mirror of
https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-09-09 15:30:42 +02:00
by date turns white like my own does when selected
This commit is contained in:
@@ -42,7 +42,7 @@ GameModel::GameModel():
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std::fill(decoToolset, decoToolset+3, (Tool*)NULL);
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std::fill(decoToolset, decoToolset+3, (Tool*)NULL);
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std::fill(regularToolset, regularToolset+3, (Tool*)NULL);
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std::fill(regularToolset, regularToolset+3, (Tool*)NULL);
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//Default render prefs
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//Default render prefs
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std::vector<unsigned int> tempArray;
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std::vector<unsigned int> tempArray;
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tempArray.push_back(RENDER_FIRE);
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tempArray.push_back(RENDER_FIRE);
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tempArray.push_back(RENDER_EFFE);
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tempArray.push_back(RENDER_EFFE);
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@@ -52,14 +52,14 @@ public:
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void SetSplitActionCallback(SplitButtonAction * newAction) { splitActionCallback = newAction; }
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void SetSplitActionCallback(SplitButtonAction * newAction) { splitActionCallback = newAction; }
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virtual void OnMouseUnclick(int x, int y, unsigned int button)
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virtual void OnMouseUnclick(int x, int y, unsigned int button)
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{
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{
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if(isButtonDown)
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if(isButtonDown)
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{
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{
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if(leftDown)
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if(leftDown)
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DoLeftAction();
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DoLeftAction();
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else if(rightDown)
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else if(rightDown)
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DoRightAction();
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DoRightAction();
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}
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}
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ui::Button::OnMouseUnclick(x, y, button);
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ui::Button::OnMouseUnclick(x, y, button);
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}
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}
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virtual void OnMouseMovedInside(int x, int y, int dx, int dy)
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virtual void OnMouseMovedInside(int x, int y, int dx, int dy)
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@@ -81,7 +81,7 @@ public:
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}
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}
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virtual void OnMouseEnter(int x, int y)
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virtual void OnMouseEnter(int x, int y)
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{
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{
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isMouseInside = true;
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isMouseInside = true;
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if(!Enabled)
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if(!Enabled)
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return;
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return;
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if(x >= splitPosition || !showSplit)
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if(x >= splitPosition || !showSplit)
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@@ -218,170 +218,170 @@ GameView::GameView():
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searchButton->SetActionCallback(new SearchAction(this));
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searchButton->SetActionCallback(new SearchAction(this));
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AddComponent(searchButton);
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AddComponent(searchButton);
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class ReloadAction : public ui::ButtonAction
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class ReloadAction : public ui::ButtonAction
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{
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{
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GameView * v;
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GameView * v;
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public:
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public:
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ReloadAction(GameView * _v) { v = _v; }
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ReloadAction(GameView * _v) { v = _v; }
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void ActionCallback(ui::Button * sender)
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void ActionCallback(ui::Button * sender)
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{
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{
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v->c->ReloadSim();
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v->c->ReloadSim();
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}
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}
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void AltActionCallback(ui::Button * sender)
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void AltActionCallback(ui::Button * sender)
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{
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{
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v->c->OpenSavePreview();
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v->c->OpenSavePreview();
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}
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}
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};
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};
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reloadButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(17, 15), "", "Reload the simulation");
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reloadButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(17, 15), "", "Reload the simulation");
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reloadButton->SetIcon(IconReload);
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reloadButton->SetIcon(IconReload);
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reloadButton->Appearance.Margin.Left+=2;
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reloadButton->Appearance.Margin.Left+=2;
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currentX+=18;
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currentX+=18;
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reloadButton->SetActionCallback(new ReloadAction(this));
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reloadButton->SetActionCallback(new ReloadAction(this));
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AddComponent(reloadButton);
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AddComponent(reloadButton);
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class SaveSimulationAction : public SplitButtonAction
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class SaveSimulationAction : public SplitButtonAction
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{
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{
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GameView * v;
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GameView * v;
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public:
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public:
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SaveSimulationAction(GameView * _v) { v = _v; }
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SaveSimulationAction(GameView * _v) { v = _v; }
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void ActionCallbackRight(ui::Button * sender)
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void ActionCallbackRight(ui::Button * sender)
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{
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{
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if(v->CtrlBehaviour())
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if(v->CtrlBehaviour())
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v->c->OpenLocalSaveWindow(false);
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v->c->OpenLocalSaveWindow(false);
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else
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else
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v->c->OpenSaveWindow();
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v->c->OpenSaveWindow();
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}
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}
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void ActionCallbackLeft(ui::Button * sender)
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void ActionCallbackLeft(ui::Button * sender)
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{
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{
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if(v->CtrlBehaviour())
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if(v->CtrlBehaviour())
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v->c->OpenLocalSaveWindow(true);
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v->c->OpenLocalSaveWindow(true);
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else
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else
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v->c->SaveAsCurrent();
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v->c->SaveAsCurrent();
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}
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}
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};
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};
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saveSimulationButton = new SplitButton(ui::Point(currentX, Size.Y-16), ui::Point(150, 15), "[untitled simulation]", "Save game as current name", "Save game as new name", 19);
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saveSimulationButton = new SplitButton(ui::Point(currentX, Size.Y-16), ui::Point(150, 15), "[untitled simulation]", "Save game as current name", "Save game as new name", 19);
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saveSimulationButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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saveSimulationButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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saveSimulationButton->SetIcon(IconSave);
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saveSimulationButton->SetIcon(IconSave);
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currentX+=151;
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currentX+=151;
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((SplitButton*)saveSimulationButton)->SetSplitActionCallback(new SaveSimulationAction(this));
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((SplitButton*)saveSimulationButton)->SetSplitActionCallback(new SaveSimulationAction(this));
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AddComponent(saveSimulationButton);
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AddComponent(saveSimulationButton);
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class UpVoteAction : public ui::ButtonAction
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class UpVoteAction : public ui::ButtonAction
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{
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{
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GameView * v;
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GameView * v;
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public:
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public:
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UpVoteAction(GameView * _v) { v = _v; }
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UpVoteAction(GameView * _v) { v = _v; }
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void ActionCallback(ui::Button * sender)
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void ActionCallback(ui::Button * sender)
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{
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{
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v->c->Vote(1);
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v->c->Vote(1);
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}
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}
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};
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};
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upVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(15, 15), "", "Like this save");
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upVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(15, 15), "", "Like this save");
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upVoteButton->SetIcon(IconVoteUp);
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upVoteButton->SetIcon(IconVoteUp);
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upVoteButton->Appearance.Margin.Top+=2;
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upVoteButton->Appearance.Margin.Top+=2;
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upVoteButton->Appearance.Margin.Left+=2;
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upVoteButton->Appearance.Margin.Left+=2;
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currentX+=14;
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currentX+=14;
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upVoteButton->SetActionCallback(new UpVoteAction(this));
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upVoteButton->SetActionCallback(new UpVoteAction(this));
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AddComponent(upVoteButton);
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AddComponent(upVoteButton);
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class DownVoteAction : public ui::ButtonAction
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class DownVoteAction : public ui::ButtonAction
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{
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{
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GameView * v;
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GameView * v;
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public:
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public:
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DownVoteAction(GameView * _v) { v = _v; }
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DownVoteAction(GameView * _v) { v = _v; }
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void ActionCallback(ui::Button * sender)
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void ActionCallback(ui::Button * sender)
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{
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{
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v->c->Vote(-1);
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v->c->Vote(-1);
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}
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}
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};
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};
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downVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(15, 15), "", "Dislike this save");
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downVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(15, 15), "", "Dislike this save");
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downVoteButton->SetIcon(IconVoteDown);
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downVoteButton->SetIcon(IconVoteDown);
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downVoteButton->Appearance.Margin.Bottom+=2;
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downVoteButton->Appearance.Margin.Bottom+=2;
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downVoteButton->Appearance.Margin.Left+=2;
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downVoteButton->Appearance.Margin.Left+=2;
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currentX+=16;
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currentX+=16;
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downVoteButton->SetActionCallback(new DownVoteAction(this));
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downVoteButton->SetActionCallback(new DownVoteAction(this));
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AddComponent(downVoteButton);
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AddComponent(downVoteButton);
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class TagSimulationAction : public ui::ButtonAction
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class TagSimulationAction : public ui::ButtonAction
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{
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{
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GameView * v;
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GameView * v;
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public:
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public:
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TagSimulationAction(GameView * _v) { v = _v; }
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TagSimulationAction(GameView * _v) { v = _v; }
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void ActionCallback(ui::Button * sender)
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void ActionCallback(ui::Button * sender)
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{
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{
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v->c->OpenTags();
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v->c->OpenTags();
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}
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}
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};
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};
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tagSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(251, 15), "[no tags set]", "Add simulation tags");
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tagSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(251, 15), "[no tags set]", "Add simulation tags");
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tagSimulationButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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tagSimulationButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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tagSimulationButton->SetIcon(IconTag);
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tagSimulationButton->SetIcon(IconTag);
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currentX+=252;
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currentX+=252;
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tagSimulationButton->SetActionCallback(new TagSimulationAction(this));
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tagSimulationButton->SetActionCallback(new TagSimulationAction(this));
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AddComponent(tagSimulationButton);
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AddComponent(tagSimulationButton);
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class ClearSimAction : public ui::ButtonAction
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class ClearSimAction : public ui::ButtonAction
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{
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{
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GameView * v;
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GameView * v;
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public:
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public:
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ClearSimAction(GameView * _v) { v = _v; }
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ClearSimAction(GameView * _v) { v = _v; }
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void ActionCallback(ui::Button * sender)
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void ActionCallback(ui::Button * sender)
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{
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{
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v->c->ClearSim();
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v->c->ClearSim();
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}
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}
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};
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};
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clearSimButton = new ui::Button(ui::Point(Size.X-159, Size.Y-16), ui::Point(17, 15), "", "Erase everything");
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clearSimButton = new ui::Button(ui::Point(Size.X-159, Size.Y-16), ui::Point(17, 15), "", "Erase everything");
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clearSimButton->SetIcon(IconNew);
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clearSimButton->SetIcon(IconNew);
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clearSimButton->Appearance.Margin.Left+=2;
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clearSimButton->Appearance.Margin.Left+=2;
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clearSimButton->SetActionCallback(new ClearSimAction(this));
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clearSimButton->SetActionCallback(new ClearSimAction(this));
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AddComponent(clearSimButton);
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AddComponent(clearSimButton);
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class LoginAction : public ui::ButtonAction
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class LoginAction : public ui::ButtonAction
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{
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{
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GameView * v;
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GameView * v;
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public:
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public:
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LoginAction(GameView * _v) { v = _v; }
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LoginAction(GameView * _v) { v = _v; }
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void ActionCallback(ui::Button * sender)
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void ActionCallback(ui::Button * sender)
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{
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{
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v->c->OpenLogin();
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v->c->OpenLogin();
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}
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}
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};
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};
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loginButton = new ui::Button(ui::Point(Size.X-141, Size.Y-16), ui::Point(92, 15), "[sign in]", "Sign into simulation server");
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loginButton = new ui::Button(ui::Point(Size.X-141, Size.Y-16), ui::Point(92, 15), "[sign in]", "Sign into simulation server");
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loginButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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loginButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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loginButton->SetIcon(IconLogin);
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loginButton->SetIcon(IconLogin);
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loginButton->SetActionCallback(new LoginAction(this));
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loginButton->SetActionCallback(new LoginAction(this));
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AddComponent(loginButton);
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AddComponent(loginButton);
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|
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class SimulationOptionAction : public ui::ButtonAction
|
class SimulationOptionAction : public ui::ButtonAction
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{
|
{
|
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GameView * v;
|
GameView * v;
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public:
|
public:
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SimulationOptionAction(GameView * _v) { v = _v; }
|
SimulationOptionAction(GameView * _v) { v = _v; }
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void ActionCallback(ui::Button * sender)
|
void ActionCallback(ui::Button * sender)
|
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{
|
{
|
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v->c->OpenOptions();
|
v->c->OpenOptions();
|
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}
|
}
|
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};
|
};
|
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simulationOptionButton = new ui::Button(ui::Point(Size.X-48, Size.Y-16), ui::Point(15, 15), "", "Simulation options");
|
simulationOptionButton = new ui::Button(ui::Point(Size.X-48, Size.Y-16), ui::Point(15, 15), "", "Simulation options");
|
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simulationOptionButton->SetIcon(IconSimulationSettings);
|
simulationOptionButton->SetIcon(IconSimulationSettings);
|
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simulationOptionButton->Appearance.Margin.Left+=2;
|
simulationOptionButton->Appearance.Margin.Left+=2;
|
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simulationOptionButton->SetActionCallback(new SimulationOptionAction(this));
|
simulationOptionButton->SetActionCallback(new SimulationOptionAction(this));
|
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AddComponent(simulationOptionButton);
|
AddComponent(simulationOptionButton);
|
||||||
|
|
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class DisplayModeAction : public ui::ButtonAction
|
class DisplayModeAction : public ui::ButtonAction
|
||||||
{
|
{
|
||||||
GameView * v;
|
GameView * v;
|
||||||
public:
|
public:
|
||||||
DisplayModeAction(GameView * _v) { v = _v; }
|
DisplayModeAction(GameView * _v) { v = _v; }
|
||||||
void ActionCallback(ui::Button * sender)
|
void ActionCallback(ui::Button * sender)
|
||||||
{
|
{
|
||||||
v->c->OpenRenderOptions();
|
v->c->OpenRenderOptions();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
displayModeButton = new ui::Button(ui::Point(Size.X-32, Size.Y-16), ui::Point(15, 15), "", "Renderer options");
|
displayModeButton = new ui::Button(ui::Point(Size.X-32, Size.Y-16), ui::Point(15, 15), "", "Renderer options");
|
||||||
displayModeButton->SetIcon(IconRenderSettings);
|
displayModeButton->SetIcon(IconRenderSettings);
|
||||||
displayModeButton->Appearance.Margin.Left+=2;
|
displayModeButton->Appearance.Margin.Left+=2;
|
||||||
displayModeButton->SetActionCallback(new DisplayModeAction(this));
|
displayModeButton->SetActionCallback(new DisplayModeAction(this));
|
||||||
AddComponent(displayModeButton);
|
AddComponent(displayModeButton);
|
||||||
|
|
||||||
class PauseAction : public ui::ButtonAction
|
class PauseAction : public ui::ButtonAction
|
||||||
{
|
{
|
||||||
@@ -1609,33 +1609,33 @@ void GameView::DoDraw()
|
|||||||
|
|
||||||
void GameView::NotifyNotificationsChanged(GameModel * sender)
|
void GameView::NotifyNotificationsChanged(GameModel * sender)
|
||||||
{
|
{
|
||||||
class NotificationButtonAction : public ui::ButtonAction
|
class NotificationButtonAction : public ui::ButtonAction
|
||||||
{
|
{
|
||||||
GameView * v;
|
GameView * v;
|
||||||
Notification * notification;
|
Notification * notification;
|
||||||
public:
|
public:
|
||||||
NotificationButtonAction(GameView * v, Notification * notification) : v(v), notification(notification) { }
|
NotificationButtonAction(GameView * v, Notification * notification) : v(v), notification(notification) { }
|
||||||
void ActionCallback(ui::Button * sender)
|
void ActionCallback(ui::Button * sender)
|
||||||
{
|
{
|
||||||
notification->Action();
|
notification->Action();
|
||||||
//v->c->RemoveNotification(notification);
|
//v->c->RemoveNotification(notification);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
class CloseNotificationButtonAction : public ui::ButtonAction
|
class CloseNotificationButtonAction : public ui::ButtonAction
|
||||||
{
|
{
|
||||||
GameView * v;
|
GameView * v;
|
||||||
Notification * notification;
|
Notification * notification;
|
||||||
public:
|
public:
|
||||||
CloseNotificationButtonAction(GameView * v, Notification * notification) : v(v), notification(notification) { }
|
CloseNotificationButtonAction(GameView * v, Notification * notification) : v(v), notification(notification) { }
|
||||||
void ActionCallback(ui::Button * sender)
|
void ActionCallback(ui::Button * sender)
|
||||||
{
|
{
|
||||||
v->c->RemoveNotification(notification);
|
v->c->RemoveNotification(notification);
|
||||||
}
|
}
|
||||||
void AltActionCallback(ui::Button * sender)
|
void AltActionCallback(ui::Button * sender)
|
||||||
{
|
{
|
||||||
v->c->RemoveNotification(notification);
|
v->c->RemoveNotification(notification);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
for(std::vector<ui::Component*>::const_iterator iter = notificationComponents.begin(), end = notificationComponents.end(); iter != end; ++iter) {
|
for(std::vector<ui::Component*>::const_iterator iter = notificationComponents.begin(), end = notificationComponents.end(); iter != end; ++iter) {
|
||||||
ui::Component * cNotification = *iter;
|
ui::Component * cNotification = *iter;
|
||||||
@@ -1942,7 +1942,7 @@ void GameView::OnDraw()
|
|||||||
{
|
{
|
||||||
string message = (*iter);
|
string message = (*iter);
|
||||||
startY -= 13;
|
startY -= 13;
|
||||||
g->fillrect(startX-3, startY-3, Graphics::textwidth((char*)message.c_str())+6 , 14, 0, 0, 0, 100);
|
g->fillrect(startX-3, startY-3, Graphics::textwidth((char*)message.c_str())+6 , 14, 0, 0, 0, 100);
|
||||||
g->drawtext(startX, startY, message.c_str(), 255, 255, 255, startAlpha);
|
g->drawtext(startX, startY, message.c_str(), 255, 255, 255, startAlpha);
|
||||||
startAlpha-=14;
|
startAlpha-=14;
|
||||||
}
|
}
|
||||||
|
@@ -53,6 +53,7 @@ SearchView::SearchView():
|
|||||||
};
|
};
|
||||||
sortButton = new ui::Button(ui::Point(XRES+BARSIZE-140, 10), ui::Point(61, 17), "Sort");
|
sortButton = new ui::Button(ui::Point(XRES+BARSIZE-140, 10), ui::Point(61, 17), "Sort");
|
||||||
sortButton->SetIcon(IconVoteSort);
|
sortButton->SetIcon(IconVoteSort);
|
||||||
|
sortButton->SetTogglable(true);
|
||||||
sortButton->SetActionCallback(new SortAction(this));
|
sortButton->SetActionCallback(new SortAction(this));
|
||||||
sortButton->Appearance.HorizontalAlign = ui::Appearance::AlignCentre;
|
sortButton->Appearance.HorizontalAlign = ui::Appearance::AlignCentre;
|
||||||
sortButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
sortButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||||
@@ -274,54 +275,56 @@ void SearchView::NotifySortChanged(SearchModel * sender)
|
|||||||
{
|
{
|
||||||
if(sender->GetSort() == "best")
|
if(sender->GetSort() == "best")
|
||||||
{
|
{
|
||||||
sortButton->SetText("By votes");
|
sortButton->SetToggleState(false);
|
||||||
sortButton->SetIcon(IconVoteSort);
|
sortButton->SetText("By votes");
|
||||||
|
sortButton->SetIcon(IconVoteSort);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sortButton->SetText("By date");
|
sortButton->SetToggleState(true);
|
||||||
|
sortButton->SetText("By date");
|
||||||
sortButton->SetIcon(IconDateSort);
|
sortButton->SetIcon(IconDateSort);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SearchView::NotifyShowOwnChanged(SearchModel * sender)
|
void SearchView::NotifyShowOwnChanged(SearchModel * sender)
|
||||||
{
|
{
|
||||||
ownButton->SetToggleState(sender->GetShowOwn());
|
ownButton->SetToggleState(sender->GetShowOwn());
|
||||||
if(sender->GetShowOwn() || Client::Ref().GetAuthUser().UserElevation == User::ElevationAdmin || Client::Ref().GetAuthUser().UserElevation == User::ElevationModerator)
|
if(sender->GetShowOwn() || Client::Ref().GetAuthUser().UserElevation == User::ElevationAdmin || Client::Ref().GetAuthUser().UserElevation == User::ElevationModerator)
|
||||||
{
|
{
|
||||||
unpublishSelected->Enabled = true;
|
unpublishSelected->Enabled = true;
|
||||||
removeSelected->Enabled = true;
|
removeSelected->Enabled = true;
|
||||||
}
|
}
|
||||||
else if(sender->GetShowFavourite())
|
else if(sender->GetShowFavourite())
|
||||||
{
|
{
|
||||||
unpublishSelected->Enabled = false;
|
unpublishSelected->Enabled = false;
|
||||||
removeSelected->Enabled = false;
|
removeSelected->Enabled = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
unpublishSelected->Enabled = false;
|
unpublishSelected->Enabled = false;
|
||||||
removeSelected->Enabled = false;
|
removeSelected->Enabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SearchView::NotifyShowFavouriteChanged(SearchModel * sender)
|
void SearchView::NotifyShowFavouriteChanged(SearchModel * sender)
|
||||||
{
|
{
|
||||||
favButton->SetToggleState(sender->GetShowFavourite());
|
favButton->SetToggleState(sender->GetShowFavourite());
|
||||||
if(sender->GetShowFavourite())
|
if(sender->GetShowFavourite())
|
||||||
{
|
{
|
||||||
unpublishSelected->Enabled = false;
|
unpublishSelected->Enabled = false;
|
||||||
removeSelected->Enabled = false;
|
removeSelected->Enabled = false;
|
||||||
}
|
}
|
||||||
else if(sender->GetShowOwn() || Client::Ref().GetAuthUser().UserElevation == User::ElevationAdmin || Client::Ref().GetAuthUser().UserElevation == User::ElevationModerator)
|
else if(sender->GetShowOwn() || Client::Ref().GetAuthUser().UserElevation == User::ElevationAdmin || Client::Ref().GetAuthUser().UserElevation == User::ElevationModerator)
|
||||||
{
|
{
|
||||||
unpublishSelected->Enabled = true;
|
unpublishSelected->Enabled = true;
|
||||||
removeSelected->Enabled = true;
|
removeSelected->Enabled = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
unpublishSelected->Enabled = false;
|
unpublishSelected->Enabled = false;
|
||||||
removeSelected->Enabled = false;
|
removeSelected->Enabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SearchView::NotifyPageChanged(SearchModel * sender)
|
void SearchView::NotifyPageChanged(SearchModel * sender)
|
||||||
|
Reference in New Issue
Block a user