From 3ed56720529fa86fe19615f9be5656ec01892f5a Mon Sep 17 00:00:00 2001 From: Simon Robertshaw Date: Sat, 15 Sep 2012 15:00:16 +0100 Subject: [PATCH] Render fire after wall drawing --- src/graphics/Renderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/graphics/Renderer.cpp b/src/graphics/Renderer.cpp index ff9e1ea07..c186b6605 100644 --- a/src/graphics/Renderer.cpp +++ b/src/graphics/Renderer.cpp @@ -39,8 +39,8 @@ void Renderer::RenderBegin() draw_air(); draw_grav(); render_parts(); - render_fire(); DrawWalls(); + render_fire(); draw_other(); draw_grav_zones(); DrawSigns(); @@ -64,7 +64,6 @@ void Renderer::RenderBegin() draw_air(); draw_grav(); render_parts(); - render_fire(); if(display_mode & DISPLAY_PERS) { @@ -85,6 +84,7 @@ void Renderer::RenderBegin() } DrawWalls(); + render_fire(); draw_other(); draw_grav_zones(); DrawSigns(); @@ -109,7 +109,6 @@ void Renderer::RenderBegin() draw_air(); draw_grav(); render_parts(); - render_fire(); if(display_mode & DISPLAY_PERS) { int i,r,g,b; @@ -129,6 +128,7 @@ void Renderer::RenderBegin() } DrawWalls(); + render_fire(); draw_other(); draw_grav_zones(); DrawSigns();