Build x86_64 AppImage

This commit is contained in:
Tamás Bálint Misius
2022-10-22 21:51:12 +02:00
parent 8161c1d71c
commit 3cda085bac
5 changed files with 85 additions and 20 deletions

44
.github/prepare.py vendored
View File

@@ -44,25 +44,26 @@ with open('.github/mod_id.txt') as f:
build_matrix = []
publish_matrix = []
for bsh_host_arch, bsh_host_platform, bsh_host_libc, bsh_static_dynamic, bsh_build_platform, runs_on, package_suffix, publish, artifact, debug_suffix, starcatcher_suffix in [
( 'x86_64', 'linux', 'gnu', 'static', 'linux', 'ubuntu-18.04', '', True, True, '.dbg', 'x86_64-lin-gcc-static' ),
( 'x86_64', 'linux', 'gnu', 'dynamic', 'linux', 'ubuntu-18.04', '', False, False, None, '' ),
# ( 'x86_64', 'windows', 'mingw', 'static', 'linux', 'ubuntu-20.04', '', False, True, '.dbg', '' ), # ubuntu-20.04 doesn't have windows TLS headers somehow and I haven't yet figured out how to get them
( 'x86_64', 'windows', 'mingw', 'dynamic', 'linux', 'ubuntu-20.04', '', False, False, None, '' ),
( 'x86_64', 'windows', 'mingw', 'static', 'windows', 'windows-2019', '.exe', False, True, '.dbg', '' ),
( 'x86_64', 'windows', 'mingw', 'dynamic', 'windows', 'windows-2019', '.exe', False, False, None, '' ),
( 'x86_64', 'windows', 'msvc', 'static', 'windows', 'windows-2019', '.exe', True, True, '.pdb', 'x86_64-win-msvc-static' ),
( 'x86_64', 'windows', 'msvc', 'dynamic', 'windows', 'windows-2019', '.exe', False, False, None, '' ),
( 'x86', 'windows', 'msvc', 'static', 'windows', 'windows-2019', '.exe', True, True, '.pdb', 'i686-win-msvc-static' ),
( 'x86', 'windows', 'msvc', 'dynamic', 'windows', 'windows-2019', '.exe', False, False, None, '' ),
( 'x86_64', 'darwin', 'macos', 'static', 'darwin', 'macos-11.0', '', True, True, None, 'x86_64-mac-gcc-static' ), # I have no idea how to separate debug info on macos
( 'x86_64', 'darwin', 'macos', 'dynamic', 'darwin', 'macos-11.0', '', False, False, None, '' ),
( 'aarch64', 'darwin', 'macos', 'static', 'darwin', 'macos-11.0', '', True, True, None, 'arm64-mac-gcc-static' ),
# ( 'aarch64', 'darwin', 'macos', 'dynamic', 'darwin', 'macos-11.0', '', False, False, None, '' ), # macos-11.0 is x86_64 and I haven't yet figured out how to get homebrew to install aarch64 libs on x86_64
( 'x86', 'android', 'bionic', 'static', 'linux', 'ubuntu-18.04', '.apk', True, True, '.dbg', 'i686-and-gcc-static' ),
( 'x86_64', 'android', 'bionic', 'static', 'linux', 'ubuntu-18.04', '.apk', True, True, '.dbg', 'x86_64-and-gcc-static' ),
( 'arm', 'android', 'bionic', 'static', 'linux', 'ubuntu-18.04', '.apk', True, True, '.dbg', 'arm-and-gcc-static' ),
( 'aarch64', 'android', 'bionic', 'static', 'linux', 'ubuntu-18.04', '.apk', True, True, '.dbg', 'arm64-and-gcc-static' ),
# consider disabling line wrapping to edit this monstrosity
for bsh_host_arch, bsh_host_platform, bsh_host_libc, bsh_static_dynamic, bsh_build_platform, runs_on, package_suffix, publish, artifact, debug_suffix, starcatcher_suffix, package_appimage in [
( 'x86_64', 'linux', 'gnu', 'static', 'linux', 'ubuntu-18.04', '', True, True, '.dbg', 'x86_64-lin-gcc-static', True ),
( 'x86_64', 'linux', 'gnu', 'dynamic', 'linux', 'ubuntu-18.04', '', False, False, None, '', False ),
# ( 'x86_64', 'windows', 'mingw', 'static', 'linux', 'ubuntu-20.04', '', False, True, '.dbg', '', False ), # ubuntu-20.04 doesn't have windows TLS headers somehow and I haven't yet figured out how to get them
( 'x86_64', 'windows', 'mingw', 'dynamic', 'linux', 'ubuntu-20.04', '', False, False, None, '', False ),
( 'x86_64', 'windows', 'mingw', 'static', 'windows', 'windows-2019', '.exe', False, True, '.dbg', '', False ),
( 'x86_64', 'windows', 'mingw', 'dynamic', 'windows', 'windows-2019', '.exe', False, False, None, '', False ),
( 'x86_64', 'windows', 'msvc', 'static', 'windows', 'windows-2019', '.exe', True, True, '.pdb', 'x86_64-win-msvc-static', False ),
( 'x86_64', 'windows', 'msvc', 'dynamic', 'windows', 'windows-2019', '.exe', False, False, None, '', False ),
( 'x86', 'windows', 'msvc', 'static', 'windows', 'windows-2019', '.exe', True, True, '.pdb', 'i686-win-msvc-static', False ),
( 'x86', 'windows', 'msvc', 'dynamic', 'windows', 'windows-2019', '.exe', False, False, None, '', False ),
( 'x86_64', 'darwin', 'macos', 'static', 'darwin', 'macos-11.0', '', True, True, None, 'x86_64-mac-gcc-static', False ), # I have no idea how to separate debug info on macos
( 'x86_64', 'darwin', 'macos', 'dynamic', 'darwin', 'macos-11.0', '', False, False, None, '', False ),
( 'aarch64', 'darwin', 'macos', 'static', 'darwin', 'macos-11.0', '', True, True, None, 'arm64-mac-gcc-static', False ),
# ( 'aarch64', 'darwin', 'macos', 'dynamic', 'darwin', 'macos-11.0', '', False, False, None, '', False ), # macos-11.0 is x86_64 and I haven't yet figured out how to get homebrew to install aarch64 libs on x86_64
( 'x86', 'android', 'bionic', 'static', 'linux', 'ubuntu-18.04', '.apk', True, True, '.dbg', 'i686-and-gcc-static', False ),
( 'x86_64', 'android', 'bionic', 'static', 'linux', 'ubuntu-18.04', '.apk', True, True, '.dbg', 'x86_64-and-gcc-static', False ),
( 'arm', 'android', 'bionic', 'static', 'linux', 'ubuntu-18.04', '.apk', True, True, '.dbg', 'arm-and-gcc-static', False ),
( 'aarch64', 'android', 'bionic', 'static', 'linux', 'ubuntu-18.04', '.apk', True, True, '.dbg', 'arm64-and-gcc-static', False ),
]:
separate_debug = True
if not debug_suffix:
@@ -77,6 +78,8 @@ for bsh_host_arch, bsh_host_platform, bsh_host_libc, bsh_static_dynamic, bsh_bui
asset_name = f'powder-{release_name}-{bsh_host_arch}-{bsh_host_platform}-{bsh_host_libc}{package_suffix}'
debug_asset_path = f'powder{debug_suffix}'
debug_asset_name = f'powder-{release_name}-{bsh_host_arch}-{bsh_host_platform}-{bsh_host_libc}{debug_suffix}'
appimage_asset_path = f'The_Powder_Toy-{bsh_host_arch}.AppImage'
appimage_asset_name = f'The_Powder_Toy-{bsh_host_arch}.AppImage'
starcatcher_name = f'powder-{release_name}-{starcatcher_suffix}{package_suffix}'
build_matrix.append({
'bsh_build_platform': bsh_build_platform, # part of the unique portion of the matrix
@@ -90,10 +93,13 @@ for bsh_host_arch, bsh_host_platform, bsh_host_libc, bsh_static_dynamic, bsh_bui
'publish': publish_release and 'yes' or 'no',
'artifact': artifact_release and 'yes' or 'no',
'separate_debug': separate_debug and 'yes' or 'no',
'package_appimage': package_appimage and 'yes' or 'no',
'asset_path': asset_path,
'asset_name': asset_name,
'debug_asset_path': debug_asset_path,
'debug_asset_name': debug_asset_name,
'appimage_asset_path': appimage_asset_path,
'appimage_asset_name': appimage_asset_name,
})
if publish_release:
publish_matrix.append({