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Attempt fix for some cases of fast particles going through obstacles
Also change direction_to_map again, to revert to original version (which has problems with some diagonal surfaces, but doesn't have noticeable inaccuracies) for refraction.
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@@ -360,6 +360,7 @@ typedef struct part_transition part_transition;
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* 100 = Solid ||
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* -1 is Neutrons and Photons
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*/
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// TODO: falldown, properties, state - should at least one of these be removed?
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static const part_type ptypes[PT_NUM] =
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{
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//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Weight Section H Ins Description
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