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September 24th Hotfix
Fixed some problematic harvester behavior Implemented 10% build time reduction for Turkey Neutral structures are capturable in multiplayer again (except for STRUCT_V01) Other misc. fixes
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@@ -3879,9 +3879,6 @@ bool BuildingClass::Can_Capture(void) const
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if (!House->IsHuman && Trigger != NULL && Trigger->Action == TriggerClass::ACTION_WINLOSE) {
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can_capture = true;
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}
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} else {
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// Only allow capturing of multiplayer-owned structures
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can_capture &= House->Class->House >= HOUSE_MULTI1 && House->Class->House <= HOUSE_MULTI6;
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}
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return(can_capture);
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