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https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-09-01 04:01:56 +02:00
remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
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@@ -1,28 +1,28 @@
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static const char *introTextData =
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"\blThe Powder Toy - Version " MTOS(SAVE_VERSION) "." MTOS(MINOR_VERSION) " - http://powdertoy.co.uk, irc.freenode.net #powder\n"
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"\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\n"
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"\n"
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"\bgControl+C/V/X are Copy, Paste and cut respectively.\n"
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"\bgTo choose a material, hover over one of the icons on the right, it will show a selection of elements in that group.\n"
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"\bgPick your material from the menu using mouse left/right buttons.\n"
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"Draw freeform lines by dragging your mouse left/right button across the drawing area.\n"
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"Shift+drag will create straight lines of particles.\n"
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"Ctrl+drag will result in filled rectangles.\n"
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"Ctrl+Shift+click will flood-fill a closed area.\n"
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"Ctrl+Z will act as Undo.\n"
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"Middle click or Alt+Click to \"sample\" the particles.\n"
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"\n\boUse 'Z' for a zoom tool. Click to make the drawable zoom window stay around. Use the wheel to change the zoom strength\n"
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"Use 'S' to save parts of the window as 'stamps'.\n"
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"'L' will load the most recent stamp, 'K' shows a library of stamps you saved.\n"
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"Use the mouse scroll wheel to change the tool size for particles.\n"
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"The spacebar can be used to pause physics.\n"
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"'P' will take a screenshot and save it into the current directory.\n"
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"\n"
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"Contributors: \bgStanislaw K Skowronek (\brhttp://powder.unaligned.org\bg, \bbirc.unaligned.org #wtf\bg),\n"
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"\bgSimon Robertshaw, Skresanov Savely, cracker64, Catelite, Bryan Hoyle, Nathan Cousins, jacksonmj,\n"
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"\blThe Powder Toy - Version " MTOS(SAVE_VERSION) "." MTOS(MINOR_VERSION) " - http://powdertoy.co.uk, irc.freenode.net #powder\n"
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"\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F\n"
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"\n"
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"\bgControl+C/V/X are Copy, Paste and cut respectively.\n"
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"\bgTo choose a material, hover over one of the icons on the right, it will show a selection of elements in that group.\n"
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"\bgPick your material from the menu using mouse left/right buttons.\n"
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"Draw freeform lines by dragging your mouse left/right button across the drawing area.\n"
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"Shift+drag will create straight lines of particles.\n"
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"Ctrl+drag will result in filled rectangles.\n"
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"Ctrl+Shift+click will flood-fill a closed area.\n"
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"Ctrl+Z will act as Undo.\n"
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"Middle click or Alt+Click to \"sample\" the particles.\n"
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"\n\boUse 'Z' for a zoom tool. Click to make the drawable zoom window stay around. Use the wheel to change the zoom strength\n"
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"Use 'S' to save parts of the window as 'stamps'.\n"
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"'L' will load the most recent stamp, 'K' shows a library of stamps you saved.\n"
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"Use the mouse scroll wheel to change the tool size for particles.\n"
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"The spacebar can be used to pause physics.\n"
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"'P' will take a screenshot and save it into the current directory.\n"
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"\n"
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"Contributors: \bgStanislaw K Skowronek (\brhttp://powder.unaligned.org\bg, \bbirc.unaligned.org #wtf\bg),\n"
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"\bgSimon Robertshaw, Skresanov Savely, cracker64, Catelite, Bryan Hoyle, Nathan Cousins, jacksonmj,\n"
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"\bgLieuwe Mosch, Anthony Boot, Matthew \"me4502\", MaksProg, jacob1\n"
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"\n"
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"\bgTo use online features such as saving, you need to register at: \brhttp://powdertoy.co.uk/Register.html\n"
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"\n"
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"\bgTo use online features such as saving, you need to register at: \brhttp://powdertoy.co.uk/Register.html\n"
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"\n"
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"\bt" MTOS(SAVE_VERSION) "." MTOS(MINOR_VERSION) "." MTOS(BUILD_NUM) " " IDENT_PLATFORM " "
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#ifdef X86
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@@ -49,4 +49,4 @@ static const char *introTextData =
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#ifdef REALISTIC
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"REALISTIC"
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#endif
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;
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;
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@@ -1,18 +1,11 @@
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/*
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* Shaders.h
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*
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* Created on: Jan 7, 2012
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* Author: Simon
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*/
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#ifndef SHADERS_H_
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#define SHADERS_H_
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const char * fireFragment = "#version 120\n\
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uniform sampler2D fireAlpha;\
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void main () {\
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vec4 texColor = texture2D(fireAlpha, gl_PointCoord);\
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gl_FragColor = vec4(gl_Color.rgb, texColor.a*gl_Color.a);\
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vec4 texColor = texture2D(fireAlpha, gl_PointCoord);\
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gl_FragColor = vec4(gl_Color.rgb, texColor.a*gl_Color.a);\
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}";
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const char * fireVertex = "#version 120\n\
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void main(void)\
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@@ -31,13 +24,13 @@ void main () {\
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vec4 transformY = -texture2D(tfY, vec2(gl_TexCoord[0].s, -gl_TexCoord[0].t));\
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transformX.r /= xres;\
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transformY.g /= yres;\
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vec4 texColor = vec4(\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.75, transformY.g*0.75)).r,\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.875, transformY.g*0.875)).g,\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r, transformY.g)).b,\
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1.0\
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);\
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gl_FragColor = texColor;\
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vec4 texColor = vec4(\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.75, transformY.g*0.75)).r,\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.875, transformY.g*0.875)).g,\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r, transformY.g)).b,\
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1.0\
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);\
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gl_FragColor = texColor;\
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}";
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const char * lensVertex = "#version 120\n\
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void main(void)\
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@@ -69,7 +62,7 @@ uniform sampler2D airY;\
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uniform sampler2D airP;\
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void main () {\
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vec4 texP = texture2D(airP, gl_TexCoord[0].st);\
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gl_FragColor = vec4(max(texP.b/2.0, 0), 0, abs(min(texP.b/2.0, 0)), 1.0);\
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gl_FragColor = vec4(max(texP.b/2.0, 0), 0, abs(min(texP.b/2.0, 0)), 1.0);\
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}";
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const char * airPVertex = "#version 120\n\
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void main(void)\
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@@ -86,7 +79,7 @@ void main () {\
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vec4 texX = texture2D(airX, gl_TexCoord[0].st);\
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vec4 texY = texture2D(airY, gl_TexCoord[0].st);\
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vec4 texP = texture2D(airP, gl_TexCoord[0].st);\
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gl_FragColor = vec4(max(texP.b/2.0, 0), 0, abs(min(texP.b/2.0, 0)), 1.0) + vec4(abs(texX.r)/8.0, abs(texX.r)/8.0, abs(texX.r)/8.0, 1.0) + vec4(abs(texY.g)/8.0, abs(texY.g)/8.0, abs(texY.g)/8.0, 1.0);\
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gl_FragColor = vec4(max(texP.b/2.0, 0), 0, abs(min(texP.b/2.0, 0)), 1.0) + vec4(abs(texX.r)/8.0, abs(texX.r)/8.0, abs(texX.r)/8.0, 1.0) + vec4(abs(texY.g)/8.0, abs(texY.g)/8.0, abs(texY.g)/8.0, 1.0);\
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}";
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const char * airCVertex = "#version 120\n\
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void main(void)\
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