diff --git a/_pages/en_US/include/configure-luma3ds.txt b/_pages/en_US/include/configure-luma3ds.txt
index 0963aff577..796502de01 100644
--- a/_pages/en_US/include/configure-luma3ds.txt
+++ b/_pages/en_US/include/configure-luma3ds.txt
@@ -1,5 +1,5 @@
1. Your device should have rebooted into the Luma3DS configuration menu
+ Luma3DS configuration menu are settings for the Luma3DS custom firmware. Many of these settings may be useful for customization or debugging
- + For the purpose of this guide, these settings will be left on default settings
+ + For the purpose of this guide, **leave these options on the default settings** (do not check or uncheck anything)
+ If your device shuts down when you try to power it on, ensure that you have copied `boot.firm` from the Luma3DS `.zip` to the root of your SD card
1. Press (Start) to save and reboot
diff --git a/_pages/en_US/troubleshooting.txt b/_pages/en_US/troubleshooting.txt
index a8c87db453..aae2475cac 100644
--- a/_pages/en_US/troubleshooting.txt
+++ b/_pages/en_US/troubleshooting.txt
@@ -476,7 +476,7 @@ The steps below can be attempted in any order, but are listed from easiest to ha
{% capture compat %}
Unable to enter Rosalina menu due to broken Left Shoulder / Down D-Pad / Select button(s)
-Download this [alternate config.ini](https://cdn.discordapp.com/attachments/196635695958196224/982798396265988186/config.ini) and place it in `/luma/`. This will change the Rosalina key combination to (X) + (Y).
+Download this [alternate config.ini](assets/config.ini) and place it in `/luma/`. This will change the Rosalina key combination to (X) + (Y).
{% endcapture %}
{{ compat | markdownify }}
diff --git a/assets/config.ini b/assets/config.ini
new file mode 100644
index 0000000000..e4acf53fb5
--- /dev/null
+++ b/assets/config.ini
@@ -0,0 +1,193 @@
+; This configuration file was automatically generated by Luma3DS v12.0
+
+[meta]
+; Do not edit these two lines.
+config_version_major = 3
+config_version_minor = 5
+
+[boot]
+; Options appearing on the Luma3DS initial boot menu
+; (save for 'splash_duration_ms').
+
+; If enabled (= 1), the selected emuNAND will be launched
+; on boot. Otherwise, sysNAND will be launched instead.
+; Hold L on boot to switch between sysNAND and emuNAND.
+; Hold Up/Right/Down/Left to select emuNAND no. 1/2/3/4.
+autoboot_emunand = 0
+
+; If enabled, when holding R on boot, sysNAND will be
+; booted with the FIRM of the selected emuNANDs.
+; Otherwise, the selected emuNAND will be booted using
+; the sysNAND's FIRM.
+; Use directional keys to select between emuNANDs
+; (see above). Additionally hold 'A' if you happen to
+; have a matching payload in /luma/payloads.
+use_emunand_firm_if_r_pressed = 0
+
+; Enable loading external FIRMs and system modules from
+; Luma3DS's folders. Usually not needed. Refer to wiki
+; for further details.
+enable_external_firm_and_modules = 0
+
+; Enable multiple game patching functions: locale
+; emulation, IPS support, LayeredFS, and more.
+enable_game_patching = 0
+
+; Redirect application threads that would spawn on core1,
+; to core2 (which is an extra CPU core for applications
+; that usually remains unused). New 3DS only.
+; This improves the performance of very demanding games (those
+; that use 3x clockrate and L2C by default), like Pokémon US/UM
+; by about 10%. Can break some games and other applications.
+; Context: core1 is the core where all sysmodules (device drivers,
+; etc.) except head tracking run on. Applications can request to
+; run threads on that core a percentage of the total CPU time,
+; but this reduces the time sysmodules can run. This patch
+; prevents this from happening.
+app_syscore_threads_on_core_2 = 0
+
+; Enables showing the current NAND in System Settings:
+; - Sys = sysNAND
+; - Emu = emuNAND 1
+; - EmuX = emuNAND X
+; - SysE = sysNAND with emuNAND 1 FIRM
+; - SyEX = sysNAND with emuNAND X FIRM
+; - EmuS = emuNAND 1 with sysNAND FIRM
+; - EmXS = emuNAND X with sysNAND FIRM
+; You can also opt to display your own custom string
+; (max 19 characters) by creating and writing to the
+; following files: /luma/customversion_NANDtype.txt
+; where NANDtype is one of: sys, emu, emu2, emu3, emu4.
+show_system_settings_string = 1
+
+; Enables showing the GBA boot animation when launching
+; GBA games.
+show_gba_boot_screen = 0
+
+; Force routing audio output to headphones.
+; Currently only for NATIVE_FIRM.
+; Due to software limitations, this gets undone if you actually
+; insert then remove HPs (just enter then exit sleep mode if
+; this happens).
+; Also gets bypassed for camera shutter sound.
+force_headphone_output = 0
+
+; Default emuNAND number (1 to 4) to be booted when
+; no directional buttons are pressed.
+default_emunand_number = 1
+
+; Brightness level the Luma3DS boot menu should use
+; (1 to 4).
+brightness_level = 4
+
+; When to display the splash screen. One of:
+; "off", "before payloads", "after payloads".
+splash_position = off
+
+; The duration of the splash screen, in milliseconds.
+splash_duration_ms = 3000
+
+; Number of PIN digits (0, 4, 6, 8).
+pin_lock_num_digits = 0
+
+; N3DS mode to use when launching applications. One of:
+; "off", "clock", "l2", "clock+l2". Does not apply to New 3DS
+; exclusive/enhanced games. Clock+L2 can cause issues as
+; it can reveal hidden bugs within some games.
+app_launch_new_3ds_cpu = off
+
+; Autoboot mode:
+; - 0: disabled (boot normally)
+; - 1: boot into the 3DS title specfied by hbldr_3dsx_titleid
+; - 2: boot into the DSi title specified by autoboot_dsi_titleid
+autoboot_mode = 0
+
+[rosalina]
+; Rosalina options
+
+; Title ID of the application to take over when launching
+; boot.3dsx.
+hbldr_3dsx_titleid = 000400000d921e00
+
+; Button combo to open the Rosalina menu.
+rosalina_menu_combo = X+Y
+
+; NTP timezone offset, in minutes (-779 to 899).
+ntp_tz_offset_min = 0
+
+[screen_filters]
+; For screen filters, we use the GPU's color correction lookup
+; tables (one LUT for each color component).
+; These LUTs replace each color intensity by the corresponding
+; value in the LUT (0 to 255).
+; The following formula is used:
+; y_c = (contrast * whitepoint_c(cct) * x_c + brightness) ^ gamma
+; where:
+; * x_c = intensity_c / 255, or x = 1 - (intensity_c / 255),
+; depending on whether or not colors are to be inverted
+; * gamma is skipped if polynomial output is <= 0
+; * output is multiplied by 255, rounded, and clamped
+
+; Correlated Color Temperature (CCT) for the screen filters
+; (1000 to 25100).
+screen_filters_top_cct = 6500
+screen_filters_bot_cct = 6500
+
+; Gamma adjustment for the screen filters (0 to 1411).
+; Increasing this above 1 will make colors look more saturated.
+screen_filters_top_gamma = 1
+screen_filters_bot_gamma = 1
+
+; Contrast adjustment for the screen filters (0 to 255).
+screen_filters_top_contrast = 1
+screen_filters_bot_contrast = 1
+
+; Brightness adjustment for the screen filters (-1 to 1).
+screen_filters_top_brightness = 0
+screen_filters_bot_brightness = 0
+
+; Whether or not the screen filters should invert colors.
+screen_filters_top_invert = 0
+screen_filters_bot_invert = 0
+
+[autoboot]
+; Autoboot options
+
+; DSi title ID of the application to use when autobooting
+; into DSi mode. The title must be installed on NAND.
+autoboot_dsi_titleid = 0003000448424c41
+
+; Memory layout to use when autobooting into 3DS homebrew:
+; - 0: Normal memory layout (64 MB of application memory on O3DS,
+; 124 MB on N3DS)
+; - 1: Dev1 memory layout (96 MB / 178 MB)
+; - 2: Dev2 memory layout (80 MB / 124 MB)
+; - 3: Dev3 memory layout (72 MB / 124 MB)
+; - 4: Dev4 memory layout (32 MB / 124 MB)
+; Please note that using anything other than the normal memory
+; layout here will cause Home Menu to crash if it launched
+; (usually via the HOME button or the POWER button - just
+; use the poweroff/reboot option from Rosalina menu instead).
+autoboot_3ds_app_mem_type = 0
+
+[misc]
+; "Hidden" miscellaneous options.
+
+; Make the console be always detected as a development unit,
+; and conversely (Arm11-side only).
+; This breaks online features, amiibo and retail CIAs, but
+; allows installing and booting some developer software.
+; Only enable this if you know what you are doing!
+use_dev_unitinfo = 0
+
+; Disables the fatal error exception handlers for the Arm11
+; CPU. Disabling this will disqualify you from submitting
+; issues to the Luma3DS repository.
+disable_arm11_exception_handlers = 0
+
+; Enables Rosalina, the kernel ext. and sysmodule reimpls
+; on SAFE_FIRM (New 3DS only). Also suppresses QTM error
+; 0xF96183FE, allowing to use 8.1-11.3 N3DS on New 2DS XL
+; consoles.
+; Only select this if you know what you are doing!
+enable_safe_firm_rosalina = 0