MacOS X targets for Scons, Fix some inlines for clang

This commit is contained in:
Simon Robertshaw
2012-09-25 17:53:48 +01:00
parent 8d9b351568
commit 25d872ec48
10 changed files with 135 additions and 111 deletions

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@@ -110,9 +110,10 @@ if not conf.CheckCHeader("bzlib.h"):
raise SystemExit(1) raise SystemExit(1)
#Check for Lua lib #Check for Lua lib
if not conf.CheckLib('lua') and not conf.CheckLib('lua5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua-5.1'): if not GetOption("macosx"):
print "liblua not found or not installed" if not conf.CheckLib('lua') and not conf.CheckLib('lua5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua-5.1'):
raise SystemExit(1) print "liblua not found or not installed"
raise SystemExit(1)
env = conf.Finish(); env = conf.Finish();
@@ -150,11 +151,27 @@ if(GetOption('lin')):
env.Append(CCFLAGS=['-m32']) env.Append(CCFLAGS=['-m32'])
if(GetOption('macosx')): if(GetOption('macosx')):
env.Append(CPPDEFINES=["MACOSX"]) env.Append(CPPDEFINES=["MACOSX"])
env.Append(CCFLAGS=['-I/Library/Frameworks/SDL.framework/Headers'])
env.Append(CCFLAGS=['-I/Library/Frameworks/Lua.framework/Headers'])
env.Append(LINKFLAGS=['-lfftw3f'])
env.Append(LINKFLAGS=['-framework'])
env.Append(LINKFLAGS=['SDL'])
env.Append(LINKFLAGS=['-framework'])
env.Append(LINKFLAGS=['Lua'])
env.Append(LINKFLAGS=['-framework']);
env.Append(LINKFLAGS=['Cocoa'])
#env.Append(LINKFLAGS=['-framework SDL'])
#env.Append(LINKFLAGS=['-framework Lua'])
#env.Append(LINKFLAGS=['-framework Cocoa'])
if GetOption('_64bit'):
env.Append(LINKFAGS=['-m64'])
env.Append(CCFLAGS=['-m64'])
else:
env.Append(LINKFLAGS=['-m32'])
env.Append(CCFLAGS=['-m32'])
if GetOption('_64bit'): if GetOption('_64bit'):
env.Append(CPPDEFINES=["_64BIT"]) env.Append(CPPDEFINES=["_64BIT"])
env.Append(CCFLAGS=['-I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/Lua.framework/Headers'])
env.Append(LINKFLAGS=['-lfftw3f -framework SDL -framework Lua -framework Cocoa'])
if(GetOption('beta')): if(GetOption('beta')):
env.Append(CPPDEFINES='BETA') env.Append(CPPDEFINES='BETA')
@@ -209,6 +226,8 @@ elif(GetOption('opengl-renderer')):
raise SystemExit(1) raise SystemExit(1)
sources=Glob("src/*.cpp") sources=Glob("src/*.cpp")
if(GetOption('macosx')):
sources +=["SDLMain.m"]
if(GetOption('win')): if(GetOption('win')):
sources += env.RES('resources/powder-res.rc') sources += env.RES('resources/powder-res.rc')
sources+=Glob("src/*/*.cpp") sources+=Glob("src/*/*.cpp")

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@@ -191,7 +191,10 @@ extern unsigned char ZSIZE;
#if defined(_MSC_VER) #if defined(_MSC_VER)
#define TPT_INLINE _inline #define TPT_INLINE _inline
#define TPT_NO_INLINE //Remove inlines in visual studio, but only the ones that don't work #define TPT_NO_INLINE
#elif defined(__llvm__)
#define TPT_INLINE
#define TPT_NO_INLINE
#else #else
#define TPT_INLINE inline #define TPT_INLINE inline
#define TPT_NO_INLINE inline #define TPT_NO_INLINE inline

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@@ -34,13 +34,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//#include <iterator> //#include <iterator>
#include <string> #include <string>
#include <stdexcept> #include <stdexcept>
#include "Config.h"
#if defined(_MSC_VER)
#define TPT_NO_INLINE //Remove inlines in visual studio, but only the ones that don't work
#else
#define TPT_NO_INLINE inline
#endif
/* /*
TODO: TODO:

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@@ -14,10 +14,10 @@
ThumbnailBroker::ThumbnailBroker() ThumbnailBroker::ThumbnailBroker()
{ {
thumbnailQueueRunning = false; thumbnailQueueRunning = false;
thumbnailQueueMutex = PTHREAD_MUTEX_INITIALIZER; //thumbnailQueueMutex = PTHREAD_MUTEX_INITIALIZER;
pthread_mutex_init (&thumbnailQueueMutex, NULL); pthread_mutex_init (&thumbnailQueueMutex, NULL);
listenersMutex = PTHREAD_MUTEX_INITIALIZER; //listenersMutex = PTHREAD_MUTEX_INITIALIZER;
pthread_mutex_init (&listenersMutex, NULL); pthread_mutex_init (&listenersMutex, NULL);
} }

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@@ -34,7 +34,19 @@ GameModel::GameModel():
sim = new Simulation(); sim = new Simulation();
ren = new Renderer(ui::Engine::Ref().g, sim); ren = new Renderer(ui::Engine::Ref().g, sim);
std::fill(activeTools, activeTools+3, (Tool*)NULL); std::fill(activeTools, activeTools+3, (Tool*)NULL);
//Default render prefs
std::vector<unsigned int> tempArray;
tempArray.push_back(RENDER_FIRE);
tempArray.push_back(RENDER_EFFE);
tempArray.push_back(RENDER_BASC);
ren->SetRenderMode(tempArray);
tempArray.clear();
ren->SetDisplayMode(tempArray);
ren->SetColourMode(0);
//Load config into renderer //Load config into renderer
try try
@@ -60,7 +72,6 @@ GameModel::GameModel():
} }
catch(json::Exception & e) catch(json::Exception & e)
{ {
} }
//Load config into simulation //Load config into simulation

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@@ -32,71 +32,7 @@ VideoBuffer::VideoBuffer(VideoBuffer * old):
std::copy(old->Buffer, old->Buffer+(old->Width*old->Height), Buffer); std::copy(old->Buffer, old->Buffer+(old->Width*old->Height), Buffer);
}; };
VideoBuffer::~VideoBuffer() int VideoBuffer::SetCharacter(int x, int y, int c, int r, int g, int b, int a)
{
delete[] Buffer;
};
TPT_INLINE void VideoBuffer::BlendPixel(int x, int y, int r, int g, int b, int a)
{
#ifdef PIX32OGL
pixel t;
if (x<0 || y<0 || x>=Width || y>=Height)
return;
if (a!=255)
{
t = Buffer[y*(Width)+x];
r = (a*r + (255-a)*PIXR(t)) >> 8;
g = (a*g + (255-a)*PIXG(t)) >> 8;
b = (a*b + (255-a)*PIXB(t)) >> 8;
a = a > PIXA(t) ? a : PIXA(t);
}
Buffer[y*(Width)+x] = PIXRGBA(r,g,b,a);
#else
pixel t;
if (x<0 || y<0 || x>=Width || y>=Height)
return;
if (a!=255)
{
t = Buffer[y*(Width)+x];
r = (a*r + (255-a)*PIXR(t)) >> 8;
g = (a*g + (255-a)*PIXG(t)) >> 8;
b = (a*b + (255-a)*PIXB(t)) >> 8;
}
Buffer[y*(Width)+x] = PIXRGB(r,g,b);
#endif
}
TPT_INLINE void VideoBuffer::SetPixel(int x, int y, int r, int g, int b, int a)
{
if (x<0 || y<0 || x>=Width || y>=Height)
return;
#ifdef PIX32OGL
Buffer[y*(Width)+x] = PIXRGBA(r,g,b,a);
#else
Buffer[y*(Width)+x] = PIXRGB((r*a)>>8, (g*a)>>8, (b*a)>>8);
#endif
}
TPT_INLINE void VideoBuffer::AddPixel(int x, int y, int r, int g, int b, int a)
{
pixel t;
if (x<0 || y<0 || x>=Width || y>=Height)
return;
t = Buffer[y*(Width)+x];
r = (a*r + 255*PIXR(t)) >> 8;
g = (a*g + 255*PIXG(t)) >> 8;
b = (a*b + 255*PIXB(t)) >> 8;
if (r>255)
r = 255;
if (g>255)
g = 255;
if (b>255)
b = 255;
Buffer[y*(Width)+x] = PIXRGB(r,g,b);
}
TPT_NO_INLINE int VideoBuffer::SetCharacter(int x, int y, int c, int r, int g, int b, int a)
{ {
int i, j, w, bn = 0, ba = 0; int i, j, w, bn = 0, ba = 0;
char *rp = font_data + font_ptrs[c]; char *rp = font_data + font_ptrs[c];
@@ -116,7 +52,7 @@ TPT_NO_INLINE int VideoBuffer::SetCharacter(int x, int y, int c, int r, int g, i
return x + w; return x + w;
} }
TPT_NO_INLINE int VideoBuffer::BlendCharacter(int x, int y, int c, int r, int g, int b, int a) int VideoBuffer::BlendCharacter(int x, int y, int c, int r, int g, int b, int a)
{ {
int i, j, w, bn = 0, ba = 0; int i, j, w, bn = 0, ba = 0;
char *rp = font_data + font_ptrs[c]; char *rp = font_data + font_ptrs[c];
@@ -136,7 +72,7 @@ TPT_NO_INLINE int VideoBuffer::BlendCharacter(int x, int y, int c, int r, int g,
return x + w; return x + w;
} }
TPT_NO_INLINE int VideoBuffer::AddCharacter(int x, int y, int c, int r, int g, int b, int a) int VideoBuffer::AddCharacter(int x, int y, int c, int r, int g, int b, int a)
{ {
int i, j, w, bn = 0, ba = 0; int i, j, w, bn = 0, ba = 0;
char *rp = font_data + font_ptrs[c]; char *rp = font_data + font_ptrs[c];
@@ -156,6 +92,11 @@ TPT_NO_INLINE int VideoBuffer::AddCharacter(int x, int y, int c, int r, int g, i
return x + w; return x + w;
} }
VideoBuffer::~VideoBuffer()
{
delete[] Buffer;
};
/** /**
* Common graphics functions, mostly static methods that provide * Common graphics functions, mostly static methods that provide
* encoding/decoding of different formats and font metrics * encoding/decoding of different formats and font metrics

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@@ -95,12 +95,67 @@ public:
VideoBuffer(const VideoBuffer & old); VideoBuffer(const VideoBuffer & old);
VideoBuffer(VideoBuffer * old); VideoBuffer(VideoBuffer * old);
VideoBuffer(int width, int height); VideoBuffer(int width, int height);
void BlendPixel(int x, int y, int r, int g, int b, int a); TPT_INLINE void BlendPixel(int x, int y, int r, int g, int b, int a)
void AddPixel(int x, int y, int r, int g, int b, int a); {
void SetPixel(int x, int y, int r, int g, int b, int a); #ifdef PIX32OGL
pixel t;
if (x<0 || y<0 || x>=Width || y>=Height)
return;
if (a!=255)
{
t = Buffer[y*(Width)+x];
r = (a*r + (255-a)*PIXR(t)) >> 8;
g = (a*g + (255-a)*PIXG(t)) >> 8;
b = (a*b + (255-a)*PIXB(t)) >> 8;
a = a > PIXA(t) ? a : PIXA(t);
}
Buffer[y*(Width)+x] = PIXRGBA(r,g,b,a);
#else
pixel t;
if (x<0 || y<0 || x>=Width || y>=Height)
return;
if (a!=255)
{
t = Buffer[y*(Width)+x];
r = (a*r + (255-a)*PIXR(t)) >> 8;
g = (a*g + (255-a)*PIXG(t)) >> 8;
b = (a*b + (255-a)*PIXB(t)) >> 8;
}
Buffer[y*(Width)+x] = PIXRGB(r,g,b);
#endif
}
TPT_INLINE void SetPixel(int x, int y, int r, int g, int b, int a)
{
if (x<0 || y<0 || x>=Width || y>=Height)
return;
#ifdef PIX32OGL
Buffer[y*(Width)+x] = PIXRGBA(r,g,b,a);
#else
Buffer[y*(Width)+x] = PIXRGB((r*a)>>8, (g*a)>>8, (b*a)>>8);
#endif
}
TPT_INLINE void AddPixel(int x, int y, int r, int g, int b, int a)
{
pixel t;
if (x<0 || y<0 || x>=Width || y>=Height)
return;
t = Buffer[y*(Width)+x];
r = (a*r + 255*PIXR(t)) >> 8;
g = (a*g + 255*PIXG(t)) >> 8;
b = (a*b + 255*PIXB(t)) >> 8;
if (r>255)
r = 255;
if (g>255)
g = 255;
if (b>255)
b = 255;
Buffer[y*(Width)+x] = PIXRGB(r,g,b);
}
int SetCharacter(int x, int y, int c, int r, int g, int b, int a);
int BlendCharacter(int x, int y, int c, int r, int g, int b, int a); int BlendCharacter(int x, int y, int c, int r, int g, int b, int a);
int AddCharacter(int x, int y, int c, int r, int g, int b, int a); int AddCharacter(int x, int y, int c, int r, int g, int b, int a);
int SetCharacter(int x, int y, int c, int r, int g, int b, int a);
~VideoBuffer(); ~VideoBuffer();
}; };

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@@ -5,6 +5,7 @@
#include "interface/Point.h" #include "interface/Point.h"
#include "interface/Window.h" #include "interface/Window.h"
#include "interface/Panel.h" #include "interface/Panel.h"
#include "interface/ContextMenu.h"
using namespace ui; using namespace ui;

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@@ -129,33 +129,33 @@ public:
Snapshot * CreateSnapshot(); Snapshot * CreateSnapshot();
void Restore(const Snapshot & snap); void Restore(const Snapshot & snap);
inline int is_blocking(int t, int x, int y); TPT_NO_INLINE int is_blocking(int t, int x, int y);
inline int is_boundary(int pt, int x, int y); TPT_NO_INLINE int is_boundary(int pt, int x, int y);
inline int find_next_boundary(int pt, int *x, int *y, int dm, int *em); TPT_NO_INLINE int find_next_boundary(int pt, int *x, int *y, int dm, int *em);
inline int pn_junction_sprk(int x, int y, int pt); TPT_NO_INLINE int pn_junction_sprk(int x, int y, int pt);
inline void photoelectric_effect(int nx, int ny); TPT_NO_INLINE void photoelectric_effect(int nx, int ny);
inline unsigned direction_to_map(float dx, float dy, int t); TPT_NO_INLINE unsigned direction_to_map(float dx, float dy, int t);
inline int do_move(int i, int x, int y, float nxf, float nyf); TPT_NO_INLINE int do_move(int i, int x, int y, float nxf, float nyf);
inline int try_move(int i, int x, int y, int nx, int ny); TPT_NO_INLINE int try_move(int i, int x, int y, int nx, int ny);
inline int eval_move(int pt, int nx, int ny, unsigned *rr); TPT_NO_INLINE int eval_move(int pt, int nx, int ny, unsigned *rr);
void init_can_move(); void init_can_move();
void create_cherenkov_photon(int pp); void create_cherenkov_photon(int pp);
void create_gain_photon(int pp); void create_gain_photon(int pp);
inline void kill_part(int i); TPT_NO_INLINE void kill_part(int i);
int flood_prop(int x, int y, size_t propoffset, void * propvalue, StructProperty::PropertyType proptype); int flood_prop(int x, int y, size_t propoffset, void * propvalue, StructProperty::PropertyType proptype);
int flood_prop_2(int x, int y, size_t propoffset, void * propvalue, StructProperty::PropertyType proptype, int parttype, char * bitmap); int flood_prop_2(int x, int y, size_t propoffset, void * propvalue, StructProperty::PropertyType proptype, int parttype, char * bitmap);
int flood_water(int x, int y, int i, int originaly, int check); int flood_water(int x, int y, int i, int originaly, int check);
inline void detach(int i); TPT_NO_INLINE void detach(int i);
inline void part_change_type(int i, int x, int y, int t); TPT_NO_INLINE void part_change_type(int i, int x, int y, int t);
inline int create_part_add_props(int p, int x, int y, int tv, int rx, int ry); TPT_NO_INLINE int create_part_add_props(int p, int x, int y, int tv, int rx, int ry);
//int InCurrentBrush(int i, int j, int rx, int ry); //int InCurrentBrush(int i, int j, int rx, int ry);
//int get_brush_flags(); //int get_brush_flags();
inline int create_part(int p, int x, int y, int t); TPT_NO_INLINE int create_part(int p, int x, int y, int t);
inline void delete_part(int x, int y, int flags); TPT_NO_INLINE void delete_part(int x, int y, int flags);
void get_sign_pos(int i, int *x0, int *y0, int *w, int *h); void get_sign_pos(int i, int *x0, int *y0, int *w, int *h);
inline int is_wire(int x, int y); TPT_NO_INLINE int is_wire(int x, int y);
inline int is_wire_off(int x, int y); TPT_NO_INLINE int is_wire_off(int x, int y);
inline void set_emap(int x, int y); TPT_NO_INLINE void set_emap(int x, int y);
TPT_NO_INLINE int parts_avg(int ci, int ni, int t); TPT_NO_INLINE int parts_avg(int ci, int ni, int t);
void create_arc(int sx, int sy, int dx, int dy, int midpoints, int variance, int type, int flags); void create_arc(int sx, int sy, int dx, int dy, int midpoints, int variance, int type, int flags);
int nearest_part(int ci, int t, int max_d); int nearest_part(int ci, int t, int max_d);
@@ -198,9 +198,9 @@ public:
void *transform_save(void *odata, int *size, matrix2d transform, vector2d translate); void *transform_save(void *odata, int *size, matrix2d transform, vector2d translate);
TPT_NO_INLINE void orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[]); TPT_NO_INLINE void orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[]);
TPT_NO_INLINE void orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[]); TPT_NO_INLINE void orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[]);
inline int get_wavelength_bin(int *wm); TPT_NO_INLINE int get_wavelength_bin(int *wm);
inline int get_normal(int pt, int x, int y, float dx, float dy, float *nx, float *ny); TPT_NO_INLINE int get_normal(int pt, int x, int y, float dx, float dy, float *nx, float *ny);
inline int get_normal_interp(int pt, float x0, float y0, float dx, float dy, float *nx, float *ny); TPT_NO_INLINE int get_normal_interp(int pt, float x0, float y0, float dx, float dy, float *nx, float *ny);
void clear_sim(); void clear_sim();
void UpdateParticles(); void UpdateParticles();
Simulation(); Simulation();

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@@ -21,7 +21,7 @@ void Task::Start()
done = false; done = false;
progress = 0; progress = 0;
status = ""; status = "";
taskMutex = PTHREAD_MUTEX_INITIALIZER; //taskMutex = PTHREAD_MUTEX_INITIALIZER;
before(); before();
pthread_mutex_init (&taskMutex, NULL); pthread_mutex_init (&taskMutex, NULL);
pthread_create(&doWorkThread, 0, &Task::doWork_helper, this); pthread_create(&doWorkThread, 0, &Task::doWork_helper, this);