whitespace fixes

This commit is contained in:
jacob1
2018-04-23 21:26:57 -04:00
parent 7ac7eec6cf
commit 002ab799c5

View File

@@ -175,7 +175,7 @@ int SDLOpen()
#endif #endif
sdl_window = SDL_CreateWindow("The Powder Toy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOWW * scale, WINDOWH * scale, sdl_window = SDL_CreateWindow("The Powder Toy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOWW * scale, WINDOWH * scale,
fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0); sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
SDL_RenderSetLogicalSize(sdl_renderer, WINDOWW, WINDOWH); SDL_RenderSetLogicalSize(sdl_renderer, WINDOWW, WINDOWH);
//Uncomment this to force fullscreen to an integer resolution //Uncomment this to force fullscreen to an integer resolution
@@ -184,8 +184,8 @@ int SDLOpen()
if (fullscreen) if (fullscreen)
SDL_RaiseWindow(sdl_window); SDL_RaiseWindow(sdl_window);
//Uncomment this to enable resizing //Uncomment this to enable resizing
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); //SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
SDL_SetWindowResizable(sdl_window, SDL_TRUE); //SDL_SetWindowResizable(sdl_window, SDL_TRUE);
#ifdef LIN #ifdef LIN
SDL_Surface *icon = SDL_CreateRGBSurfaceFrom((void*)app_icon, 48, 48, 24, 144, 0x00FF0000, 0x0000FF00, 0x000000FF, 0); SDL_Surface *icon = SDL_CreateRGBSurfaceFrom((void*)app_icon, 48, 48, 24, 144, 0x00FF0000, 0x0000FF00, 0x000000FF, 0);
@@ -443,9 +443,9 @@ void EngineProcess()
} }
#ifdef OGLI #ifdef OGLI
blit(); blit();
#else #else
blit(engine->g->vid); blit(engine->g->vid);
#endif #endif
int frameTime = SDL_GetTicks() - frameStart; int frameTime = SDL_GetTicks() - frameStart;