------------\r\n")
if trainer.version > 0
f.write(sprintf("[%s,%s,%d]\r\n", trainer.trainer_type, trainer.real_name, trainer.version))
else
f.write(sprintf("[%s,%s]\r\n", trainer.trainer_type, trainer.real_name))
end
f.write(sprintf("Items = %s\r\n", trainer.items.join(","))) if trainer.items.length > 0
if trainer.real_lose_text && !trainer.real_lose_text.empty?
f.write(sprintf("LoseText = %s\r\n", trainer.real_lose_text))
end
trainer.pokemon.each do |pkmn|
f.write(sprintf("Pokemon = %s,%d\r\n", pkmn[:species], pkmn[:level]))
f.write(sprintf(" Name = %s\r\n", pkmn[:name])) if pkmn[:name] && !pkmn[:name].empty?
f.write(sprintf(" Form = %d\r\n", pkmn[:form])) if pkmn[:form] && pkmn[:form] > 0
f.write(sprintf(" Gender = %s\r\n", (pkmn[:gender] == 1) ? "female" : "male")) if pkmn[:gender]
f.write(" Shiny = yes\r\n") if pkmn[:shininess] && !pkmn[:super_shininess]
f.write(" SuperShiny = yes\r\n") if pkmn[:super_shininess]
f.write(" Shadow = yes\r\n") if pkmn[:shadowness]
f.write(sprintf(" Moves = %s\r\n", pkmn[:moves].join(","))) if pkmn[:moves] && pkmn[:moves].length > 0
f.write(sprintf(" Ability = %s\r\n", pkmn[:ability])) if pkmn[:ability]
f.write(sprintf(" AbilityIndex = %d\r\n", pkmn[:ability_index])) if pkmn[:ability_index]
f.write(sprintf(" Item = %s\r\n", pkmn[:item])) if pkmn[:item]
f.write(sprintf(" Nature = %s\r\n", pkmn[:nature])) if pkmn[:nature]
ivs_array = []
evs_array = []
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
ivs_array[s.pbs_order] = pkmn[:iv][s.id] if pkmn[:iv]
evs_array[s.pbs_order] = pkmn[:ev][s.id] if pkmn[:ev]
end
f.write(sprintf(" IV = %s\r\n", ivs_array.join(","))) if pkmn[:iv]
f.write(sprintf(" EV = %s\r\n", evs_array.join(","))) if pkmn[:ev]
f.write(sprintf(" Happiness = %d\r\n", pkmn[:happiness])) if pkmn[:happiness]
f.write(sprintf(" Ball = %s\r\n", pkmn[:poke_ball])) if pkmn[:poke_ball]
end
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save trainer list data to PBS file
#=============================================================================
def write_trainer_lists(path = "PBS/battle_facility_lists.txt")
trainerlists = load_data("Data/trainer_lists.dat") rescue nil
return if !trainerlists
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
trainerlists.each do |tr|
echo "."
f.write("\#-------------------------------\r\n")
f.write(((tr[5]) ? "[DefaultTrainerList]" : "[TrainerList]") + "\r\n")
f.write("Trainers = " + tr[3] + "\r\n")
f.write("Pokemon = " + tr[4] + "\r\n")
f.write("Challenges = " + tr[2].join(",") + "\r\n") if !tr[5]
write_battle_tower_trainers(tr[0], "PBS/" + tr[3])
write_battle_tower_pokemon(tr[1], "PBS/" + tr[4])
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save Battle Tower trainer data to PBS file
#=============================================================================
def write_battle_tower_trainers(bttrainers, filename)
return if !bttrainers || !filename
btTrainersRequiredTypes = {
"Type" => [0, "e", nil], # Specifies a trainer
"Name" => [1, "s"],
"BeginSpeech" => [2, "s"],
"EndSpeechWin" => [3, "s"],
"EndSpeechLose" => [4, "s"],
"PokemonNos" => [5, "*u"]
}
File.open(filename, "wb") { |f|
add_PBS_header_to_file(f)
bttrainers.length.times do |i|
next if !bttrainers[i]
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%03d]\r\n", i))
btTrainersRequiredTypes.each_key do |key|
schema = btTrainersRequiredTypes[key]
record = bttrainers[i][schema[0]]
next if record.nil?
f.write(sprintf("%s = ", key))
case key
when "Type"
f.write(record.to_s)
when "PokemonNos"
f.write(record.join(",")) # pbWriteCsvRecord somehow won't work here
else
pbWriteCsvRecord(record, f, schema)
end
f.write(sprintf("\r\n"))
end
end
}
Graphics.update
end
#=============================================================================
# Save Battle Tower Pokémon data to PBS file
#=============================================================================
def write_battle_tower_pokemon(btpokemon, filename)
return if !btpokemon || !filename
species = {}
moves = {}
items = {}
natures = {}
evs = {
:HP => "HP",
:ATTACK => "ATK",
:DEFENSE => "DEF",
:SPECIAL_ATTACK => "SA",
:SPECIAL_DEFENSE => "SD",
:SPEED => "SPD"
}
File.open(filename, "wb") { |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
btpokemon.length.times do |i|
Graphics.update if i % 500 == 0
pkmn = btpokemon[i]
c1 = (species[pkmn.species]) ? species[pkmn.species] : (species[pkmn.species] = GameData::Species.get(pkmn.species).species.to_s)
c2 = nil
if pkmn.item && GameData::Item.exists?(pkmn.item)
c2 = (items[pkmn.item]) ? items[pkmn.item] : (items[pkmn.item] = GameData::Item.get(pkmn.item).id.to_s)
end
c3 = (natures[pkmn.nature]) ? natures[pkmn.nature] : (natures[pkmn.nature] = GameData::Nature.get(pkmn.nature).id.to_s)
evlist = ""
pkmn.ev.each_with_index do |stat, i|
evlist += "," if i > 0
evlist += evs[stat]
end
c4 = c5 = c6 = c7 = ""
[pkmn.move1, pkmn.move2, pkmn.move3, pkmn.move4].each_with_index do |move, i|
next if !move
text = (moves[move]) ? moves[move] : (moves[move] = GameData::Move.get(move).id.to_s)
case i
when 0 then c4 = text
when 1 then c5 = text
when 2 then c6 = text
when 3 then c7 = text
end
end
f.write("#{c1};#{c2};#{c3};#{evlist};#{c4},#{c5},#{c6},#{c7}\r\n")
end
}
Graphics.update
end
#=============================================================================
# Save metadata data to PBS file
#=============================================================================
def write_metadata(path = "PBS/metadata.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
# Write metadata
f.write("\#-------------------------------\r\n")
f.write("[0]\r\n")
metadata = GameData::Metadata.get
schema = GameData::Metadata::SCHEMA
keys = schema.keys.sort { |a, b| schema[a][0] <=> schema[b][0] }
keys.each do |key|
record = metadata.property_from_string(key)
next if record.nil? || (record.is_a?(Array) && record.empty?)
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(record, f, schema[key])
f.write("\r\n")
end
# Write player metadata
schema = GameData::PlayerMetadata::SCHEMA
keys = schema.keys.sort { |a, b| schema[a][0] <=> schema[b][0] }
GameData::PlayerMetadata.each do |player_data|
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%d]\r\n", player_data.id))
keys.each do |key|
record = player_data.property_from_string(key)
next if record.nil? || (record.is_a?(Array) && record.empty?)
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(record, f, schema[key])
f.write("\r\n")
end
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save map metadata data to PBS file
#=============================================================================
def write_map_metadata(path = "PBS/map_metadata.txt")
write_pbs_file_message_start(path)
map_infos = pbLoadMapInfos
schema = GameData::MapMetadata::SCHEMA
keys = schema.keys.sort { |a, b| schema[a][0] <=> schema[b][0] }
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
GameData::MapMetadata.each do |map_data|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
f.write("\#-------------------------------\r\n")
map_name = (map_infos && map_infos[map_data.id]) ? map_infos[map_data.id].name : nil
if map_name
f.write(sprintf("[%03d] # %s\r\n", map_data.id, map_name))
f.write("Name = #{map_name}\r\n") if nil_or_empty?(map_data.real_name)
else
f.write(sprintf("[%03d]\r\n", map_data.id))
end
keys.each do |key|
record = map_data.property_from_string(key)
next if record.nil? || (record.is_a?(Array) && record.empty?)
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(record, f, schema[key])
f.write("\r\n")
end
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save dungeon tileset contents data to PBS file
#=============================================================================
def write_dungeon_tilesets(path = "PBS/dungeon_tilesets.txt")
write_pbs_file_message_start(path)
tilesets = load_data("Data/Tilesets.rxdata")
schema = GameData::DungeonTileset::SCHEMA
keys = schema.keys
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
GameData::DungeonTileset.each do |tileset_data|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
f.write("\#-------------------------------\r\n")
tileset_name = (tilesets && tilesets[tileset_data.id]) ? tilesets[tileset_data.id].name : nil
if tileset_name
f.write(sprintf("[%d] # %s\r\n", tileset_data.id, tileset_name))
else
f.write(sprintf("[%d]\r\n", tileset_data.id))
end
keys.each do |key|
if ["Autotile", "Tile"].include?(key)
tiles = tileset_data.tile_type_ids
tiles.each do |tile_type, tile_ids|
tile_ids.each do |tile|
next if tile[1] # Tile was auto-generated from "walls" property
if tile[0] < 384
next if key == "Tile"
f.write(sprintf("Autotile = %i,%s", tile[0] / 48, tile_type.to_s))
else
next if key == "Autotile"
f.write(sprintf("Tile = %i,%s", tile[0] - 384, tile_type.to_s))
end
f.write("\r\n")
end
end
else
record = tileset_data.property_from_string(key)
next if record.nil? || (record.is_a?(Array) && record.empty?)
next if record == false || record == 0
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(record, f, schema[key])
f.write("\r\n")
end
end
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save dungeon parameters to PBS file
#=============================================================================
def write_dungeon_parameters(path = "PBS/dungeon_parameters.txt")
write_pbs_file_message_start(path)
schema = GameData::DungeonParameters::SCHEMA
keys = schema.keys
# Write file
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
GameData::DungeonParameters.each do |parameters_data|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
f.write("\#-------------------------------\r\n")
if parameters_data.version > 0
f.write(sprintf("[%s,%d]\r\n", parameters_data.area, parameters_data.version))
else
f.write(sprintf("[%s]\r\n", parameters_data.area))
end
keys.each do |key|
value = parameters_data.property_from_string(key)
next if !value || (value.is_a?(Array) && value.length == 0)
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(value, f, schema[key])
f.write("\r\n")
end
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save all data to PBS files
#=============================================================================
def write_all
Console.echo_h1 _INTL("Writing all PBS files")
write_town_map
write_connections
write_types
write_abilities
write_moves
write_items
write_berry_plants
write_pokemon
write_pokemon_forms
write_pokemon_metrics
write_shadow_pokemon
write_regional_dexes
write_ribbons
write_encounters
write_trainer_types
write_trainers
write_trainer_lists
write_metadata
write_map_metadata
write_dungeon_tilesets
write_dungeon_parameters
write_phone
echoln ""
Console.echo_h2("Successfully rewrote all PBS files", text: :green)
end
end