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draw cursor outline when shift drawing lines
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@@ -1787,7 +1787,7 @@ void GameView::OnDraw()
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{
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{
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activeBrush->RenderFill(ren, finalCurrentMouse);
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activeBrush->RenderFill(ren, finalCurrentMouse);
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}
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}
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else
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if (drawMode == DrawPoints || drawMode==DrawLine)
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{
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{
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if(wallBrush)
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if(wallBrush)
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{
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{
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