#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_FIGH PT_FIGH 158
Element_FIGH::Element_FIGH()
{
	Identifier = "DEFAULT_PT_FIGH";
	Name = "FIGH";
	Colour = PIXPACK(0xFFE0A0);
	MenuVisible = 1;
	MenuSection = SC_SPECIAL;
	Enabled = 1;
	
	Advection = 0.5f;
	AirDrag = 0.00f * CFDS;
	AirLoss = 0.2f;
	Loss = 1.0f;
	Collision = 0.0f;
	Gravity = 0.0f;
	Diffusion = 0.0f;
	HotAir = 0.00f	* CFDS;
	Falldown = 0;
	
	Flammable = 0;
	Explosive = 0;
	Meltable = 0;
	Hardness = 0;
	
	Weight = 50;
	
	Temperature = R_TEMP+14.6f+273.15f;
	HeatConduct = 0;
	Description = "Fighter. Tries to kill stickmen. You must first give it an element to kill him with.";
	
	State = ST_NONE;
	Properties = PROP_NOCTYPEDRAW;
	
	LowPressure = IPL;
	LowPressureTransition = NT;
	HighPressure = IPH;
	HighPressureTransition = NT;
	LowTemperature = ITL;
	LowTemperatureTransition = NT;
	HighTemperature = 620.0f;
	HighTemperatureTransition = PT_FIRE;
	
	Update = &Element_FIGH::update;
	Graphics = &Element_STKM::graphics;
}

//#TPT-Directive ElementHeader Element_FIGH static int update(UPDATE_FUNC_ARGS)
int Element_FIGH::update(UPDATE_FUNC_ARGS)
{
	if (parts[i].tmp < 0 || parts[i].tmp >= MAX_FIGHTERS)
	{
		sim->kill_part(i);
		return 1;
	}
	playerst* figh = &sim->fighters[(unsigned char)parts[i].tmp];

	int tarx, tary;

	parts[i].tmp2 = 0; //0 - stay in place, 1 - seek a stick man

	//Set target cords
	if (sim->player2.spwn)
	{
		if (sim->player.spwn && (pow((float)sim->player.legs[2]-x, 2) + pow((float)sim->player.legs[3]-y, 2))<=
		   (pow((float)sim->player2.legs[2]-x, 2) + pow((float)sim->player2.legs[3]-y, 2)))
		{
			tarx = (int)sim->player.legs[2];
			tary = (int)sim->player.legs[3];
		}
		else
		{
			tarx = (int)sim->player2.legs[2];
			tary = (int)sim->player2.legs[3];
		}
		parts[i].tmp2 = 1;
	}
	else if (sim->player.spwn)
	{
		tarx = (int)sim->player.legs[2];
		tary = (int)sim->player.legs[3];
		parts[i].tmp2 = 1;
	}

	switch (parts[i].tmp2)
	{
	case 1:
		if ((pow(float(tarx-x), 2) + pow(float(tary-y), 2))<600)
		{
			if (figh->elem == PT_LIGH || figh->elem == PT_NEUT 
			    || sim->elements[figh->elem].Properties&(PROP_DEADLY|PROP_RADIOACTIVE)
			    || sim->elements[figh->elem].Temperature>=323 || sim->elements[figh->elem].Temperature<=243)
				figh->comm = (int)figh->comm | 0x08;
		}
		else if (tarx<x)
		{
			if(figh->rocketBoots || !(sim->eval_move(PT_FIGH, figh->legs[4]-10, figh->legs[5]+6, NULL)
			     && sim->eval_move(PT_FIGH, figh->legs[4]-10, figh->legs[5]+3, NULL)))
				figh->comm = 0x01;
			else
				figh->comm = 0x02;

			if (figh->rocketBoots)
			{
				if (tary<y)
					figh->comm = (int)figh->comm | 0x04;
			}
			else if (!sim->eval_move(PT_FIGH, figh->legs[4]-4, figh->legs[5]-1, NULL)
			    || !sim->eval_move(PT_FIGH, figh->legs[12]-4, figh->legs[13]-1, NULL)
			    || sim->eval_move(PT_FIGH, 2*figh->legs[4]-figh->legs[6], figh->legs[5]+5, NULL))
				figh->comm = (int)figh->comm | 0x04;
		}
		else
		{ 
			if (figh->rocketBoots || !(sim->eval_move(PT_FIGH, figh->legs[12]+10, figh->legs[13]+6, NULL)
			      && sim->eval_move(PT_FIGH, figh->legs[12]+10, figh->legs[13]+3, NULL)))
				figh->comm = 0x02;
			else
				figh->comm = 0x01;

			if (figh->rocketBoots)
			{
				if (tary<y)
					figh->comm = (int)figh->comm | 0x04;
			}
			else if (!sim->eval_move(PT_FIGH, figh->legs[4]+4, figh->legs[5]-1, NULL)
			    || !sim->eval_move(PT_FIGH, figh->legs[4]+4, figh->legs[5]-1, NULL)
			    || sim->eval_move(PT_FIGH, 2*figh->legs[12]-figh->legs[14], figh->legs[13]+5, NULL))
				figh->comm = (int)figh->comm | 0x04;
		}
		break;
	default:
		figh->comm = 0;
		break;
	}

	figh->pcomm = figh->comm;

	Element_STKM::run_stickman(figh, UPDATE_FUNC_SUBCALL_ARGS);
	return 0;
}

Element_FIGH::~Element_FIGH() {}
