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C
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#pragma once
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <cstddef>
#include <vector>
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template<class Signed>
inline std::pair<Signed, Signed> floorDiv(Signed a, Signed b)
{
auto quo = a / b;
auto rem = a % b;
if (a < Signed(0) && rem)
{
quo -= Signed(1);
rem += b;
}
return { quo, rem };
}
template<class Signed>
inline std::pair<Signed, Signed> ceilDiv(Signed a, Signed b)
{
return floorDiv(a + b - Signed(1), b);
}
//Linear interpolation
template <typename T> inline T LinearInterpolate(T val1, T val2, T lowerCoord, T upperCoord, T coord)
{
if(lowerCoord == upperCoord) return val1;
return (((val2 - val1) / (upperCoord - lowerCoord)) * (coord - lowerCoord)) + val1;
}
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//Signum function
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inline int isign(int i)
{
if (i<0)
return -1;
if (i>0)
return 1;
return 0;
}
inline int isign(float i)
{
if (i<0)
return -1;
if (i>0)
return 1;
return 0;
}
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inline int iabs(int i)
{
return i * isign(i);
}
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inline unsigned clamp_flt(float f, float min, float max)
{
if (f<min)
return 0;
if (f>max)
return 255;
return (int)(255.0f*(f-min)/(max-min));
}
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inline float restrict_flt(float f, float min, float max)
{
// Fix crash in certain cases when f is nan
if (!std::isfinite(f))
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return min;
if (f < min)
return min;
if (f > max)
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return max;
return f;
}
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void HSV_to_RGB(int h,int s,int v,int *r,int *g,int *b);
void RGB_to_HSV(int r,int g,int b,int *h,int *s,int *v);
class ByteString;
bool byteStringEqualsString(const ByteString &str, const char *data, size_t size);
template<size_t N>
// TODO: use std::literals::string_literals::operator""s if we get rid of ByteString
bool byteStringEqualsLiteral(const ByteString &str, const char (&lit)[N])
{
return byteStringEqualsString(str, lit, N - 1U);
}