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https://github.com/bdring/Grbl_Esp32.git
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Auto squaring improvement
When squaring axes the first motion with both motors will only do a seek move and a back off, rather than a seek, back off plus a locate, back off squence. This speeds up the homing sequence. The dual move does not need a locate cycle, because each side will get a locate cycle when they are individually homed.
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@@ -27,6 +27,8 @@
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#include "grbl.h"
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uint8_t n_homing_locate_cycle = N_HOMING_LOCATE_CYCLE;
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xQueueHandle limit_sw_queue; // used by limit switch debouncing
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// Homing axis search distance multiplier. Computed by this value times the cycle travel.
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@@ -89,7 +91,7 @@ void limits_go_home(uint8_t cycle_mask)
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#endif
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// Initialize variables used for homing computations.
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uint8_t n_cycle = (2*N_HOMING_LOCATE_CYCLE+1);
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uint8_t n_cycle = (2*n_homing_locate_cycle+1);
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uint8_t step_pin[N_AXIS];
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float target[N_AXIS];
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float max_travel = 0.0;
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@@ -28,6 +28,8 @@
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#ifndef grbl_limits_h
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#define grbl_limits_h
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extern uint8_t n_homing_locate_cycle;
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#define SQUARING_MODE_DUAL 0 // both motors run
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#define SQUARING_MODE_A 1 // A motor runs
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#define SQUARING_MODE_B 2 // B motor runs
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@@ -262,6 +262,8 @@ void mc_homing_cycle(uint8_t cycle_mask)
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// -------------------------------------------------------------------------------------
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// Perform homing routine. NOTE: Special motion case. Only system reset works.
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n_homing_locate_cycle = N_HOMING_LOCATE_CYCLE;
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#ifdef HOMING_SINGLE_AXIS_COMMANDS
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/*
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if (cycle_mask) { limits_go_home(cycle_mask); } // Perform homing cycle based on mask.
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@@ -272,8 +274,10 @@ void mc_homing_cycle(uint8_t cycle_mask)
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limits_go_home(cycle_mask); // Homing cycle 0
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else {
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ganged_mode = SQUARING_MODE_DUAL;
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n_homing_locate_cycle = 0; // don't do a second touch cycle
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limits_go_home(cycle_mask);
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ganged_mode = SQUARING_MODE_A;
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n_homing_locate_cycle = N_HOMING_LOCATE_CYCLE; // restore to default value
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limits_go_home(cycle_mask);
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ganged_mode = SQUARING_MODE_B;
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limits_go_home(cycle_mask);
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@@ -289,8 +293,10 @@ void mc_homing_cycle(uint8_t cycle_mask)
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limits_go_home(HOMING_CYCLE_0); // Homing cycle 0
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else {
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ganged_mode = SQUARING_MODE_DUAL;
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n_homing_locate_cycle = 0; // don't do a second touch cycle
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limits_go_home(HOMING_CYCLE_0);
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ganged_mode = SQUARING_MODE_A;
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n_homing_locate_cycle = N_HOMING_LOCATE_CYCLE; // restore to default value
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limits_go_home(HOMING_CYCLE_0);
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ganged_mode = SQUARING_MODE_B;
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limits_go_home(HOMING_CYCLE_0);
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@@ -302,8 +308,10 @@ void mc_homing_cycle(uint8_t cycle_mask)
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limits_go_home(HOMING_CYCLE_1);
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else {
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ganged_mode = SQUARING_MODE_DUAL;
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n_homing_locate_cycle = 0; // don't do a second touch cycle
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limits_go_home(HOMING_CYCLE_1);
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ganged_mode = SQUARING_MODE_A;
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n_homing_locate_cycle = N_HOMING_LOCATE_CYCLE; // restore to default value
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limits_go_home(HOMING_CYCLE_1);
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ganged_mode = SQUARING_MODE_B;
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limits_go_home(HOMING_CYCLE_1);
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@@ -316,8 +324,10 @@ void mc_homing_cycle(uint8_t cycle_mask)
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limits_go_home(HOMING_CYCLE_2);
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else {
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ganged_mode = SQUARING_MODE_DUAL;
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n_homing_locate_cycle = 0; // don't do a second touch cycle
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limits_go_home(HOMING_CYCLE_2);
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ganged_mode = SQUARING_MODE_A;
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n_homing_locate_cycle = N_HOMING_LOCATE_CYCLE; // restore to default value
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limits_go_home(HOMING_CYCLE_2);
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ganged_mode = SQUARING_MODE_B;
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limits_go_home(HOMING_CYCLE_2);
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