mirror of
https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-08-11 02:43:58 +02:00
GameController shut down any render options open
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@@ -11,7 +11,8 @@
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using namespace std;
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using namespace std;
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GameController::GameController():
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GameController::GameController():
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search(NULL)
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search(NULL),
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renderOptions(NULL)
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{
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{
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gameView = new GameView();
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gameView = new GameView();
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gameModel = new GameModel();
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gameModel = new GameModel();
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@@ -29,6 +30,11 @@ GameController::~GameController()
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ui::Engine::Ref().CloseWindow();
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ui::Engine::Ref().CloseWindow();
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delete search;
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delete search;
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}
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}
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if(renderOptions)
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{
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ui::Engine::Ref().CloseWindow();
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delete renderOptions;
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}
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delete gameView;
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delete gameView;
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delete gameModel;
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delete gameModel;
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}
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}
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@@ -135,8 +141,8 @@ void GameController::OpenDisplayOptions()
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void GameController::OpenRenderOptions()
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void GameController::OpenRenderOptions()
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{
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{
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RenderController * renderController = new RenderController(gameModel->GetRenderer());
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renderOptions = new RenderController(gameModel->GetRenderer());
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ui::Engine::Ref().ShowWindow(renderController->GetView());
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ui::Engine::Ref().ShowWindow(renderOptions->GetView());
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}
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}
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void GameController::OpenSaveWindow()
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void GameController::OpenSaveWindow()
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@@ -7,6 +7,7 @@
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#include "interface/Point.h"
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#include "interface/Point.h"
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#include "simulation/Simulation.h"
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#include "simulation/Simulation.h"
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#include "search/SearchController.h"
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#include "search/SearchController.h"
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#include "render/RenderController.h"
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#include "Menu.h"
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#include "Menu.h"
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using namespace std;
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using namespace std;
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@@ -20,6 +21,7 @@ private:
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GameView * gameView;
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GameView * gameView;
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GameModel * gameModel;
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GameModel * gameModel;
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SearchController * search;
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SearchController * search;
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RenderController * renderOptions;
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public:
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public:
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GameController();
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GameController();
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~GameController();
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~GameController();
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