Default elements in gamemodel

This commit is contained in:
Simon Robertshaw
2012-05-07 18:08:41 +01:00
parent 51b17badf4
commit 1c993435ef

View File

@@ -106,8 +106,8 @@ GameModel::GameModel():
brushList.push_back(new EllipseBrush(ui::Point(4, 4))); brushList.push_back(new EllipseBrush(ui::Point(4, 4)));
//Set default tools //Set default tools
//activeTools[0] = menuList[SC_POWDERS]->GetToolList()[0]; activeTools[0] = menuList[SC_POWDERS]->GetToolList()[0];
//activeTools[1] = menuList[SC_SPECIAL]->GetToolList()[0]; activeTools[1] = menuList[SC_SPECIAL]->GetToolList()[0];
//Set default menu //Set default menu
activeMenu = menuList[SC_POWDERS]; activeMenu = menuList[SC_POWDERS];