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Fix DEBUG_DRAWTOOL to work with line snapping
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committed by
Simon Robertshaw
parent
ac4ffb8d5d
commit
2bbfdc72fb
@@ -164,7 +164,7 @@ void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry);
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int sdl_open(void);
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int draw_debug_info(pixel* vid, int lm, int lx, int ly, int cx, int cy);
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int draw_debug_info(pixel* vid, int lm, int lx, int ly, int cx, int cy, int line_x, int line_y);
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#ifdef OpenGL
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void Enable2D ();
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