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September 24th Hotfix
Fixed some problematic harvester behavior Implemented 10% build time reduction for Turkey Neutral structures are capturable in multiplayer again (except for STRUCT_V01) Other misc. fixes
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@@ -615,7 +615,7 @@ IsTheaterShape = false;
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** Check for a virtual animation
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*/
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if (Class->VirtualAnim != ANIM_NONE) {
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AnimClass* virtual_anim = new AnimClass(Class->VirtualAnim, 0, timedelay, loop);
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AnimClass* virtual_anim = new AnimClass(Class->VirtualAnim, Coord, timedelay, loop);
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if (virtual_anim != NULL) {
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virtual_anim->Make_Invisible();
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VirtualAnimTarget = virtual_anim->As_Target();
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