C&C Remastered Map Editor

Initial commit of C&C Remastered Map Editor code
This commit is contained in:
PG-SteveT
2020-09-10 11:12:58 -07:00
parent 1f6350fe6e
commit e37e174be1
289 changed files with 80922 additions and 7 deletions

View File

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// This file is provided under The MIT License as part of Steamworks.NET.
// Copyright (c) 2013-2019 Riley Labrecque
// Please see the included LICENSE.txt for additional information.
// This file is automatically generated.
// Changes to this file will be reverted when you update Steamworks.NET
#if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH
#define DISABLESTEAMWORKS
#endif
#if !DISABLESTEAMWORKS
namespace Steamworks {
class CallbackIdentities {
public static int GetCallbackIdentity(System.Type callbackStruct) {
#if UNITY_EDITOR || UNITY_STANDALONE || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
foreach (CallbackIdentityAttribute attribute in callbackStruct.GetCustomAttributes(typeof(CallbackIdentityAttribute), false)) {
return attribute.Identity;
}
#endif
throw new System.Exception("Callback number not found for struct " + callbackStruct);
}
}
[System.AttributeUsage(System.AttributeTargets.Struct, AllowMultiple = false)]
internal class CallbackIdentityAttribute : System.Attribute {
public int Identity { get; set; }
public CallbackIdentityAttribute(int callbackNum) {
Identity = callbackNum;
}
}
}
#endif // !DISABLESTEAMWORKS