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Fix "NONE" showing in HUD in many cases
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@@ -1530,6 +1530,9 @@ void GameController::ClearSim()
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String GameController::ElementResolve(int type, int ctype)
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String GameController::ElementResolve(int type, int ctype)
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{
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{
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// "NONE" should never be displayed in the HUD
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if (!type)
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return "";
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if (gameModel && gameModel->GetSimulation())
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if (gameModel && gameModel->GetSimulation())
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{
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{
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return gameModel->GetSimulation()->ElementResolve(type, ctype);
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return gameModel->GetSimulation()->ElementResolve(type, ctype);
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