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Particle Flags, Removed some HEAT_ENABLES

This commit is contained in:
Simon 2010-08-15 21:35:40 +01:00
parent 47189f6c16
commit 13e71cee6d

@ -395,6 +395,7 @@ struct part_type {
float heat;
unsigned char hconduct;
const char *descs;
unsigned char props;
};
struct part_state {
@ -558,6 +559,13 @@ struct menu_section msections[] = {
#define R_TEMP 22
#define MAX_TEMP 3500
#define MIN_TEMP -273
static unsigned char TYPE_PART = 0b0001 << 4;
static unsigned char TYPE_LIQUID = 0b0010 << 4;
static unsigned char TYPE_SOLID = 0b0100 << 4;
static unsigned char TYPE_GAS = 0b1000 << 4;
static unsigned char PROP_CONDUCTS = 0b0001 >> 4;
const struct part_type ptypes[] = {
//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Section H Ins(real world, by triclops200) Description
{"", PIXPACK(0x000000), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, SC_SPECIAL, R_TEMP+0.0f, 251, "Erases particles."},
@ -959,9 +967,7 @@ inline int create_part(int p, int x, int y, int t)
parts[i].vy = 0;
parts[i].life = 0;
parts[i].ctype = 0;
#ifdef HEAT_ENABLE
parts[i].temp = ptypes[t].heat;
#endif
}
if(t==PT_ACID){
parts[i].life = 75;
@ -1017,9 +1023,7 @@ inline int create_part(int p, int x, int y, int t)
parts[i].vy = 0;
parts[i].life = 100;
parts[i].ctype = 0;
#ifdef HEAT_ENABLE
parts[i].temp = ptypes[t].heat;
#endif
player[2] = PT_DUST;
player[3] = x-1; //Setting legs positions
player[4] = y+6;