diff --git a/src/simulation/Simulation.h b/src/simulation/Simulation.h index d200106b2..6a7c73338 100644 --- a/src/simulation/Simulation.h +++ b/src/simulation/Simulation.h @@ -25,6 +25,22 @@ class Renderer; class Gravity; class Air; +//Describes fields in structures such as Particle or Element +struct StructProperty +{ + enum PropertyType { ParticleType, Colour, Integer, UInteger, Float, String }; + std::string Name; + PropertyType Type; + intptr_t Offset; + StructProperty(std::string name, PropertyType type, intptr_t offset): + Name(name), + Type(type), + Offset(offset) + { + + } +}; + struct Particle { int type; @@ -36,6 +52,25 @@ struct Particle int tmp; int tmp2; unsigned int dcolour; + /** Returns a list of properties, their type and offset within the structure that can be changed + by higher-level processes refering to them by name such as Lua or the property tool **/ + std::vector GetProperties() + { + std::vector properties; + properties.push_back(StructProperty("type", StructProperty::ParticleType, offsetof(Particle, type))); + properties.push_back(StructProperty("life", StructProperty::ParticleType, offsetof(Particle, life))); + properties.push_back(StructProperty("ctype", StructProperty::ParticleType, offsetof(Particle, ctype))); + properties.push_back(StructProperty("x", StructProperty::Float, offsetof(Particle, x))); + properties.push_back(StructProperty("y", StructProperty::Float, offsetof(Particle, y))); + properties.push_back(StructProperty("vx", StructProperty::Float, offsetof(Particle, vx))); + properties.push_back(StructProperty("vy", StructProperty::Float, offsetof(Particle, vy))); + properties.push_back(StructProperty("temp", StructProperty::Float, offsetof(Particle, temp))); + properties.push_back(StructProperty("flags", StructProperty::UInteger, offsetof(Particle, flags))); + properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp))); + properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2))); + properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour))); + return properties; + } }; typedef struct Particle Particle;