diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp index 6184b35cb..84ecd5e64 100644 --- a/src/client/GameSave.cpp +++ b/src/client/GameSave.cpp @@ -98,7 +98,108 @@ char * GameSave::Serialise(int & dataSize) void GameSave::Transform(matrix2d transform, vector2d translate) { - + void *ndata; + /*unsigned char (*blockMap)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(unsigned char)); + unsigned char (*blockMapNew)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(unsigned char)); + particle *partst = calloc(sizeof(particle), NPART); + sign *signst = calloc(MAXSIGNS, sizeof(sign)); + unsigned (*pmapt)[XRES] = calloc(YRES*XRES, sizeof(unsigned)); + float (*fanVelX)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float)); + float (*fanVelY)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float)); + float (*fanVelXNew)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float)); + float (*fanVelYNew)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float)); + float (*vxo)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float)); + float (*vyo)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float)); + float (*vxn)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float)); + float (*vyn)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float)); + float (*pvo)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float)); + float (*pvn)[XRES/CELL] = calloc((YRES/CELL)*(XRES/CELL), sizeof(float));*/ + unsigned char (*blockMapNew)[blockWidth] = (unsigned char(*)[blockWidth])new unsigned char[blockHeight*blockWidth]; + float (*fanVelXNew)[blockWidth] = (float(*)[blockWidth])new float[blockHeight*blockWidth]; + float (*fanVelYNew)[blockWidth] = (float(*)[blockWidth])new float[blockHeight*blockWidth]; + int i, x, y, nx, ny, w = blockWidth*CELL, h = blockHeight*CELL, nw, nh; + vector2d pos, tmp, ctl, cbr, vel; + vector2d cornerso[4]; + // undo any translation caused by rotation + cornerso[0] = v2d_new(0,0); + cornerso[1] = v2d_new(w-1,0); + cornerso[2] = v2d_new(0,h-1); + cornerso[3] = v2d_new(w-1,h-1); + for (i=0; i<4; i++) + { + tmp = m2d_multiply_v2d(transform,cornerso[i]); + if (i==0) ctl = cbr = tmp; // top left, bottom right corner + if (tmp.xcbr.x) cbr.x = tmp.x; + if (tmp.y>cbr.y) cbr.y = tmp.y; + } + // casting as int doesn't quite do what we want with negative numbers, so use floor() + tmp = v2d_new(floor(ctl.x+0.5f),floor(ctl.y+0.5f)); + translate = v2d_sub(translate,tmp); + nw = floor(cbr.x+0.5f)-floor(ctl.x+0.5f)+1; + nh = floor(cbr.y+0.5f)-floor(ctl.y+0.5f)+1; + if (nw>XRES) nw = XRES; + if (nh>YRES) nh = YRES; + // rotate and translate signs, parts, walls + for (i=0; i < signs.size(); i++) + { + pos = v2d_new(signs[i].x, signs[i].y); + pos = v2d_add(m2d_multiply_v2d(transform,pos),translate); + nx = floor(pos.x+0.5f); + ny = floor(pos.y+0.5f); + if (nx<0 || nx>=nw || ny<0 || ny>=nh) + { + signs[i].text[0] = 0; + continue; + } + signs[i].x = nx; + signs[i].y = ny; + } + for (i=0; i=nw || ny<0 || ny>=nh) + { + particles[i].type = PT_NONE; + continue; + } + particles[i].x = nx; + particles[i].y = ny; + vel = v2d_new(particles[i].vx, particles[i].vy); + vel = m2d_multiply_v2d(transform, vel); + particles[i].vx = vel.x; + particles[i].vy = vel.y; + } + for (y=0; y=nw/CELL || ny<0 || ny>=nh/CELL) + continue; + if (blockMap[y][x]) + { + blockMapNew[ny][nx] = blockMap[y][x]; + if (blockMap[y][x]==WL_FAN) + { + vel = v2d_new(fanVelX[y][x], fanVelY[y][x]); + vel = m2d_multiply_v2d(transform, vel); + fanVelXNew[ny][nx] = vel.x; + fanVelYNew[ny][nx] = vel.y; + } + } + } + //ndata = build_save(size,0,0,nw,nh,blockMapNew,vxn,vyn,pvn,fanVelXNew,fanVelYNew,signst,partst); + blockMapPtr = (unsigned char*)blockMapNew; + fanVelXPtr = (float*)fanVelXNew; + fanVelYPtr = (float*)fanVelYNew; } void GameSave::readOPS(char * data, int dataLength) diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index e0e86736b..7c707972f 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -107,6 +107,7 @@ public: if(cc->localBrowser->GetSave()) { cc->gameModel->SetStamp(cc->localBrowser->GetSave()->GetGameSave()); + cc->LoadStamp(); } else cc->gameModel->SetStamp(NULL); @@ -168,20 +169,11 @@ GameView * GameController::GetView() return gameView; } -void GameController::PlaceStamp(ui::Point position) +void GameController::PlaceSave(ui::Point position) { - if(gameModel->GetStamp()) + if(gameModel->GetPlaceSave()) { - gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetStamp()); - gameModel->SetPaused(gameModel->GetPaused()); - } -} - -void GameController::PlaceClipboard(ui::Point position) -{ - if(gameModel->GetClipboard()) - { - gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetClipboard()); + gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetPlaceSave()); gameModel->SetPaused(gameModel->GetPaused()); } } @@ -309,6 +301,31 @@ void GameController::DrawPoints(int toolSelection, queue & pointQueu } } +void GameController::LoadClipboard() +{ + gameModel->SetPlaceSave(gameModel->GetClipboard()); +} + +void GameController::LoadStamp() +{ + gameModel->SetPlaceSave(gameModel->GetStamp()); +} + +void GameController::TranslateSave(ui::Point point) +{ + matrix2d transform = m2d_identity; + vector2d translate = v2d_new(point.X, point.Y); + gameModel->GetPlaceSave()->Transform(transform, translate); + gameModel->SetPlaceSave(gameModel->GetPlaceSave()); +} + +void GameController::TransformSave(matrix2d transform) +{ + vector2d translate = v2d_zero; + gameModel->GetPlaceSave()->Transform(transform, translate); + gameModel->SetPlaceSave(gameModel->GetPlaceSave()); +} + void GameController::ToolClick(int toolSelection, ui::Point point) { Simulation * sim = gameModel->GetSimulation(); diff --git a/src/game/GameController.h b/src/game/GameController.h index f2d05b99d..e75cf491b 100644 --- a/src/game/GameController.h +++ b/src/game/GameController.h @@ -85,17 +85,21 @@ public: void OpenRenderOptions(); void OpenSaveWindow(); void OpenStamps(); - void PlaceStamp(ui::Point position); - void PlaceClipboard(ui::Point position); + void PlaceSave(ui::Point position); void ClearSim(); void ReloadSim(); void Vote(int direction); void ChangeBrush(); void ShowConsole(); void FrameStep(); + void TranslateSave(ui::Point point); + void TransformSave(matrix2d transform); ui::Point PointTranslate(ui::Point point); ui::Point NormaliseBlockCoord(ui::Point point); std::string ElementResolve(int type); + + void LoadClipboard(); + void LoadStamp(); }; #endif // GAMECONTROLLER_H diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index 362eddd5e..36aef35a4 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -18,7 +18,8 @@ GameModel::GameModel(): currentSave(NULL), colourSelector(false), clipboard(NULL), - stamp(NULL) + stamp(NULL), + placeSave(NULL) { sim = new Simulation(); ren = new Renderer(ui::Engine::Ref().g, sim); @@ -430,7 +431,17 @@ void GameModel::SetStamp(GameSave * save) if(stamp) delete stamp; stamp = new GameSave(*save); - notifyStampChanged(); +} + +void GameModel::SetPlaceSave(GameSave * save) +{ + if(save != placeSave) + delete placeSave; + if(save != placeSave) + placeSave = new GameSave(*save); + else if(!save) + placeSave = NULL; + notifyPlaceSaveChanged(); } void GameModel::AddStamp(GameSave * save) @@ -439,7 +450,6 @@ void GameModel::AddStamp(GameSave * save) delete stamp; stamp = new GameSave(*save); Client::Ref().AddStamp(save); - notifyClipboardChanged(); } void GameModel::SetClipboard(GameSave * save) @@ -447,7 +457,6 @@ void GameModel::SetClipboard(GameSave * save) if(clipboard) delete clipboard; clipboard = save; - notifyClipboardChanged(); } GameSave * GameModel::GetClipboard() @@ -455,6 +464,11 @@ GameSave * GameModel::GetClipboard() return clipboard; } +GameSave * GameModel::GetPlaceSave() +{ + return placeSave; +} + GameSave * GameModel::GetStamp() { return stamp; @@ -577,19 +591,11 @@ void GameModel::notifyZoomChanged() } } -void GameModel::notifyStampChanged() +void GameModel::notifyPlaceSaveChanged() { for(int i = 0; i < observers.size(); i++) { - observers[i]->NotifyStampChanged(this); - } -} - -void GameModel::notifyClipboardChanged() -{ - for(int i = 0; i < observers.size(); i++) - { - observers[i]->NotifyClipboardChanged(this); + observers[i]->NotifyPlaceSaveChanged(this); } } diff --git a/src/game/GameModel.h b/src/game/GameModel.h index 5c8b0aa61..9faf5fc2c 100644 --- a/src/game/GameModel.h +++ b/src/game/GameModel.h @@ -36,6 +36,7 @@ private: //unsigned char * clipboardData; GameSave * stamp; GameSave * clipboard; + GameSave * placeSave; deque consoleLog; vector observers; vector toolList; @@ -63,7 +64,7 @@ private: void notifyUserChanged(); void notifyZoomChanged(); void notifyClipboardChanged(); - void notifyStampChanged(); + void notifyPlaceSaveChanged(); void notifyColourSelectorColourChanged(); void notifyColourSelectorVisibilityChanged(); void notifyLogChanged(string entry); @@ -113,10 +114,12 @@ public: void SetStamp(GameSave * newStamp); void AddStamp(GameSave * save); void SetClipboard(GameSave * save); + void SetPlaceSave(GameSave * save); void Log(string message); deque GetLog(); GameSave * GetClipboard(); GameSave * GetStamp(); + GameSave * GetPlaceSave(); }; #endif // GAMEMODEL_H diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index 89d9fac19..dbc229495 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -29,8 +29,7 @@ GameView::GameView(): selectMode(SelectNone), selectPoint1(0, 0), selectPoint2(0, 0), - stampThumb(NULL), - clipboardThumb(NULL), + placeSaveThumb(NULL), mousePosition(0, 0) { int currentX = 1; @@ -493,7 +492,7 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy) mousePosition = c->PointTranslate(ui::Point(x, y)); if(selectMode!=SelectNone) { - if(selectMode==PlaceStamp || selectMode==PlaceClipboard) + if(selectMode==PlaceSave) selectPoint1 = ui::Point(x, y); if(selectPoint1.X!=-1) selectPoint2 = ui::Point(x, y); @@ -544,9 +543,9 @@ void GameView::OnMouseUp(int x, int y, unsigned button) { if(button==BUTTON_LEFT) { - if(selectMode==PlaceStamp || selectMode==PlaceClipboard) + if(selectMode==PlaceSave) { - Thumbnail * tempThumb = selectMode==PlaceStamp?stampThumb:clipboardThumb; + Thumbnail * tempThumb = placeSaveThumb; if(tempThumb) { int thumbX = selectPoint2.X - (tempThumb->Size.X/2); @@ -562,10 +561,7 @@ void GameView::OnMouseUp(int x, int y, unsigned button) if(thumbY+(tempThumb->Size.Y)>=YRES) thumbY = YRES-tempThumb->Size.Y; - if(selectMode==PlaceStamp) - c->PlaceStamp(ui::Point(thumbX, thumbY)); - if(selectMode==PlaceClipboard) - c->PlaceClipboard(ui::Point(thumbX, thumbY)); + c->PlaceSave(ui::Point(thumbX, thumbY)); } } else @@ -646,6 +642,40 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool { if(selectMode!=SelectNone) { + if(selectMode==PlaceSave) + { + switch(key) + { + case KEY_RIGHT: + case 'd': + c->TranslateSave(ui::Point(1, 0)); + break; + case KEY_LEFT: + case 'a': + c->TranslateSave(ui::Point(-1, 0)); + break; + case KEY_UP: + case 'w': + c->TranslateSave(ui::Point(0, -1)); + break; + case KEY_DOWN: + case 's': + c->TranslateSave(ui::Point(0, 1)); + break; + case 'r': + if(shift) + { + //Flip + c->TransformSave(m2d_new(-1,0,0,1)); + } + else + { + //Rotate 90deg + c->TransformSave(m2d_new(0,1,-1,0)); + } + break; + } + } return; } switch(key) @@ -703,15 +733,14 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool } break; case 'v': - if(ctrl && clipboardThumb) + if(ctrl) { - selectMode = PlaceClipboard; + c->LoadClipboard(); selectPoint2 = ui::Point(-1, -1); selectPoint1 = selectPoint2; } break; case 'l': - selectMode = PlaceStamp; selectPoint2 = ui::Point(-1, -1); selectPoint1 = selectPoint2; c->OpenStamps(); @@ -746,9 +775,7 @@ void GameView::OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bo void GameView::OnTick(float dt) { - if(selectMode==PlaceStamp && !stampThumb) - selectMode = SelectNone; - if(selectMode==PlaceClipboard&& !clipboardThumb) + if(selectMode==PlaceSave && !placeSaveThumb) selectMode = SelectNone; if(zoomEnabled && !zoomCursorFixed) c->SetZoomPosition(currentMouse); @@ -828,29 +855,20 @@ void GameView::NotifyLogChanged(GameModel * sender, string entry) logEntries.pop_back(); } -void GameView::NotifyClipboardChanged(GameModel * sender) +void GameView::NotifyPlaceSaveChanged(GameModel * sender) { - if(clipboardThumb) - delete clipboardThumb; - if(sender->GetClipboard()) + if(placeSaveThumb) + delete placeSaveThumb; + if(sender->GetPlaceSave()) { - clipboardThumb = SaveRenderer::Ref().Render(sender->GetClipboard()); + placeSaveThumb = SaveRenderer::Ref().Render(sender->GetPlaceSave()); + selectMode = PlaceSave; } else - clipboardThumb = NULL; -} - - -void GameView::NotifyStampChanged(GameModel * sender) -{ - if(stampThumb) - delete stampThumb; - if(sender->GetStamp()) { - stampThumb = SaveRenderer::Ref().Render(sender->GetStamp()); + placeSaveThumb = NULL; + selectMode = SelectNone; } - else - stampThumb = NULL; } void GameView::changeColour() @@ -890,9 +908,9 @@ void GameView::OnDraw() if(selectMode!=SelectNone) { - if(selectMode==PlaceStamp || selectMode==PlaceClipboard) + if(selectMode==PlaceSave) { - Thumbnail * tempThumb = selectMode==PlaceStamp?stampThumb:clipboardThumb; + Thumbnail * tempThumb = placeSaveThumb; if(tempThumb && selectPoint2.X!=-1) { int thumbX = selectPoint2.X - (tempThumb->Size.X/2); diff --git a/src/game/GameView.h b/src/game/GameView.h index 85f60ed4b..b7c69898f 100644 --- a/src/game/GameView.h +++ b/src/game/GameView.h @@ -23,7 +23,7 @@ enum DrawMode enum SelectMode { - SelectNone, SelectStamp, SelectCopy, PlaceClipboard, PlaceStamp + SelectNone, SelectStamp, SelectCopy, PlaceSave }; class GameController; @@ -73,8 +73,7 @@ private: ui::Point mousePosition; - Thumbnail * clipboardThumb; - Thumbnail * stampThumb; + Thumbnail * placeSaveThumb; Particle sample; @@ -99,8 +98,7 @@ public: void NotifyZoomChanged(GameModel * sender); void NotifyColourSelectorVisibilityChanged(GameModel * sender); void NotifyColourSelectorColourChanged(GameModel * sender); - void NotifyClipboardChanged(GameModel * sender); - void NotifyStampChanged(GameModel * sender); + void NotifyPlaceSaveChanged(GameModel * sender); void NotifyLogChanged(GameModel * sender, string entry); virtual void OnMouseMove(int x, int y, int dx, int dy); virtual void OnMouseDown(int x, int y, unsigned button);