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Empty engineprocess for renderer compiling
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@@ -17,6 +17,8 @@
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#include "simulation/Simulation.h"
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#include "simulation/Simulation.h"
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void EngineProcess() {}
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void readFile(std::string filename, std::vector<char> & storage)
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void readFile(std::string filename, std::vector<char> & storage)
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{
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{
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std::ifstream fileStream;
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std::ifstream fileStream;
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