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Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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TIBERIANDAWN/COLRLIST.H
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TIBERIANDAWN/COLRLIST.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: F:\projects\c&c\vcs\code\colrlist.h_v 1.10 16 Oct 1995 16:47:16 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : COLRLIST.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : January 15, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef COLORLIST_H
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#define COLORLIST_H
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#include "list.h"
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/***************************************************************************
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** This class adds the ability for every list item to have a different color.
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*/
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class ColorListClass : public ListClass
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{
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public:
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/*********************************************************************
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** These enums are the ways a selected item can be drawn
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*/
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typedef enum SelectEnum {
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SELECT_NONE, // selected items aren't drawn differently
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SELECT_HIGHLIGHT, // item is highlighted
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SELECT_BOX, // draw a box around the item
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SELECT_BAR, // draw a bar behind the item
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SELECT_INVERT, // draw the string inverted
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} SelectStyleType;
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ColorListClass(int id, int x, int y, int w, int h, TextPrintType flags,
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void const * up, void const * down);
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virtual ~ColorListClass(void);
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virtual int Add_Item(char const * text, char color = WHITE);
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virtual int Add_Item(int text, char color = WHITE);
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virtual void Remove_Item(char const * text);
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virtual void Set_Selected_Style(SelectStyleType style, int color = -1);
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/*
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** This is the list of colors for each item.
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*/
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DynamicVectorClass<char> Colors;
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protected:
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virtual void Draw_Entry(int index, int x, int y, int width, int selected);
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/*
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** This tells how to draw the selected item.
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*/
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SelectStyleType Style;
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int SelectColor;
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};
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#endif
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