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Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
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@@ -13,6 +13,8 @@
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#define PMODE_ADD 0x00000080
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#define PMODE_BLEND 0x00000100
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#define PSPEC_STICKMAN 0x00000200
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#define NO_DECO 0x00001000
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#define FIREMODE 0x00FF0000
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