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Return version (aka history index) from sim.getSaveID
Makes sense because sim.loadSave has a history argument.
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@@ -1831,7 +1831,8 @@ int LuaScriptInterface::simulation_getSaveID(lua_State *l)
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if (tempSave)
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if (tempSave)
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{
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{
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lua_pushinteger(l, tempSave->GetID());
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lua_pushinteger(l, tempSave->GetID());
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return 1;
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lua_pushinteger(l, tempSave->Version);
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return 2;
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}
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}
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return 0;
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return 0;
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}
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}
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