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C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
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80
CnCTDRAMapEditor/Controls/BasicSettings.cs
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80
CnCTDRAMapEditor/Controls/BasicSettings.cs
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using MobiusEditor.Interface;
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using System;
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using System.Data;
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using System.Linq;
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using System.Windows.Forms;
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namespace MobiusEditor.Controls
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{
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public partial class BasicSettings : UserControl
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{
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public BasicSettings(IGamePlugin plugin, dynamic basicSection)
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{
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InitializeComponent();
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playerComboBox.DataSource = plugin.Map.Houses.Select(h => h.Type.Name).ToArray();
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baseComboBox.DataSource = plugin.Map.Houses.Select(h => h.Type.Name).ToArray();
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introComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
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briefComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
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actionComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
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winComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
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win2ComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
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win3ComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
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win4ComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
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loseComboBox.DataSource = plugin.Map.MovieTypes.ToArray();
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carryOverMoneyNud.DataBindings.Add("Value", basicSection, "CarryOverMoney");
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nameTxt.DataBindings.Add("Text", basicSection, "Name");
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percentNud.DataBindings.Add("Value", basicSection, "Percent");
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playerComboBox.DataBindings.Add("SelectedItem", basicSection, "Player");
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authorTxt.DataBindings.Add("Text", basicSection, "Author");
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isSinglePlayerCheckBox.DataBindings.Add("Checked", basicSection, "SoloMission");
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introComboBox.DataBindings.Add("SelectedItem", basicSection, "Intro");
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briefComboBox.DataBindings.Add("SelectedItem", basicSection, "Brief");
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actionComboBox.DataBindings.Add("SelectedItem", basicSection, "Action");
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winComboBox.DataBindings.Add("SelectedItem", basicSection, "Win");
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loseComboBox.DataBindings.Add("SelectedItem", basicSection, "Lose");
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switch (plugin.GameType)
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{
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case GameType.TiberianDawn:
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buidLevelNud.DataBindings.Add("Value", basicSection, "BuildLevel");
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baseLabel.Visible = baseComboBox.Visible = false;
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win2Label.Visible = win2ComboBox.Visible = false;
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win3Label.Visible = win3ComboBox.Visible = false;
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win4Label.Visible = win4ComboBox.Visible = false;
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break;
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case GameType.RedAlert:
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buidLevelNud.Visible = buildLevelLabel.Visible = false;
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baseComboBox.DataBindings.Add("SelectedItem", basicSection, "BasePlayer");
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win2ComboBox.DataBindings.Add("SelectedItem", basicSection, "Win2");
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win3ComboBox.DataBindings.Add("SelectedItem", basicSection, "Win3");
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win4ComboBox.DataBindings.Add("SelectedItem", basicSection, "Win4");
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break;
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}
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introComboBox.Enabled = briefComboBox.Enabled = actionComboBox.Enabled = loseComboBox.Enabled = isSinglePlayerCheckBox.Checked;
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winComboBox.Enabled = win2ComboBox.Enabled = win3ComboBox.Enabled = win4ComboBox.Enabled = isSinglePlayerCheckBox.Checked;
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}
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private void isSinglePlayerCheckBox_CheckedChanged(object sender, EventArgs e)
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{
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introComboBox.Enabled = briefComboBox.Enabled = actionComboBox.Enabled = loseComboBox.Enabled = isSinglePlayerCheckBox.Checked;
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winComboBox.Enabled = win2ComboBox.Enabled = win3ComboBox.Enabled = win4ComboBox.Enabled = isSinglePlayerCheckBox.Checked;
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}
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}
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}
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