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Snap stamp selection to CELL res, #104
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@@ -953,7 +953,7 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy)
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if(selectMode==PlaceSave)
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if(selectMode==PlaceSave)
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selectPoint1 = ui::Point(x, y);
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selectPoint1 = ui::Point(x, y);
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if(selectPoint1.X!=-1)
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if(selectPoint1.X!=-1)
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selectPoint2 = ui::Point(x, y);
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selectPoint2 = c->NormaliseBlockCoord(ui::Point(x, y));
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return;
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return;
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}
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}
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currentMouse = ui::Point(x, y);
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currentMouse = ui::Point(x, y);
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@@ -970,7 +970,7 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
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{
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{
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if(button==BUTTON_LEFT)
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if(button==BUTTON_LEFT)
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{
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{
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selectPoint1 = ui::Point(x, y);
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selectPoint1 = c->NormaliseBlockCoord(ui::Point(x, y));
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selectPoint2 = selectPoint1;
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selectPoint2 = selectPoint1;
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}
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}
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return;
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return;
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