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https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-08-31 19:51:45 +02:00
added WARP PUMP fix alt-click select.
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@@ -5,7 +5,7 @@
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#include "defines.h"
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#include "interface.h"
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#define CM_COUNT 8//todo: switch cmode==0, ect. with cmode==CM_VEL
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#define CM_COUNT 8
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#define CM_NOTHING 7
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#define CM_FANCY 6
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#define CM_HEAT 5
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@@ -135,7 +135,9 @@
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#define PT_BCLN 93
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#define PT_LOVE 94
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#define PT_WTF 95
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#define PT_NUM 96
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#define PT_WARP 96
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#define PT_PUMP 97
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#define PT_NUM 98
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#define R_TEMP 22
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#define MAX_TEMP 9999
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@@ -304,16 +306,16 @@ static const part_type ptypes[PT_NUM] =
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{"HSWC", PIXPACK(0x3B1010), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Heat switch. Conducts Heat only when activated", TYPE_SOLID},
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{"IRON", PIXPACK(0x707070), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 50, 0, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Rusts with salt, can be used for electrlosis of WATR", TYPE_SOLID},
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{"MORT", PIXPACK(0xE0E0E0), 0.0f, 0.00f * CFDS, 1.00f, 1.00f, -0.99f, 0.0f, 0.01f, 0.002f * CFDS, 0, 0, 0, 0, 0, 0, -1, SC_NUCLEAR, R_TEMP+4.0f +273.15f, 60, "Steam Train.", TYPE_PART},
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{"GOL", PIXPACK(0x0CAC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Game Of Life! (23/3)", TYPE_SOLID},
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{"GOL ", PIXPACK(0x0CAC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Game Of Life! (23/3)", TYPE_SOLID},
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{"HLIF", PIXPACK(0xFF0000), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "High Life! (like GOL 23/36)", TYPE_SOLID},
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{"ASIM", PIXPACK(0x0000FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Assimilation! (4567/345)", TYPE_SOLID},
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{"2x2", PIXPACK(0xFFFF00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "2x2! (125/36)", TYPE_SOLID},
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{"2x2 ", PIXPACK(0xFFFF00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "2x2! (125/36)", TYPE_SOLID},
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{"DANI", PIXPACK(0x00FFFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Day and Night! (34678/3678)", TYPE_SOLID},
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{"AMOE", PIXPACK(0xFF00FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Amoeba! (1358/357)", TYPE_SOLID},
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{"MOVE", PIXPACK(0xFFFFFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "'Move' particles! Does not move things.. it is a life type(245/368)", TYPE_SOLID},
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{"PGOL", PIXPACK(0xE05010), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Pseudo Life! (238/357)", TYPE_SOLID},
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{"DMOE", PIXPACK(0x500000), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Diamoeba! (5678/35678)", TYPE_SOLID},
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{"34", PIXPACK(0x500050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "34! (34/34)", TYPE_SOLID},
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{"34 ", PIXPACK(0x500050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "34! (34/34)", TYPE_SOLID},
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{"LLIF", PIXPACK(0x505050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Long Life! (5/345)", TYPE_SOLID},
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{"STAN", PIXPACK(0x5000FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Stains! (235678/3678)", TYPE_SOLID},
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{"CRAC", PIXPACK(0xFFBE30), 0.00f, 0.00f * CFDS, 0.00f, 1.00f, 0.00f, 0.0f, 0.00f, 0.000f * CFDS, 0, 20, 0, 1, 30, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "cracker64 - Spongey, Made by himself",TYPE_SOLID},
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@@ -321,8 +323,9 @@ static const part_type ptypes[PT_NUM] =
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{"FOG", PIXPACK(0xAAAAAA), 0.8f, 0.00f * CFDS, 0.4f, 0.70f, -0.1f, 0.0f, 0.99f, 0.000f * CFDS, 0, 0, 0, 0, 30, 1, 1, SC_GAS, 243.15f, 100, "Not quite Steam",TYPE_GAS},
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{"BCLN", PIXPACK(0xFFD040), 0.1f, 0.00f * CFDS, 0.97f, 0.50f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 12, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Breakable Clone.", TYPE_SOLID},
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{"LOVE", PIXPACK(0xFF30FF), 0.0f, 0.00f * CFDS, 0.00f, 0.00f, 0.0f, 0.0f, 0.0f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 373.0f, 40, "Love...", TYPE_SOLID},
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{"WTF", PIXPACK(0x00153F), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 30, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "WTF for catelite", TYPE_LIQUID},
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{"WTF", PIXPACK(0x00153F), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 30, SC_LIQUID, R_TEMP-2.0f +273.15f, 251, "WTF for catelite, volume changes with temp", TYPE_LIQUID},
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{"WARP", PIXPACK(0x000000), 0.8f, 0.00f * CFDS, 0.9f, 0.70f, -0.1f, 0.0f, 3.00f, 0.000f * CFDS, 0, 0, 0, 0, 30, 1, 1, SC_GAS, R_TEMP +273.15f, 100, "This is what happens to your mind when catelite descibes an element.",TYPE_GAS},
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{"PUMP", PIXPACK(0x9EA3B6), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.1f * CFDS, 0, 7, 0, 0, 10, 1, 100, SC_SPECIAL, 273.15f, 0, "Changes pressure to its temp (use HEAT/COOL).", TYPE_SOLID},
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//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Weights Section H Ins(real world, by triclops200) Description
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};
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@@ -425,10 +428,11 @@ static part_state pstates[PT_NUM] =
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/* BCLN */ {ST_NONE, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
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/* LOVE */ {ST_GAS, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
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/* WTF */ {ST_LIQUID, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
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/* WARP */ {ST_GAS , PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
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};
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static int grule[NGOL][9] =
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{
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// 0,1,2,3,4,5,6,7,8,9 live=1 spawn=2 spawn&live=3
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// 0,1,2,3,4,5,6,7,8 live=1 spawn=2 spawn&live=3
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{0,0,0,0,0,0,0,0,0},//blank
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{0,0,1,3,0,0,0,0,0},//GOL
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{0,0,1,3,0,0,2,0,0},//HLIF
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