#include "simulation/Elements.h"

bool Element_GOL_colourInit = false;
pixel Element_GOL_colour[NGOL];

//#TPT-Directive ElementClass Element_LIFE PT_LIFE 78
Element_LIFE::Element_LIFE()
{
	Identifier = "DEFAULT_PT_LIFE";
	Name = "LIFE";
	Colour = PIXPACK(0x0CAC00);
	MenuVisible = 0;
	MenuSection = SC_LIFE;
	Enabled = 1;
	
	Advection = 0.0f;
	AirDrag = 0.00f * CFDS;
	AirLoss = 0.90f;
	Loss = 0.00f;
	Collision = 0.0f;
	Gravity = 0.0f;
	Diffusion = 0.00f;
	HotAir = 0.000f	* CFDS;
	Falldown = 0;
	
	Flammable = 0;
	Explosive = 0;
	Meltable = 0;
	Hardness = 0;
	
	Weight = 100;
	
	Temperature = 9000.0f;
	HeatConduct = 40;
	Description = "Game Of Life! B3/S23";
	
	State = ST_NONE;
	Properties = TYPE_SOLID|PROP_LIFE;
	
	LowPressure = IPL;
	LowPressureTransition = NT;
	HighPressure = IPH;
	HighPressureTransition = NT;
	LowTemperature = ITL;
	LowTemperatureTransition = NT;
	HighTemperature = ITH;
	HighTemperatureTransition = NT;
	
	Update = NULL;
	Graphics = &Element_LIFE::graphics;

	if(!Element_GOL_colourInit)
	{
		Element_GOL_colourInit = true;

		int golMenuCount;
		gol_menu * golMenuT = LoadGOLMenu(golMenuCount);
		for(int i = 0; i < golMenuCount && i < NGOL; i++)
		{
			Element_GOL_colour[i] = golMenuT[i].colour;
		}
		free(golMenuT);
	}
}

//#TPT-Directive ElementHeader Element_LIFE static int graphics(GRAPHICS_FUNC_ARGS)
int Element_LIFE::graphics(GRAPHICS_FUNC_ARGS)

{
	pixel pc;
	if (cpart->ctype==NGT_LOTE)//colors for life states
	{
		if (cpart->tmp==2)
			pc = PIXRGB(255, 128, 0);
		else if (cpart->tmp==1)
			pc = PIXRGB(255, 255, 0);
		else
			pc = PIXRGB(255, 0, 0);
	}
	else if (cpart->ctype==NGT_FRG2)//colors for life states
	{
		if (cpart->tmp==2)
			pc = PIXRGB(0, 100, 50);
		else
			pc = PIXRGB(0, 255, 90);
	}
	else if (cpart->ctype==NGT_STAR)//colors for life states
	{
		if (cpart->tmp==4)
			pc = PIXRGB(0, 0, 128);
		else if (cpart->tmp==3)
			pc = PIXRGB(0, 0, 150);
		else if (cpart->tmp==2)
			pc = PIXRGB(0, 0, 190);
		else if (cpart->tmp==1)
			pc = PIXRGB(0, 0, 230);
		else
			pc = PIXRGB(0, 0, 70);
	}
	else if (cpart->ctype==NGT_FROG)//colors for life states
	{
		if (cpart->tmp==2)
			pc = PIXRGB(0, 100, 0);
		else
			pc = PIXRGB(0, 255, 0);
	}
	else if (cpart->ctype==NGT_BRAN)//colors for life states
	{
		if (cpart->tmp==1)
			pc = PIXRGB(150, 150, 0);
		else
			pc = PIXRGB(255, 255, 0);
	}
	else if (cpart->ctype >= 0 && cpart->ctype < NGOL)
	{
		pc = Element_GOL_colour[cpart->ctype];
	}
	else
		pc = ren->sim->elements[cpart->type].Colour;
	*colr = PIXR(pc);
	*colg = PIXG(pc);
	*colb = PIXB(pc);
	return 0;
}


Element_LIFE::~Element_LIFE() {}
