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C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
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58
CnCTDRAMapEditor/Tools/Dialogs/TerrainToolDialog.cs
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58
CnCTDRAMapEditor/Tools/Dialogs/TerrainToolDialog.cs
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using MobiusEditor.Controls;
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using MobiusEditor.Interface;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace MobiusEditor.Tools.Dialogs
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{
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public partial class TerrainToolDialog : Form
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{
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public TypeComboBox TerrainTypeComboBox => terrainTypeComboBox;
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public MapPanel TerrainTypeMapPanel => terrainTypeMapPanel;
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public TerrainProperties TerrainProperties => terrainProperties;
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public TerrainToolDialog()
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{
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InitializeComponent();
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Location = Properties.Settings.Default.ToolDialogPosition;
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}
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public TerrainToolDialog(IGamePlugin plugin)
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: this()
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{
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terrainProperties.Initialize(plugin, true);
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}
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protected override void OnMove(EventArgs e)
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{
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base.OnMove(e);
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Properties.Settings.Default.ToolDialogPosition = Location;
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Properties.Settings.Default.Save();
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}
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}
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}
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