fix freeze when hovering over a massive amount of portals

This commit is contained in:
jacob1
2015-07-15 00:20:00 -04:00
parent e990eead10
commit 37f8038fcd

View File

@@ -1906,19 +1906,17 @@ void Renderer::render_parts()
addpixel(nx+nxo, ny+nyo, colr, colg, colb, 255-orbd[r]);
}
}
if (pixel_mode & EFFECT_DBGLINES)
if (pixel_mode & EFFECT_DBGLINES && !(display_mode&DISPLAY_PERS))
{
if (mousePos.X == nx && mousePos.Y == ny && debugLines && !(display_mode&DISPLAY_PERS))//draw lines connecting wifi/portal channels
// draw lines connecting wifi/portal channels
if (mousePos.X == nx && mousePos.Y == ny && (i == sim->pmap[ny][nx]>>8) && debugLines)
{
int z;
int type = parts[i].type, tmp = (int)((parts[i].temp-73.15f)/100+1), othertmp;
if (type == PT_PRTI)
type = PT_PRTO;
else if (type == PT_PRTO)
type = PT_PRTI;
for (z = 0; z<NPART; z++)
{
if (parts[z].type)
for (int z = 0; z < sim->parts_lastActiveIndex; z++)
{
if (parts[z].type == type)
{
@@ -1929,7 +1927,6 @@ void Renderer::render_parts()
}
}
}
}
//Fire effects
if(firea && (pixel_mode & FIRE_BLEND))
{