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https://github.com/The-Powder-Toy/The-Powder-Toy.git
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Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, WOOD, and PLNT.
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@ -2108,7 +2108,6 @@ void Simulation::init_can_move()
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}
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can_move[PT_ELEC][PT_LCRY] = 2;
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can_move[PT_ELEC][PT_EXOT] = 2;
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can_move[PT_NEUT][PT_EXOT] = 2;
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can_move[PT_PHOT][PT_LCRY] = 3;//varies according to LCRY life
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can_move[PT_PHOT][PT_BIZR] = 2;
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@ -2118,7 +2117,6 @@ void Simulation::init_can_move()
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can_move[PT_PHOT][PT_BIZRS] = 2;
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can_move[PT_ELEC][PT_BIZRS] = 2;
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can_move[PT_NEUT][PT_INVIS] = 2;
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//whol eats anar
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can_move[PT_ANAR][PT_WHOL] = 1;
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can_move[PT_ANAR][PT_NWHL] = 1;
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@ -31,7 +31,7 @@ Element_DEUT::Element_DEUT()
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Description = "Deuterium oxide. Volume changes with temp, radioactive with neutrons.";
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State = ST_LIQUID;
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Properties = TYPE_LIQUID|PROP_NEUTPENETRATE;
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Properties = TYPE_LIQUID|PROP_NEUTPASS;
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LowPressure = IPL;
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LowPressureTransition = NT;
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@ -31,7 +31,7 @@ Element_DSTW::Element_DSTW()
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Description = "Distilled water, does not conduct electricity.";
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State = ST_LIQUID;
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Properties = TYPE_LIQUID|PROP_NEUTPENETRATE;
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Properties = TYPE_LIQUID|PROP_NEUTPASS;
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LowPressure = IPL;
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LowPressureTransition = NT;
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@ -31,7 +31,7 @@ Element_EXOT::Element_EXOT()
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Description = "Exotic matter. Explodes with excess exposure to electrons.";
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State = ST_LIQUID;
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Properties = TYPE_LIQUID;
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Properties = TYPE_LIQUID|PROP_NEUTPASS;
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LowPressure = IPL;
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LowPressureTransition = NT;
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@ -31,7 +31,7 @@ Element_GAS::Element_GAS()
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Description = "Gas. Diffuses. Flammable. Liquefies under pressure.";
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State = ST_GAS;
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Properties = TYPE_GAS | PROP_NEUTPENETRATE;
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Properties = TYPE_GAS | PROP_NEUTPASS;
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LowPressure = IPL;
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LowPressureTransition = NT;
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@ -46,4 +46,4 @@ Element_GAS::Element_GAS()
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}
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Element_GAS::~Element_GAS() {}
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Element_GAS::~Element_GAS() {}
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@ -31,7 +31,7 @@ Element_ICEI::Element_ICEI()
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Description = "Solid. Freezes water. Crushes under pressure. Cools down air.";
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State = ST_SOLID;
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Properties = TYPE_SOLID|PROP_LIFE_DEC|PROP_NEUTPENETRATE;
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Properties = TYPE_SOLID|PROP_LIFE_DEC|PROP_NEUTPASS;
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LowPressure = IPL;
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LowPressureTransition = NT;
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@ -31,7 +31,7 @@ Element_OIL::Element_OIL()
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Description = "Liquid. Flammable.";
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State = ST_LIQUID;
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Properties = TYPE_LIQUID | PROP_NEUTPENETRATE;
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Properties = TYPE_LIQUID | PROP_NEUTPASS;
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LowPressure = IPL;
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LowPressureTransition = NT;
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@ -46,4 +46,4 @@ Element_OIL::Element_OIL()
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}
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Element_OIL::~Element_OIL() {}
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Element_OIL::~Element_OIL() {}
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@ -31,7 +31,7 @@ Element_PLUT::Element_PLUT()
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Description = "Heavy particles. Fissile. Generates neutrons under pressure.";
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State = ST_SOLID;
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Properties = TYPE_PART|PROP_NEUTPENETRATE|PROP_RADIOACTIVE;
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Properties = TYPE_PART|PROP_NEUTPASS|PROP_RADIOACTIVE;
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LowPressure = IPL;
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LowPressureTransition = NT;
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@ -31,7 +31,7 @@ Element_SNOW::Element_SNOW()
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Description = "Light particles.";
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State = ST_SOLID;
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Properties = TYPE_PART|PROP_LIFE_DEC|PROP_NEUTPENETRATE;
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Properties = TYPE_PART|PROP_LIFE_DEC|PROP_NEUTPASS;
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LowPressure = IPL;
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LowPressureTransition = NT;
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@ -31,7 +31,7 @@ Element_WATR::Element_WATR()
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Description = "Liquid. Conducts electricity. Freezes. Extinguishes fires.";
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State = ST_LIQUID;
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Properties = TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_NEUTPENETRATE;
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Properties = TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_NEUTPASS;
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LowPressure = IPL;
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LowPressureTransition = NT;
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