mirror of
https://github.com/electronicarts/CnC_Remastered_Collection.git
synced 2025-08-15 10:34:05 +02:00
C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
This commit is contained in:
539
CnCTDRAMapEditor/Tools/InfantryTool.cs
Normal file
539
CnCTDRAMapEditor/Tools/InfantryTool.cs
Normal file
@@ -0,0 +1,539 @@
|
||||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// The Command & Conquer Map Editor and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// The Command & Conquer Map Editor and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
using MobiusEditor.Controls;
|
||||
using MobiusEditor.Event;
|
||||
using MobiusEditor.Interface;
|
||||
using MobiusEditor.Model;
|
||||
using MobiusEditor.Render;
|
||||
using MobiusEditor.Utility;
|
||||
using MobiusEditor.Widgets;
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace MobiusEditor.Tools
|
||||
{
|
||||
public class InfantryTool : ViewTool
|
||||
{
|
||||
private readonly TypeComboBox infantryTypeComboBox;
|
||||
private readonly MapPanel infantryTypeMapPanel;
|
||||
private readonly ObjectProperties objectProperties;
|
||||
|
||||
private Map previewMap;
|
||||
protected override Map RenderMap => previewMap;
|
||||
|
||||
private bool placementMode;
|
||||
|
||||
private readonly Infantry mockInfantry;
|
||||
|
||||
private Infantry selectedInfantry;
|
||||
private ObjectPropertiesPopup selectedObjectProperties;
|
||||
|
||||
private InfantryType selectedInfantryType;
|
||||
private InfantryType SelectedInfantryType
|
||||
{
|
||||
get => selectedInfantryType;
|
||||
set
|
||||
{
|
||||
if (selectedInfantryType != value)
|
||||
{
|
||||
if (placementMode && (selectedInfantryType != null))
|
||||
{
|
||||
mapPanel.Invalidate(map, navigationWidget.MouseCell);
|
||||
}
|
||||
|
||||
selectedInfantryType = value;
|
||||
infantryTypeComboBox.SelectedValue = selectedInfantryType;
|
||||
|
||||
if (placementMode && (selectedInfantryType != null))
|
||||
{
|
||||
mapPanel.Invalidate(map, navigationWidget.MouseCell);
|
||||
}
|
||||
|
||||
mockInfantry.Type = selectedInfantryType;
|
||||
|
||||
RefreshMapPanel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public InfantryTool(MapPanel mapPanel, MapLayerFlag layers, ToolStripStatusLabel statusLbl, TypeComboBox infantryTypeComboBox, MapPanel infantryTypeMapPanel, ObjectProperties objectProperties, IGamePlugin plugin, UndoRedoList<UndoRedoEventArgs> url)
|
||||
: base(mapPanel, layers, statusLbl, plugin, url)
|
||||
{
|
||||
previewMap = map;
|
||||
|
||||
mockInfantry = new Infantry(null)
|
||||
{
|
||||
Type = infantryTypeComboBox.Types.First() as InfantryType,
|
||||
House = map.Houses.First().Type,
|
||||
Strength = 256,
|
||||
Direction = map.DirectionTypes.Where(d => d.Equals(FacingType.South)).First(),
|
||||
Mission = map.MissionTypes.Where(m => m.Equals("Guard")).FirstOrDefault() ?? map.MissionTypes.First()
|
||||
};
|
||||
mockInfantry.PropertyChanged += MockInfantry_PropertyChanged;
|
||||
|
||||
this.mapPanel.MouseDown += MapPanel_MouseDown;
|
||||
this.mapPanel.MouseUp += MapPanel_MouseUp;
|
||||
this.mapPanel.MouseDoubleClick += MapPanel_MouseDoubleClick;
|
||||
this.mapPanel.MouseMove += MapPanel_MouseMove;
|
||||
(this.mapPanel as Control).KeyDown += InfantryTool_KeyDown;
|
||||
(this.mapPanel as Control).KeyUp += InfantryTool_KeyUp;
|
||||
|
||||
this.infantryTypeComboBox = infantryTypeComboBox;
|
||||
this.infantryTypeComboBox.SelectedIndexChanged += InfantryTypeComboBox_SelectedIndexChanged;
|
||||
|
||||
this.infantryTypeMapPanel = infantryTypeMapPanel;
|
||||
this.infantryTypeMapPanel.BackColor = Color.White;
|
||||
this.infantryTypeMapPanel.MaxZoom = 1;
|
||||
|
||||
this.objectProperties = objectProperties;
|
||||
this.objectProperties.Object = mockInfantry;
|
||||
|
||||
navigationWidget.MouseCellChanged += MouseoverWidget_MouseCellChanged;
|
||||
|
||||
SelectedInfantryType = this.infantryTypeComboBox.Types.First() as InfantryType;
|
||||
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
private void MapPanel_MouseDoubleClick(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (Control.ModifierKeys != Keys.None)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (map.Metrics.GetCell(navigationWidget.MouseCell, out int cell))
|
||||
{
|
||||
if (map.Technos[cell] is InfantryGroup infantryGroup)
|
||||
{
|
||||
var i = InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>().First();
|
||||
if (infantryGroup.Infantry[i] is Infantry infantry)
|
||||
{
|
||||
selectedInfantry = null;
|
||||
|
||||
selectedObjectProperties?.Close();
|
||||
selectedObjectProperties = new ObjectPropertiesPopup(objectProperties.Plugin, infantry);
|
||||
selectedObjectProperties.Closed += (cs, ce) =>
|
||||
{
|
||||
navigationWidget.Refresh();
|
||||
};
|
||||
|
||||
infantry.PropertyChanged += SelectedInfantry_PropertyChanged;
|
||||
|
||||
selectedObjectProperties.Show(mapPanel, mapPanel.PointToClient(Control.MousePosition));
|
||||
|
||||
UpdateStatus();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void MockInfantry_PropertyChanged(object sender, PropertyChangedEventArgs e)
|
||||
{
|
||||
RefreshMapPanel();
|
||||
}
|
||||
|
||||
private void SelectedInfantry_PropertyChanged(object sender, PropertyChangedEventArgs e)
|
||||
{
|
||||
mapPanel.Invalidate(map, (sender as Infantry).InfantryGroup);
|
||||
}
|
||||
|
||||
private void InfantryTypeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
SelectedInfantryType = infantryTypeComboBox.SelectedValue as InfantryType;
|
||||
}
|
||||
|
||||
private void InfantryTool_KeyDown(object sender, KeyEventArgs e)
|
||||
{
|
||||
if (e.KeyCode == Keys.ShiftKey)
|
||||
{
|
||||
EnterPlacementMode();
|
||||
}
|
||||
}
|
||||
|
||||
private void InfantryTool_KeyUp(object sender, KeyEventArgs e)
|
||||
{
|
||||
if (e.KeyCode == Keys.ShiftKey)
|
||||
{
|
||||
ExitPlacementMode();
|
||||
}
|
||||
}
|
||||
|
||||
private void MapPanel_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (!placementMode && (Control.ModifierKeys == Keys.Shift))
|
||||
{
|
||||
EnterPlacementMode();
|
||||
}
|
||||
else if (placementMode && (Control.ModifierKeys == Keys.None))
|
||||
{
|
||||
ExitPlacementMode();
|
||||
}
|
||||
|
||||
if (placementMode)
|
||||
{
|
||||
mapPanel.Invalidate(map, Rectangle.Inflate(new Rectangle(navigationWidget.MouseCell, new Size(1, 1)), 1, 1));
|
||||
}
|
||||
else if (selectedInfantry != null)
|
||||
{
|
||||
var oldLocation = map.Technos[selectedInfantry.InfantryGroup].Value;
|
||||
var oldStop = Array.IndexOf(selectedInfantry.InfantryGroup.Infantry, selectedInfantry);
|
||||
|
||||
InfantryGroup infantryGroup = null;
|
||||
var techno = map.Technos[navigationWidget.MouseCell];
|
||||
if (techno == null)
|
||||
{
|
||||
infantryGroup = new InfantryGroup();
|
||||
map.Technos.Add(navigationWidget.MouseCell, infantryGroup);
|
||||
}
|
||||
else if (techno is InfantryGroup)
|
||||
{
|
||||
infantryGroup = techno as InfantryGroup;
|
||||
}
|
||||
|
||||
if (infantryGroup != null)
|
||||
{
|
||||
foreach (var i in InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>())
|
||||
{
|
||||
if (infantryGroup.Infantry[i] == null)
|
||||
{
|
||||
selectedInfantry.InfantryGroup.Infantry[oldStop] = null;
|
||||
infantryGroup.Infantry[i] = selectedInfantry;
|
||||
|
||||
if (infantryGroup != selectedInfantry.InfantryGroup)
|
||||
{
|
||||
mapPanel.Invalidate(map, selectedInfantry.InfantryGroup);
|
||||
if (selectedInfantry.InfantryGroup.Infantry.All(x => x == null))
|
||||
{
|
||||
map.Technos.Remove(selectedInfantry.InfantryGroup);
|
||||
}
|
||||
}
|
||||
selectedInfantry.InfantryGroup = infantryGroup;
|
||||
|
||||
mapPanel.Invalidate(map, infantryGroup);
|
||||
|
||||
plugin.Dirty = true;
|
||||
}
|
||||
|
||||
if (infantryGroup == selectedInfantry.InfantryGroup)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void MapPanel_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (placementMode)
|
||||
{
|
||||
if (e.Button == MouseButtons.Left)
|
||||
{
|
||||
AddInfantry(navigationWidget.MouseCell);
|
||||
}
|
||||
else if (e.Button == MouseButtons.Right)
|
||||
{
|
||||
RemoveInfantry(navigationWidget.MouseCell);
|
||||
}
|
||||
}
|
||||
else if (e.Button == MouseButtons.Left)
|
||||
{
|
||||
SelectInfantry(navigationWidget.MouseCell);
|
||||
}
|
||||
else if (e.Button == MouseButtons.Right)
|
||||
{
|
||||
PickInfantry(navigationWidget.MouseCell);
|
||||
}
|
||||
}
|
||||
|
||||
private void MapPanel_MouseUp(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (selectedInfantry != null)
|
||||
{
|
||||
selectedInfantry = null;
|
||||
UpdateStatus();
|
||||
}
|
||||
}
|
||||
|
||||
private void MouseoverWidget_MouseCellChanged(object sender, MouseCellChangedEventArgs e)
|
||||
{
|
||||
if (placementMode)
|
||||
{
|
||||
if (SelectedInfantryType != null)
|
||||
{
|
||||
mapPanel.Invalidate(map, Rectangle.Inflate(new Rectangle(e.OldCell, new Size(1, 1)), 1, 1));
|
||||
mapPanel.Invalidate(map, Rectangle.Inflate(new Rectangle(e.NewCell, new Size(1, 1)), 1, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddInfantry(Point location)
|
||||
{
|
||||
if (SelectedInfantryType != null)
|
||||
{
|
||||
if (map.Metrics.GetCell(location, out int cell))
|
||||
{
|
||||
InfantryGroup infantryGroup = null;
|
||||
|
||||
var techno = map.Technos[cell];
|
||||
if (techno == null)
|
||||
{
|
||||
infantryGroup = new InfantryGroup();
|
||||
map.Technos.Add(cell, infantryGroup);
|
||||
}
|
||||
else if (techno is InfantryGroup)
|
||||
{
|
||||
infantryGroup = techno as InfantryGroup;
|
||||
}
|
||||
|
||||
if (infantryGroup != null)
|
||||
{
|
||||
foreach (var i in InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>())
|
||||
{
|
||||
if (infantryGroup.Infantry[i] == null)
|
||||
{
|
||||
var infantry = mockInfantry.Clone();
|
||||
infantryGroup.Infantry[i] = infantry;
|
||||
infantry.InfantryGroup = infantryGroup;
|
||||
mapPanel.Invalidate(map, infantryGroup);
|
||||
plugin.Dirty = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveInfantry(Point location)
|
||||
{
|
||||
if (map.Metrics.GetCell(location, out int cell))
|
||||
{
|
||||
if (map.Technos[cell] is InfantryGroup infantryGroup)
|
||||
{
|
||||
foreach (var i in InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>())
|
||||
{
|
||||
if (infantryGroup.Infantry[i] != null)
|
||||
{
|
||||
infantryGroup.Infantry[i] = null;
|
||||
mapPanel.Invalidate(map, infantryGroup);
|
||||
plugin.Dirty = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (infantryGroup.Infantry.All(i => i == null))
|
||||
{
|
||||
map.Technos.Remove(infantryGroup);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void EnterPlacementMode()
|
||||
{
|
||||
if (placementMode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
placementMode = true;
|
||||
|
||||
navigationWidget.MouseoverSize = Size.Empty;
|
||||
|
||||
if (SelectedInfantryType != null)
|
||||
{
|
||||
mapPanel.Invalidate(map, Rectangle.Inflate(new Rectangle(navigationWidget.MouseCell, new Size(1, 1)), 1, 1));
|
||||
}
|
||||
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
private void ExitPlacementMode()
|
||||
{
|
||||
if (!placementMode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
placementMode = false;
|
||||
|
||||
navigationWidget.MouseoverSize = new Size(1, 1);
|
||||
|
||||
if (SelectedInfantryType != null)
|
||||
{
|
||||
mapPanel.Invalidate(map, Rectangle.Inflate(new Rectangle(navigationWidget.MouseCell, new Size(1, 1)), 1, 1));
|
||||
}
|
||||
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
private void PickInfantry(Point location)
|
||||
{
|
||||
if (map.Metrics.GetCell(location, out int cell))
|
||||
{
|
||||
if (map.Technos[cell] is InfantryGroup infantryGroup)
|
||||
{
|
||||
var i = InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>().First();
|
||||
if (infantryGroup.Infantry[i] is Infantry infantry)
|
||||
{
|
||||
SelectedInfantryType = infantry.Type;
|
||||
mockInfantry.House = infantry.House;
|
||||
mockInfantry.Strength = infantry.Strength;
|
||||
mockInfantry.Direction = infantry.Direction;
|
||||
mockInfantry.Mission = infantry.Mission;
|
||||
mockInfantry.Trigger = infantry.Trigger;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectInfantry(Point location)
|
||||
{
|
||||
if (map.Metrics.GetCell(location, out int cell))
|
||||
{
|
||||
selectedInfantry = null;
|
||||
if (map.Technos[cell] is InfantryGroup infantryGroup)
|
||||
{
|
||||
var i = InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>().First();
|
||||
if (infantryGroup.Infantry[i] is Infantry infantry)
|
||||
{
|
||||
selectedInfantry = infantry;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
private void RefreshMapPanel()
|
||||
{
|
||||
if (mockInfantry.Type != null)
|
||||
{
|
||||
var infantryPreview = new Bitmap(Globals.TileWidth, Globals.TileHeight);
|
||||
using (var g = Graphics.FromImage(infantryPreview))
|
||||
{
|
||||
MapRenderer.Render(map.Theater, Point.Empty, Globals.TileSize, mockInfantry, InfantryStoppingType.Center).Item2(g);
|
||||
}
|
||||
infantryTypeMapPanel.MapImage = infantryPreview;
|
||||
}
|
||||
else
|
||||
{
|
||||
infantryTypeMapPanel.MapImage = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateStatus()
|
||||
{
|
||||
if (placementMode)
|
||||
{
|
||||
statusLbl.Text = "Left-Click to place infantry, Right-Click to remove infantry";
|
||||
}
|
||||
else if (selectedInfantry != null)
|
||||
{
|
||||
statusLbl.Text = "Drag mouse to move infantry";
|
||||
}
|
||||
else
|
||||
{
|
||||
statusLbl.Text = "Shift to enter placement mode, Left-Click drag to move infantry, Double-Click update infantry properties, Right-Click to pick infantry";
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PreRenderMap()
|
||||
{
|
||||
base.PreRenderMap();
|
||||
|
||||
previewMap = map.Clone();
|
||||
if (placementMode)
|
||||
{
|
||||
var location = navigationWidget.MouseCell;
|
||||
if (SelectedInfantryType != null)
|
||||
{
|
||||
if (previewMap.Metrics.GetCell(location, out int cell))
|
||||
{
|
||||
InfantryGroup infantryGroup = null;
|
||||
|
||||
var techno = previewMap.Technos[cell];
|
||||
if (techno == null)
|
||||
{
|
||||
infantryGroup = new InfantryGroup();
|
||||
previewMap.Technos.Add(cell, infantryGroup);
|
||||
}
|
||||
else if (techno is InfantryGroup)
|
||||
{
|
||||
infantryGroup = techno as InfantryGroup;
|
||||
}
|
||||
|
||||
if (infantryGroup != null)
|
||||
{
|
||||
foreach (var i in InfantryGroup.ClosestStoppingTypes(navigationWidget.MouseSubPixel).Cast<int>())
|
||||
{
|
||||
if (infantryGroup.Infantry[i] == null)
|
||||
{
|
||||
var infantry = mockInfantry.Clone();
|
||||
infantry.Tint = Color.FromArgb(128, Color.White);
|
||||
infantryGroup.Infantry[i] = infantry;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PostRenderMap(Graphics graphics)
|
||||
{
|
||||
base.PostRenderMap(graphics);
|
||||
|
||||
var infantryPen = new Pen(Color.Green, 4.0f);
|
||||
foreach (var (topLeft, _) in map.Technos.OfType<InfantryGroup>())
|
||||
{
|
||||
var bounds = new Rectangle(new Point(topLeft.X * Globals.TileWidth, topLeft.Y * Globals.TileHeight), Globals.TileSize);
|
||||
graphics.DrawRectangle(infantryPen, bounds);
|
||||
}
|
||||
}
|
||||
|
||||
#region IDisposable Support
|
||||
private bool disposedValue = false;
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposedValue)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
mapPanel.MouseDown -= MapPanel_MouseDown;
|
||||
mapPanel.MouseUp -= MapPanel_MouseUp;
|
||||
mapPanel.MouseDoubleClick -= MapPanel_MouseDoubleClick;
|
||||
mapPanel.MouseMove -= MapPanel_MouseMove;
|
||||
(mapPanel as Control).KeyDown -= InfantryTool_KeyDown;
|
||||
(mapPanel as Control).KeyUp -= InfantryTool_KeyUp;
|
||||
|
||||
infantryTypeComboBox.SelectedIndexChanged -= InfantryTypeComboBox_SelectedIndexChanged;
|
||||
|
||||
navigationWidget.MouseCellChanged -= MouseoverWidget_MouseCellChanged;
|
||||
}
|
||||
disposedValue = true;
|
||||
}
|
||||
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user