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Replace cmode with more flexible render options, TODO: Saving and render options UI
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@@ -328,6 +328,8 @@ int report_ui(pixel *vid_buf, char *save_id);
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char *console_ui(pixel *vid_buf, char error[255],char console_more);
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void render_ui(pixel *vid_buf);
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void simulation_ui(pixel *vid_buf);
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unsigned int decorations_ui(pixel *vid_buf, int *bsx, int *bsy, unsigned int savedColor);
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