mirror of
https://github.com/electronicarts/CnC_Remastered_Collection.git
synced 2025-08-22 05:32:58 +02:00
C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
This commit is contained in:
158
CnCTDRAMapEditor/Controls/TerrainProperties.cs
Normal file
158
CnCTDRAMapEditor/Controls/TerrainProperties.cs
Normal file
@@ -0,0 +1,158 @@
|
||||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// The Command & Conquer Map Editor and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// The Command & Conquer Map Editor and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
using MobiusEditor.Interface;
|
||||
using MobiusEditor.Model;
|
||||
using MobiusEditor.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace MobiusEditor.Controls
|
||||
{
|
||||
public partial class TerrainProperties : UserControl
|
||||
{
|
||||
private bool isMockObject;
|
||||
|
||||
public IGamePlugin Plugin { get; private set; }
|
||||
|
||||
private Terrain terrain;
|
||||
public Terrain Terrain
|
||||
{
|
||||
get => terrain;
|
||||
set
|
||||
{
|
||||
if (terrain != value)
|
||||
{
|
||||
terrain = value;
|
||||
Rebind();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public TerrainProperties()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
public void Initialize(IGamePlugin plugin, bool isMockObject)
|
||||
{
|
||||
this.isMockObject = isMockObject;
|
||||
|
||||
Plugin = plugin;
|
||||
plugin.Map.Triggers.CollectionChanged += Triggers_CollectionChanged;
|
||||
|
||||
UpdateDataSource();
|
||||
|
||||
Disposed += (sender, e) =>
|
||||
{
|
||||
Terrain = null;
|
||||
plugin.Map.Triggers.CollectionChanged -= Triggers_CollectionChanged;
|
||||
};
|
||||
}
|
||||
|
||||
private void Triggers_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
|
||||
{
|
||||
UpdateDataSource();
|
||||
}
|
||||
|
||||
private void UpdateDataSource()
|
||||
{
|
||||
triggerComboBox.DataSource = Trigger.None.Yield().Concat(Plugin.Map.Triggers.Select(t => t.Name).Distinct()).ToArray();
|
||||
}
|
||||
|
||||
private void Rebind()
|
||||
{
|
||||
triggerComboBox.DataBindings.Clear();
|
||||
|
||||
if (terrain == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
triggerComboBox.DataBindings.Add("SelectedItem", terrain, "Trigger");
|
||||
}
|
||||
|
||||
private void Obj_PropertyChanged(object sender, PropertyChangedEventArgs e)
|
||||
{
|
||||
switch (e.PropertyName)
|
||||
{
|
||||
case "Type":
|
||||
{
|
||||
Rebind();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!isMockObject)
|
||||
{
|
||||
Plugin.Dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void comboBox_SelectedValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
foreach (Binding binding in (sender as ComboBox).DataBindings)
|
||||
{
|
||||
binding.WriteValue();
|
||||
}
|
||||
}
|
||||
|
||||
private void nud_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
foreach (Binding binding in (sender as NumericUpDown).DataBindings)
|
||||
{
|
||||
binding.WriteValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TerrainPropertiesPopup : ToolStripDropDown
|
||||
{
|
||||
private readonly ToolStripControlHost host;
|
||||
|
||||
public TerrainProperties TerrainProperties { get; private set; }
|
||||
|
||||
public TerrainPropertiesPopup(IGamePlugin plugin, Terrain terrain)
|
||||
{
|
||||
TerrainProperties = new TerrainProperties();
|
||||
TerrainProperties.Initialize(plugin, false);
|
||||
TerrainProperties.Terrain = terrain;
|
||||
|
||||
host = new ToolStripControlHost(TerrainProperties);
|
||||
Padding = Margin = host.Padding = host.Margin = Padding.Empty;
|
||||
MinimumSize = TerrainProperties.MinimumSize;
|
||||
TerrainProperties.MinimumSize = TerrainProperties.Size;
|
||||
MaximumSize = TerrainProperties.MaximumSize;
|
||||
TerrainProperties.MaximumSize = TerrainProperties.Size;
|
||||
Size = TerrainProperties.Size;
|
||||
Items.Add(host);
|
||||
TerrainProperties.Disposed += (sender, e) =>
|
||||
{
|
||||
TerrainProperties = null;
|
||||
Dispose(true);
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnClosed(ToolStripDropDownClosedEventArgs e)
|
||||
{
|
||||
base.OnClosed(e);
|
||||
|
||||
TerrainProperties.Terrain = null;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user