diff --git a/docs/public/assets/config.ini b/docs/public/assets/config.ini index af09a59f7e..07a2829a83 100644 --- a/docs/public/assets/config.ini +++ b/docs/public/assets/config.ini @@ -1,9 +1,9 @@ -; This configuration file was automatically generated by Luma3DS v13.1.1 +; This configuration file was automatically generated by Luma3DS v13.2 [meta] ; Do not edit these two lines. config_version_major = 3 -config_version_minor = 12 +config_version_minor = 13 [boot] ; Options appearing on the Luma3DS initial boot menu @@ -115,6 +115,26 @@ ntp_tz_offset_min = 0 screen_filters_top_cct = 6500 screen_filters_bot_cct = 6500 +; Color curve adjustment. The 3DS screens are calibrated to a specific +; color curve that give the 3DS screens their "blueish, washed out" look, +; which attempts to make the most of TN screens present on most 3DSes. At +; the same time, this makes IPS screens kind of look weird without adjustments +; (green-ish hue, cold colors, etc.). +; As it turns out, IPS screens (and only these) have a large enough color +; gamut to undo this curve can be made to behave almost like a proper sRGB display, +; in other words this setting can make IPS screens look like how they do in screen- +; shots: it **significantly** improve how IPS screens look. +; The result is much more mixed for TN screens: it might improve how *some* games +; and *some* software looks, but oftentimes produces a weird red hue. +; Possible values: +; - 0: no adjustment +; - 1: sRGB adjustment profile +; - 2: reserved for future expansion +; screen_filters_bot_color_curve_adj is currently ignored and reserved for future +; expansion. +screen_filters_top_color_curve_adj = 0 +screen_filters_bot_color_curve_adj = 0 + ; Gamma adjustment for the screen filters (0 to 8). ; Increasing this above 1 will make colors look more saturated. screen_filters_top_gamma = 1