mirror of
https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-01-17 14:28:30 +01:00
Migrate Singletons to ExplicitSingleton
This commit is contained in:
parent
8680f0d4a7
commit
3cb6b26d1d
@ -17,6 +17,8 @@
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#include "client/GameSave.h"
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#include "client/SaveFile.h"
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#include "common/Platform.h"
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#include "common/tpt-rand.h"
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#include "gui/game/GameController.h"
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#include "gui/game/GameView.h"
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#include "gui/font/FontEditor.h"
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@ -409,8 +411,34 @@ void EngineProcess()
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}
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}
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struct ExplicitSingletons
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{
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// These need to be listed in the order they are populated in main.
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std::unique_ptr<RNG> rng;
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std::unique_ptr<ui::Engine> engine;
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};
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static std::unique_ptr<ExplicitSingletons> explicitSingletons;
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int main(int argc, char * argv[])
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{
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Platform::SetupCrt();
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atexit([]() {
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ui::Engine::Ref().CloseWindow();
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explicitSingletons.reset();
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if (SDL_GetWindowFlags(sdl_window) & SDL_WINDOW_OPENGL)
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{
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// * nvidia-460 egl registers callbacks with x11 that end up being called
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// after egl is unloaded unless we grab it here and release it after
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// sdl closes the display. this is an nvidia driver weirdness but
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// technically an sdl bug. glfw has this fixed:
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// https://github.com/glfw/glfw/commit/9e6c0c747be838d1f3dc38c2924a47a42416c081
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SDL_GL_LoadLibrary(NULL);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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SDL_GL_UnloadLibrary();
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}
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SDL_Quit();
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});
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explicitSingletons = std::make_unique<ExplicitSingletons>();
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currentWidth = WINDOWW;
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currentHeight = WINDOWH;
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@ -433,6 +461,9 @@ int main(int argc, char * argv[])
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if(scale < 1 || scale > 10)
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scale = 1;
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explicitSingletons->rng = std::make_unique<RNG>();
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explicitSingletons->engine = std::make_unique<ui::Engine>();
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SDLOpen();
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StopTextInput();
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@ -449,8 +480,6 @@ int main(int argc, char * argv[])
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engine->Begin(WINDOWW, WINDOWH);
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engine->SetFastQuit(true);
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GameController * gameController = NULL;
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if (argc >= 2)
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{
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engine->ShowWindow(new FontEditor(argv[1]));
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@ -462,20 +491,5 @@ int main(int argc, char * argv[])
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}
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EngineProcess();
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ui::Engine::Ref().CloseWindow();
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delete gameController;
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delete ui::Engine::Ref().g;
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if (SDL_GetWindowFlags(sdl_window) & SDL_WINDOW_OPENGL)
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{
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// * nvidia-460 egl registers callbacks with x11 that end up being called
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// after egl is unloaded unless we grab it here and release it after
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// sdl closes the display. this is an nvidia driver weirdness but
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// technically an sdl bug. glfw has this fixed:
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// https://github.com/glfw/glfw/commit/9e6c0c747be838d1f3dc38c2924a47a42416c081
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SDL_GL_LoadLibrary(NULL);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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SDL_GL_UnloadLibrary();
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}
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SDL_Quit();
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return 0;
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}
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@ -8,6 +8,7 @@
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#include <vector>
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#include "common/String.h"
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#include "common/tpt-rand.h"
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#include "Format.h"
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#include "gui/interface/Engine.h"
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@ -64,6 +65,7 @@ int main(int argc, char *argv[])
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throw e;
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}
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auto rng = std::make_unique<RNG>();
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Simulation * sim = new Simulation();
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Renderer * ren = new Renderer(new Graphics(), sim);
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@ -28,6 +28,9 @@
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#include "client/http/RequestManager.h"
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#include "common/Platform.h"
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#include "graphics/Graphics.h"
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#include "simulation/SaveRenderer.h"
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#include "common/tpt-rand.h"
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#include "gui/game/Favorite.h"
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#include "gui/Style.h"
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#include "gui/game/GameController.h"
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@ -277,7 +280,6 @@ int elapsedTime = 0, currentTime = 0, lastTime = 0, currentFrame = 0;
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uint64_t lastTick = 0;
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uint64_t lastFpsUpdate = 0;
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float fps = 0;
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ui::Engine * engine = NULL;
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bool showLargeScreenDialog = false;
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float currentWidth, currentHeight;
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@ -290,11 +292,12 @@ bool hasMouseMoved = false;
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void EventProcess(SDL_Event event)
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{
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auto &engine = ui::Engine::Ref();
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switch (event.type)
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{
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case SDL_QUIT:
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if (engine->GetFastQuit() || engine->CloseWindow())
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engine->Exit();
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if (engine.GetFastQuit() || engine.CloseWindow())
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engine.Exit();
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break;
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case SDL_KEYDOWN:
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if (SDL_GetModState() & KMOD_GUI)
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@ -302,30 +305,30 @@ void EventProcess(SDL_Event event)
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break;
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}
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if (!event.key.repeat && event.key.keysym.sym == 'q' && (event.key.keysym.mod&KMOD_CTRL))
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engine->ConfirmExit();
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engine.ConfirmExit();
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else
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engine->onKeyPress(event.key.keysym.sym, event.key.keysym.scancode, event.key.repeat, event.key.keysym.mod&KMOD_SHIFT, event.key.keysym.mod&KMOD_CTRL, event.key.keysym.mod&KMOD_ALT);
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engine.onKeyPress(event.key.keysym.sym, event.key.keysym.scancode, event.key.repeat, event.key.keysym.mod&KMOD_SHIFT, event.key.keysym.mod&KMOD_CTRL, event.key.keysym.mod&KMOD_ALT);
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break;
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case SDL_KEYUP:
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if (SDL_GetModState() & KMOD_GUI)
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{
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break;
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}
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engine->onKeyRelease(event.key.keysym.sym, event.key.keysym.scancode, event.key.repeat, event.key.keysym.mod&KMOD_SHIFT, event.key.keysym.mod&KMOD_CTRL, event.key.keysym.mod&KMOD_ALT);
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engine.onKeyRelease(event.key.keysym.sym, event.key.keysym.scancode, event.key.repeat, event.key.keysym.mod&KMOD_SHIFT, event.key.keysym.mod&KMOD_CTRL, event.key.keysym.mod&KMOD_ALT);
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break;
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case SDL_TEXTINPUT:
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if (SDL_GetModState() & KMOD_GUI)
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{
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break;
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}
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engine->onTextInput(ByteString(event.text.text).FromUtf8());
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engine.onTextInput(ByteString(event.text.text).FromUtf8());
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break;
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case SDL_TEXTEDITING:
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if (SDL_GetModState() & KMOD_GUI)
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{
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break;
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}
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engine->onTextEditing(ByteString(event.edit.text).FromUtf8(), event.edit.start);
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engine.onTextEditing(ByteString(event.edit.text).FromUtf8(), event.edit.start);
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break;
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case SDL_MOUSEWHEEL:
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{
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@ -337,18 +340,18 @@ void EventProcess(SDL_Event event)
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y *= -1;
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}
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engine->onMouseWheel(mousex, mousey, y); // TODO: pass x?
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engine.onMouseWheel(mousex, mousey, y); // TODO: pass x?
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break;
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}
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case SDL_MOUSEMOTION:
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mousex = event.motion.x;
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mousey = event.motion.y;
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engine->onMouseMove(mousex, mousey);
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engine.onMouseMove(mousex, mousey);
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hasMouseMoved = true;
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break;
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case SDL_DROPFILE:
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engine->onFileDrop(event.drop.file);
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engine.onFileDrop(event.drop.file);
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SDL_free(event.drop.file);
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break;
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case SDL_MOUSEBUTTONDOWN:
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@ -359,7 +362,7 @@ void EventProcess(SDL_Event event)
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mousey = event.button.y;
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}
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mouseButton = event.button.button;
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engine->onMouseClick(mousex, mousey, mouseButton);
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engine.onMouseClick(mousex, mousey, mouseButton);
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mouseDown = true;
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if constexpr (!DEBUG)
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@ -375,7 +378,7 @@ void EventProcess(SDL_Event event)
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mousey = event.button.y;
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}
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mouseButton = event.button.button;
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engine->onMouseUnclick(mousex, mousey, mouseButton);
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engine.onMouseUnclick(mousex, mousey, mouseButton);
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mouseDown = false;
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if constexpr (!DEBUG)
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@ -392,8 +395,8 @@ void EventProcess(SDL_Event event)
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{
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//initial mouse coords, sdl won't tell us this if mouse hasn't moved
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CalculateMousePosition(&mousex, &mousey);
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engine->initialMouse(mousex, mousey);
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engine->onMouseMove(mousex, mousey);
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engine.initialMouse(mousex, mousey);
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engine.onMouseMove(mousex, mousey);
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calculatedInitialMouse = true;
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}
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break;
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@ -421,7 +424,7 @@ void EventProcess(SDL_Event event)
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if (mouseDown)
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{
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mouseDown = false;
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engine->onMouseUnclick(mousex, mousey, mouseButton);
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engine.onMouseUnclick(mousex, mousey, mouseButton);
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}
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break;*/
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}
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@ -439,7 +442,7 @@ void LargeScreenDialog()
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if (!ConfirmPrompt::Blocking("Large screen detected", message.Build()))
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{
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GlobalPrefs::Ref().Set("Scale", 1);
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engine->SetScale(1);
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ui::Engine::Ref().SetScale(1);
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}
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}
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@ -451,34 +454,35 @@ void EngineProcess()
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uint64_t drawingTimer = 0;
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auto frameStart = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
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while(engine->Running())
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auto &engine = ui::Engine::Ref();
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while(engine.Running())
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{
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if(engine->Broken()) { engine->UnBreak(); break; }
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if(engine.Broken()) { engine.UnBreak(); break; }
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event.type = 0;
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while (SDL_PollEvent(&event))
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{
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EventProcess(event);
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event.type = 0; //Clear last event
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}
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if(engine->Broken()) { engine->UnBreak(); break; }
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if(engine.Broken()) { engine.UnBreak(); break; }
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engine->Tick();
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engine.Tick();
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int drawcap = ui::Engine::Ref().GetDrawingFrequencyLimit();
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if (!drawcap || drawingTimer > 1e9f / drawcap)
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{
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engine->Draw();
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engine.Draw();
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drawingTimer = 0;
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if (scale != engine->Scale || fullscreen != engine->Fullscreen ||
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altFullscreen != engine->GetAltFullscreen() ||
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forceIntegerScaling != engine->GetForceIntegerScaling() || resizable != engine->GetResizable())
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if (scale != engine.Scale || fullscreen != engine.Fullscreen ||
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altFullscreen != engine.GetAltFullscreen() ||
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forceIntegerScaling != engine.GetForceIntegerScaling() || resizable != engine.GetResizable())
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{
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SDLSetScreen(engine->Scale, engine->GetResizable(), engine->Fullscreen, engine->GetAltFullscreen(),
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engine->GetForceIntegerScaling());
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SDLSetScreen(engine.Scale, engine.GetResizable(), engine.Fullscreen, engine.GetAltFullscreen(),
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engine.GetForceIntegerScaling());
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}
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blit(engine->g->vid);
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blit(engine.g->vid);
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}
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auto fpsLimit = ui::Engine::Ref().FpsLimit;
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auto now = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
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@ -497,7 +501,7 @@ void EngineProcess()
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correctedFrameTimeAvg = correctedFrameTimeAvg + (correctedFrameTime - correctedFrameTimeAvg) * 0.05;
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if (frameStart - lastFpsUpdate > UINT64_C(200'000'000))
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{
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engine->SetFps(1e9f / correctedFrameTimeAvg);
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engine.SetFps(1e9f / correctedFrameTimeAvg);
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lastFpsUpdate = frameStart;
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}
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if (frameStart - lastTick > UINT64_C(100'000'000))
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@ -519,8 +523,8 @@ void EngineProcess()
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void BlueScreen(String detailMessage)
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{
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ui::Engine * engine = &ui::Engine::Ref();
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engine->g->fillrect(0, 0, engine->GetWidth(), engine->GetHeight(), 17, 114, 169, 210);
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auto &engine = ui::Engine::Ref();
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engine.g->fillrect(0, 0, engine.GetWidth(), engine.GetHeight(), 17, 114, 169, 210);
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String errorTitle = "ERROR";
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String errorDetails = "Details: " + detailMessage;
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@ -529,15 +533,15 @@ void BlueScreen(String detailMessage)
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int errorWidth = 0;
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Graphics::textsize(errorHelp, errorWidth, height);
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engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorTitle.c_str(), 255, 255, 255, 255);
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engine.g->drawtext((engine.GetWidth()/2)-(errorWidth/2), ((engine.GetHeight()/2)-100) + currentY, errorTitle.c_str(), 255, 255, 255, 255);
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Graphics::textsize(errorTitle, width, height);
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currentY += height + 4;
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engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorDetails.c_str(), 255, 255, 255, 255);
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engine.g->drawtext((engine.GetWidth()/2)-(errorWidth/2), ((engine.GetHeight()/2)-100) + currentY, errorDetails.c_str(), 255, 255, 255, 255);
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Graphics::textsize(errorTitle, width, height);
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currentY += height + 4;
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engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorHelp.c_str(), 255, 255, 255, 255);
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engine.g->drawtext((engine.GetWidth()/2)-(errorWidth/2), ((engine.GetHeight()/2)-100) + currentY, errorHelp.c_str(), 255, 255, 255, 255);
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Graphics::textsize(errorTitle, width, height);
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currentY += height + 4;
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@ -548,7 +552,7 @@ void BlueScreen(String detailMessage)
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while (SDL_PollEvent(&event))
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if(event.type == SDL_QUIT)
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exit(-1);
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blit(engine->g->vid);
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blit(engine.g->vid);
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}
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}
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@ -592,8 +596,13 @@ struct ExplicitSingletons
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{
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// These need to be listed in the order they are populated in main.
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std::unique_ptr<GlobalPrefs> globalPrefs;
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std::unique_ptr<Client> client;
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http::RequestManagerPtr requestManager;
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std::unique_ptr<Client> client;
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std::unique_ptr<SaveRenderer> saveRenderer;
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std::unique_ptr<RNG> rng;
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std::unique_ptr<Favorite> favorite;
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std::unique_ptr<ui::Engine> engine;
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std::unique_ptr<GameController> gameController;
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};
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static std::unique_ptr<ExplicitSingletons> explicitSingletons;
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@ -601,7 +610,20 @@ int main(int argc, char * argv[])
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{
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Platform::SetupCrt();
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atexit([]() {
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ui::Engine::Ref().CloseWindow();
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explicitSingletons.reset();
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if (SDL_GetWindowFlags(sdl_window) & SDL_WINDOW_OPENGL)
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{
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// * nvidia-460 egl registers callbacks with x11 that end up being called
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// after egl is unloaded unless we grab it here and release it after
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// sdl closes the display. this is an nvidia driver weirdness but
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// technically an sdl bug. glfw has this fixed:
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// https://github.com/glfw/glfw/commit/9e6c0c747be838d1f3dc38c2924a47a42416c081
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SDL_GL_LoadLibrary(NULL);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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SDL_GL_UnloadLibrary();
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}
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SDL_Quit();
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});
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explicitSingletons = std::make_unique<ExplicitSingletons>();
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currentWidth = WINDOWW;
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@ -769,6 +791,11 @@ int main(int argc, char * argv[])
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explicitSingletons->client = std::make_unique<Client>();
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Client::Ref().Initialize();
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explicitSingletons->saveRenderer = std::make_unique<SaveRenderer>();
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explicitSingletons->rng = std::make_unique<RNG>();
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explicitSingletons->favorite = std::make_unique<Favorite>();
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explicitSingletons->engine = std::make_unique<ui::Engine>();
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// TODO: maybe bind the maximum allowed scale to screen size somehow
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if(scale < 1 || scale > SCALE_MAXIMUM)
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scale = 1;
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@ -788,19 +815,18 @@ int main(int argc, char * argv[])
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StopTextInput();
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ui::Engine::Ref().g = new Graphics();
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ui::Engine::Ref().Scale = scale;
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ui::Engine::Ref().SetResizable(resizable);
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ui::Engine::Ref().Fullscreen = fullscreen;
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ui::Engine::Ref().SetAltFullscreen(altFullscreen);
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ui::Engine::Ref().SetForceIntegerScaling(forceIntegerScaling);
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ui::Engine::Ref().MomentumScroll = momentumScroll;
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ui::Engine::Ref().ShowAvatars = showAvatars;
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engine = &ui::Engine::Ref();
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engine->SetMaxSize(desktopWidth, desktopHeight);
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engine->Begin(WINDOWW, WINDOWH);
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engine->SetFastQuit(prefs.Get("FastQuit", true));
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auto &engine = ui::Engine::Ref();
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engine.g = new Graphics();
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engine.Scale = scale;
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engine.SetResizable(resizable);
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engine.Fullscreen = fullscreen;
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engine.SetAltFullscreen(altFullscreen);
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engine.SetForceIntegerScaling(forceIntegerScaling);
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engine.MomentumScroll = momentumScroll;
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engine.ShowAvatars = showAvatars;
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engine.SetMaxSize(desktopWidth, desktopHeight);
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engine.Begin(WINDOWW, WINDOWH);
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engine.SetFastQuit(prefs.Get("FastQuit", true));
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bool enableBluescreen = !DEBUG && !true_arg(arguments["disable-bluescreen"]);
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if (enableBluescreen)
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@ -817,11 +843,10 @@ int main(int argc, char * argv[])
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X86KillDenormals();
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}
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GameController * gameController = NULL;
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auto wrapWithBluescreen = [&]() {
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gameController = new GameController();
|
||||
engine->ShowWindow(gameController->GetView());
|
||||
explicitSingletons->gameController = std::make_unique<GameController>();
|
||||
auto *gameController = explicitSingletons->gameController.get();
|
||||
engine.ShowWindow(gameController->GetView());
|
||||
|
||||
auto openArg = arguments["open"];
|
||||
if (openArg.has_value())
|
||||
@ -863,12 +888,12 @@ int main(int argc, char * argv[])
|
||||
auto ptsaveArg = arguments["ptsave"];
|
||||
if (ptsaveArg.has_value())
|
||||
{
|
||||
engine->g->Clear();
|
||||
engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
|
||||
engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
|
||||
engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
|
||||
engine.g->Clear();
|
||||
engine.g->fillrect((engine.GetWidth()/2)-101, (engine.GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
|
||||
engine.g->drawrect((engine.GetWidth()/2)-100, (engine.GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
|
||||
engine.g->drawtext((engine.GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine.GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
|
||||
|
||||
blit(engine->g->vid);
|
||||
blit(engine.g->vid);
|
||||
try
|
||||
{
|
||||
ByteString saveIdPart;
|
||||
@ -926,21 +951,5 @@ int main(int argc, char * argv[])
|
||||
{
|
||||
wrapWithBluescreen();
|
||||
}
|
||||
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
delete gameController;
|
||||
delete ui::Engine::Ref().g;
|
||||
if (SDL_GetWindowFlags(sdl_window) & SDL_WINDOW_OPENGL)
|
||||
{
|
||||
// * nvidia-460 egl registers callbacks with x11 that end up being called
|
||||
// after egl is unloaded unless we grab it here and release it after
|
||||
// sdl closes the display. this is an nvidia driver weirdness but
|
||||
// technically an sdl bug. glfw has this fixed:
|
||||
// https://github.com/glfw/glfw/commit/9e6c0c747be838d1f3dc38c2924a47a42416c081
|
||||
SDL_GL_LoadLibrary(NULL);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
SDL_GL_UnloadLibrary();
|
||||
}
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
||||
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
template<typename T>
|
||||
class Singleton
|
||||
{
|
||||
public:
|
||||
static T& Ref()
|
||||
{
|
||||
static T instance;
|
||||
return instance;
|
||||
}
|
||||
};
|
@ -9,7 +9,7 @@ static inline uint64_t rotl(const uint64_t x, int k)
|
||||
return (x << k) | (x >> (64 - k));
|
||||
}
|
||||
|
||||
uint64_t RNG::next()
|
||||
uint64_t RNGType::next()
|
||||
{
|
||||
const uint64_t s0 = s[0];
|
||||
uint64_t s1 = s[1];
|
||||
@ -22,44 +22,44 @@ uint64_t RNG::next()
|
||||
return result;
|
||||
}
|
||||
|
||||
unsigned int RNG::gen()
|
||||
unsigned int RNGType::gen()
|
||||
{
|
||||
return next() & 0x7FFFFFFF;
|
||||
}
|
||||
|
||||
unsigned int RNG::operator()()
|
||||
unsigned int RNGType::operator()()
|
||||
{
|
||||
return next()&0xFFFFFFFF;
|
||||
}
|
||||
|
||||
int RNG::between(int lower, int upper)
|
||||
int RNGType::between(int lower, int upper)
|
||||
{
|
||||
unsigned int r = next();
|
||||
return static_cast<int>(r % (upper - lower + 1)) + lower;
|
||||
}
|
||||
|
||||
bool RNG::chance(int nominator, unsigned int denominator)
|
||||
bool RNGType::chance(int nominator, unsigned int denominator)
|
||||
{
|
||||
if (nominator < 0)
|
||||
return false;
|
||||
return next() % denominator < static_cast<unsigned int>(nominator);
|
||||
}
|
||||
|
||||
float RNG::uniform01()
|
||||
float RNGType::uniform01()
|
||||
{
|
||||
return static_cast<float>(next()&0xFFFFFFFF)/(float)0xFFFFFFFF;
|
||||
}
|
||||
|
||||
RNG::RNG()
|
||||
RNGType::RNGType()
|
||||
{
|
||||
s[0] = time(NULL);
|
||||
s[1] = 614;
|
||||
}
|
||||
|
||||
void RNG::seed(unsigned int sd)
|
||||
void RNGType::seed(unsigned int sd)
|
||||
{
|
||||
s[0] = sd;
|
||||
s[1] = sd;
|
||||
}
|
||||
|
||||
RNG random_gen;
|
||||
RNGType random_gen;
|
||||
|
@ -2,9 +2,9 @@
|
||||
#include "Config.h"
|
||||
|
||||
#include <stdint.h>
|
||||
#include "Singleton.h"
|
||||
#include "ExplicitSingleton.h"
|
||||
|
||||
class RNG : public Singleton<RNG>
|
||||
class RNGType
|
||||
{
|
||||
private:
|
||||
uint64_t s[2];
|
||||
@ -16,8 +16,13 @@ public:
|
||||
bool chance(int nominator, unsigned int denominator);
|
||||
float uniform01();
|
||||
|
||||
RNG();
|
||||
RNGType();
|
||||
void seed(unsigned int sd);
|
||||
};
|
||||
|
||||
extern RNG random_gen;
|
||||
// Needed because we also have random_gen, and that would take the singleton role if RNGType had an ExplicitSingleton base.
|
||||
class RNG : public RNGType, public ExplicitSingleton<RNG>
|
||||
{
|
||||
};
|
||||
|
||||
extern RNGType random_gen;
|
||||
|
@ -4,9 +4,9 @@
|
||||
#include "common/String.h"
|
||||
#include <vector>
|
||||
|
||||
#include "common/Singleton.h"
|
||||
#include "common/ExplicitSingleton.h"
|
||||
|
||||
class Favorite : public Singleton<Favorite>
|
||||
class Favorite : public ExplicitSingleton<Favorite>
|
||||
{
|
||||
std::vector<ByteString> favoritesList;
|
||||
public:
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
#include <stack>
|
||||
#include "common/String.h"
|
||||
#include "common/Singleton.h"
|
||||
#include "common/ExplicitSingleton.h"
|
||||
#include "graphics/Pixel.h"
|
||||
#include "gui/interface/Point.h"
|
||||
|
||||
@ -16,7 +16,7 @@ namespace ui
|
||||
* Controls the User Interface.
|
||||
* Send user inputs to the Engine and the appropriate controls and components will interact.
|
||||
*/
|
||||
class Engine: public Singleton<Engine>
|
||||
class Engine: public ExplicitSingleton<Engine>
|
||||
{
|
||||
public:
|
||||
Engine();
|
||||
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#include "Config.h"
|
||||
#include "common/Singleton.h"
|
||||
#include "common/ExplicitSingleton.h"
|
||||
#include <mutex>
|
||||
|
||||
class GameSave;
|
||||
@ -9,7 +9,7 @@ class Graphics;
|
||||
class Simulation;
|
||||
class Renderer;
|
||||
|
||||
class SaveRenderer: public Singleton<SaveRenderer> {
|
||||
class SaveRenderer: public ExplicitSingleton<SaveRenderer> {
|
||||
Graphics * g;
|
||||
Simulation * sim;
|
||||
Renderer * ren;
|
||||
|
Loading…
x
Reference in New Issue
Block a user